Pokemon (19):
Armarouge ex PAR 027 x3
Charcadet SSP 032 x3
Reshiram WHT 017 x2
Emboar WHT 013 x2
Pignite WHT 012 x1
Tepig WHT 011 x2
Revavroom SVI 142 x2
Varoom SFA 043 x2
Fezandipiti ex SFA 038 x1
Regigigas PRE 086 x1
Trainers (27):
Arven SVI 166 x4
Iono PAL 185 x2
Boss's Orders PAL 172 x1
Superior Energy PAL 189 x4
Ultra Ball SVI 196 x3
Nest Ball SVI 181 x3
Earthen Vessel PAR 163 x2
Night Stretcher SFA 061 x1
Counter Catcher PAR 160 x1
Super Rod PAL 188 x1
Technical Machine: Evolution PAR 178 x2
Artazon PAL 171 x2
Max Rod PRE 116 x1
Energy (14):
Jet Energy PAL 190 x4
Basic Fire Energy SVE 02 x10
Strategy:
The main objective of this deck is use Emboar's Inferno Fandango Ability to attach large amounts of Energy to Armarouge ex to power up its Blaze Bazooka attack, allowing it to swing for very high damage. Armarouge ex's Crimson Armor Ability should theoretically allow it a great amount of survivability, allowing it to possibly take two big KOs consecutively. Reshiram ex acts as a late-game cleaner, being able to more easily KO high HP Pokemon with its cheaper Blaze Burst attack that Armarouge ex might no longer have the resources to hit for at this point in the game.
Unreleased Cards:
Tepig - Fire - HP70
Basic Pokemon
[R] Tackle: 10 damage.
[R][R] Rollout: 30 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Pignite - Fire - HP110
Stage 1 - Evolves from Tepig
[R] Combustion: 30 damage.
[R][R][C] Heat Crash: 80 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 3
Emboar - Fire - HP180
Stage 2 - Evolves from Pignite
Ability: Inferno Fandango
As often as you like during your turn, you may attach a [R] Energy card from your hand to 1 of your Pokémon.
[R][R][R][C] Heat Crash: 120 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 4
Reshiram ex - Fire - HP230
Basic Pokemon
[C][C] Slash: 50 damage.
[R][R][C] Blaze Burst: 130+ damage. This attack does 50 more damage for each Prize card your opponent has taken. Discard an Energy from this Pokémon.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Notes:
I think that the return of Inferno Fandango could let Armarouge ex really pop off. It has a good Ability and its attack has lots of potential, but the requirements for it are very hard to work with. But Emboar solves that issue rather well. Now, that aside, I don't think I have it fully figured out yet, so if you do have any suggestions on what could make the deck theoretically run better, I would be more than happy to hear your suggestions.
Armarouge ex PAR 027 x3
Charcadet SSP 032 x3
Reshiram WHT 017 x2
Emboar WHT 013 x2
Pignite WHT 012 x1
Tepig WHT 011 x2
Revavroom SVI 142 x2
Varoom SFA 043 x2
Fezandipiti ex SFA 038 x1
Regigigas PRE 086 x1
Trainers (27):
Arven SVI 166 x4
Iono PAL 185 x2
Boss's Orders PAL 172 x1
Superior Energy PAL 189 x4
Ultra Ball SVI 196 x3
Nest Ball SVI 181 x3
Earthen Vessel PAR 163 x2
Night Stretcher SFA 061 x1
Counter Catcher PAR 160 x1
Super Rod PAL 188 x1
Technical Machine: Evolution PAR 178 x2
Artazon PAL 171 x2
Max Rod PRE 116 x1
Energy (14):
Jet Energy PAL 190 x4
Basic Fire Energy SVE 02 x10
Strategy:
The main objective of this deck is use Emboar's Inferno Fandango Ability to attach large amounts of Energy to Armarouge ex to power up its Blaze Bazooka attack, allowing it to swing for very high damage. Armarouge ex's Crimson Armor Ability should theoretically allow it a great amount of survivability, allowing it to possibly take two big KOs consecutively. Reshiram ex acts as a late-game cleaner, being able to more easily KO high HP Pokemon with its cheaper Blaze Burst attack that Armarouge ex might no longer have the resources to hit for at this point in the game.
Unreleased Cards:
Tepig - Fire - HP70
Basic Pokemon
[R] Tackle: 10 damage.
[R][R] Rollout: 30 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Pignite - Fire - HP110
Stage 1 - Evolves from Tepig
[R] Combustion: 30 damage.
[R][R][C] Heat Crash: 80 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 3
Emboar - Fire - HP180
Stage 2 - Evolves from Pignite
Ability: Inferno Fandango
As often as you like during your turn, you may attach a [R] Energy card from your hand to 1 of your Pokémon.
[R][R][R][C] Heat Crash: 120 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 4
Reshiram ex - Fire - HP230
Basic Pokemon
[C][C] Slash: 50 damage.
[R][R][C] Blaze Burst: 130+ damage. This attack does 50 more damage for each Prize card your opponent has taken. Discard an Energy from this Pokémon.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Notes:
I think that the return of Inferno Fandango could let Armarouge ex really pop off. It has a good Ability and its attack has lots of potential, but the requirements for it are very hard to work with. But Emboar solves that issue rather well. Now, that aside, I don't think I have it fully figured out yet, so if you do have any suggestions on what could make the deck theoretically run better, I would be more than happy to hear your suggestions.