Dialga PL + Magmortar UL

Electabuzzy

Feel the thunder!
Member
OK the basic idea is to drop Dialga (PL no. 5) onto the bench and take three energy from your discard and put them on top of your deck. Then use magmortar's attack to do 150 damage for only one fire and a double colourless. Then next turn seeker or SSU the dialga and rinse and repeat.

Dialga PL

Magmortar UL

Would this combo work, and what decks could you incorporate it into?
 
This combo would do good, you might want Delcatty PL for this particular deck. Sableye SF would be my preferred starter, but maybe you should post a decklist and let people think about the idea as a whole.
 
Also, you need something to discard the energy in the first place (Ninetales! Also great for drawpower) and lots of SSU/Seeker. It could work, the main problem I see is that it'd be a bit slow.
 
sounds fun and interesting, id test it to see..

delcatty sounds good. engineers adjustments would be good too.
 
This combo would seem to work much better with Rhyperior lvX (i know, it's a lvX) just because of the fact that it can do the same thing expect for the over reliance of DCE. And it's much easier to search out a lvX than it is to search out a DCE.
 
What you need to do is to get the Fire engine going - no pun intended, I was referring to Ninetales HGSS - and then dump 3 energies in the discard. While you do that, smack a Fire and one DCE on a Magmortar, and speed up your draw with Engineer's and stuff, and by the time you have 3, drop a Reverse Time to put them on top of your deck and hit for 150.

Problems with this deck is that you need to use Reverse Time each time you want to attack (so run a lot of Dialgas and/or SSUs), and getting rid of the Ninetales early-on can hurt setup. Overall though it's both a good and a fun deck.

I have seen it being run at a league of mine and it's actually quite effective.
 
@X_Empoleon_X: Rhyperior LV.X is a Level X of a Stage 2. You'd need about 2x as many cards in the main line because of that.
 
Hardly 2x as many. At most, you'd play a 3-2-2 line and with 170 HP and the massive decrease in Kingdra it isn't going down easy, plus with the numerous ways to realiably search out a stage 2/lvX and recover it makes it slightly easier to ensure a benched Rhyperior so that you can just rescue or premier ball Rhyperior lvX back to the hand. Plus for this type of deck to work well, you'd need to play an above average amount of energy and/or dedicate quite a bit of space for a tech, in this case Dialga + SSU/Seeker. I'd be much happier playing Rhy lvX as apposed to Magmortar just because it can attack for 0 Zero energy, which is good seeing as you want to be discarding energy, plus saves alot of time.
 
@Empoleon: Ah, but think about this - Rhyperior is not only a stage 2, but it lacks the insane support pool that Fire types have obtained with the release of HGSS. That set gave us Ninetales HGSS and Typhlosion Prime, both of which have since become staples in Fire-type decks, most notably Charizard AR. Discard a Fire Energy with Roast Reveal, then bring it back into play with Afterburner; that way your hand size has a net increase of 2 and you haven't used up an energy attachment for the turn (use your DCE), at the cost of only 10 damage to your Magmortar. Highly reasonable.

And think about this: Rhyperior discards 5 cards, where Magmortar discards 3. Oh sure, there is the 0 Energy cost, but realistically you never need to do more than 150 damage. After a Reverse Time with Magmortar, your deck is at a net loss of 0 cards from the mill - with Rhyperior it's a net loss of 2. And you have no idea what those cards are.

Besides, it doesn't have to do with searching, but with setup. It is a lot easier to get out a stage-1 with 110 HP than an effective stage-3 with 170 HP. (I say "effective stage-3" because to get a Rhyperior LV.X out, you basically need to evolve a Rhyhorn 3 times.)

Anyway...you do not run Rhyperior for the sake of using Hard Crush. You use it for the sake of using Raging Drill, which has a much more dependable damage input at a lot less cost to yourself (remember, it's 30+10 per damage counter, and with Rhyperior's HP at 190 with a Belt, that damage potential can soar through the roof, with a maximum of 230 if you have a Belted Rhyperior with exactly 10 HP left, for only TWO ENERGY - Hard Crush is not needed).
 
I ran a deck similar to this and it was quite effective. Ninetales and Engineer allow for easy discards and tons of drawpower, and dialga+seeker and delcatty allow you to continuously put energy back on top. On the down side it takes until about T3-T4 to get all that energy in your discard pile.
 
X_Empoleon_X said:
Hardly 2x as many. At most, you'd play a 3-2-2 line
So 3 Rhyhorn, 2 Rhydon, 2 Rhyperior, and... 0 Rhyperior LV.X? Yeah, that's gonna work.
Try 3-3-2-2. That's 10 cards, as opposed to 3-3, which is 6. I said about 2 times, which it is, particularly if you consider all the search cards you're going to need to get that Rhyperior LV.X out.
Of course, Gyara's basically an autoloss for either card. That extra 60 HP on Rhyperior does help, but the downsides that DNA said pretty much make up for it.
 
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