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DarkraiEX/VictiniEX

Rummage

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Member
Pokemon
  • 4 Sableye (DE 62)
  • 3 Darkrai EX (DE 107)
  • 3 Victini EX (PS 131)
  • 1 Keldeo EX (BC 142)
  • 1 Absol (PF 67)
Trainers
  • 4 Ultra Ball (PF 122)
  • 1 Victory Piece (PS 130)
  • 4 Professor Juniper (PF 116)
  • 4 N (NV 101)
  • 4 Random Receiver (PS 138)
  • 3 Pokemon Catcher (DE 111)
  • 3 Hypnotoxic Laser (PS 123)
  • 2 Dark Claw (DE 92)
  • 1 Virbank City Gym (PS 126)
  • 4 Bicycle (PS 117)
  • 3 Dark Patch (DE 93)
  • 1 Tool Scrapper (DR 116)
  • 2 Enhanced Hammer
Energy
  • 8 Darkness Energy (BW 111)
  • 4 Blend Energy GRPD (DR 117)

Strategy
Use Victini to power up DarkraiEX fast for a hopeful Turn 2 Night Spear. With the loss of Energy Switch, DarkraiEX needs an alternative to keep up with the likes of Plasma decks other than spamming Enhanced Hammer.

Reformatted to match rules.~KA
 
Why so many Receivers and no Skyla? What does Keldeo accomplish without a Float Stone in the Deck? Is the 4th, or even 3rd, Sableye really that necessary? Is 1 Virbank/3 Lasers really enough? (Granted that's less dead cards should your opponent have a Virizion EX, which isn't even that hard to squeeze into a TDK if you're willing to give up a Benched Deoxys..)
 
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