One of the things that sticks out in the base set days was how balanced the cards were. Basically, every colorless energy requirement averaged 10 damage. Every specific energy averaged 15 (or 10 plus a statis). There were a few slight variations, but for the most part, it stayed pretty consistent. Even cards like wigglytuff, who could hit for 60 for 3 needed a full bench to reach 60. So to get that cheap damage, you'd need to make a deck around it.
Now, it's all over the place. Well, for evolving basics, it's stayed the same. Tynamo (L for 10 plus paralysis) and zorua (DCE for 20). But then we get to the evolvutions and wow. Flaafy from dragons exalted can do 20 for 1 colorless plus prevent 20 more next turn, something that would have been broken in the base set days Yet the second attack only does a mere 40 for LCC (something quite common in base set). But compared to arcanine from next destinies, who would do 70 for the same cost, he is outclassed. There are even some evolving stage 1s who do more for that cost (charmeleon BC).
That's just one example, but it's like this with a lot of cards. Some cards are just so much better than others. Particularly the EXs who overrun pretty much everything (once they get powered up). I think this might explain why so many cards are deemed unplayable now. Not that the base set didn't have it's share of unplayable or meh pokemon, but at least some could be used as replacements for others until you got the others. Now? It's no contest EXs and a few other strong basics trump all the rest. Even trying to build a deck based around hippowdon would get you laughed out of any league.
I know power creep plays a part and I don't think it's a bad thing, but that lack of balance is making 90% of pokemon not even close to playable.
Now, it's all over the place. Well, for evolving basics, it's stayed the same. Tynamo (L for 10 plus paralysis) and zorua (DCE for 20). But then we get to the evolvutions and wow. Flaafy from dragons exalted can do 20 for 1 colorless plus prevent 20 more next turn, something that would have been broken in the base set days Yet the second attack only does a mere 40 for LCC (something quite common in base set). But compared to arcanine from next destinies, who would do 70 for the same cost, he is outclassed. There are even some evolving stage 1s who do more for that cost (charmeleon BC).
That's just one example, but it's like this with a lot of cards. Some cards are just so much better than others. Particularly the EXs who overrun pretty much everything (once they get powered up). I think this might explain why so many cards are deemed unplayable now. Not that the base set didn't have it's share of unplayable or meh pokemon, but at least some could be used as replacements for others until you got the others. Now? It's no contest EXs and a few other strong basics trump all the rest. Even trying to build a deck based around hippowdon would get you laughed out of any league.
I know power creep plays a part and I don't think it's a bad thing, but that lack of balance is making 90% of pokemon not even close to playable.