Pokemon (20)
4 Chandelure
3 Lampent
4 Litwick
2 Kingdra prime
1 Seadra
2 Horsea
2 Elekid
1 Tyrogue
1 Jirachi
Trainer (27)
4 Switch
4 Junk Arm
4 Rare Candy
4 PONT
3 Collector
3 Communication
2 Cheren/"N"
2 Catcher
1 FSL
Energy (13)
13 {P}
The strategy is to start with elekid to start sniping setting up for KO's and hopefully have at least one horsea and litwick on the bench (preferrably 2 horsea due to catcher). then have both chandelure and kingdra up by turn 2 ( best case scenario), to spread 4 damage counters per turn. even more if you switch chandelure to use a second ability. and if spreading isn't effective use the switch combo plus kingdra to put 7 damage counters on opponents active. then attack for 50 plus burn and confusion. wash, rinse repeat.
4 Chandelure
3 Lampent
4 Litwick
2 Kingdra prime
1 Seadra
2 Horsea
2 Elekid
1 Tyrogue
1 Jirachi
Trainer (27)
4 Switch
4 Junk Arm
4 Rare Candy
4 PONT
3 Collector
3 Communication
2 Cheren/"N"
2 Catcher
1 FSL
Energy (13)
13 {P}
The strategy is to start with elekid to start sniping setting up for KO's and hopefully have at least one horsea and litwick on the bench (preferrably 2 horsea due to catcher). then have both chandelure and kingdra up by turn 2 ( best case scenario), to spread 4 damage counters per turn. even more if you switch chandelure to use a second ability. and if spreading isn't effective use the switch combo plus kingdra to put 7 damage counters on opponents active. then attack for 50 plus burn and confusion. wash, rinse repeat.
Chandelure – Psychic – HP130
Stage 2 – Evolves from Lampent
Ability: Cursed Shadow
Place 3 damage counters on your opponent’s Pokemon in any way you like. You can use this Ability 1 time during your turn, it this Pokemon is your Active Pokemon.
[P][P][C] Ominous Lamp: 50 damage. The Defending Pokemon is now Burned and Confused.
Weakness: Darkness: (x2)
Resistance: none
Retreat: 2
Lampent – Psychic – HP80
Stage 1 – Evolves from Litwick
[C] Inviting Lamp: Choose 1 of your opponent’s Benched Pokemon and switch it with his or her Active Pokemon.
[P][C] Will ‘o Wisp: 30 damage.
Weakness: Darkness: (x2)
Resistance: none
Retreat: 1
Litwick – Psychic – HP50
Basic Pokemon
[C][C] Searing Flame: 20 damage. Flip a coin, if heads the Defending Pokemon is now Burned.
Weakness: Darkness (x2)
Resistance: none
Retreat: 1
Stage 2 – Evolves from Lampent
Ability: Cursed Shadow
Place 3 damage counters on your opponent’s Pokemon in any way you like. You can use this Ability 1 time during your turn, it this Pokemon is your Active Pokemon.
[P][P][C] Ominous Lamp: 50 damage. The Defending Pokemon is now Burned and Confused.
Weakness: Darkness: (x2)
Resistance: none
Retreat: 2
Lampent – Psychic – HP80
Stage 1 – Evolves from Litwick
[C] Inviting Lamp: Choose 1 of your opponent’s Benched Pokemon and switch it with his or her Active Pokemon.
[P][C] Will ‘o Wisp: 30 damage.
Weakness: Darkness: (x2)
Resistance: none
Retreat: 1
Litwick – Psychic – HP50
Basic Pokemon
[C][C] Searing Flame: 20 damage. Flip a coin, if heads the Defending Pokemon is now Burned.
Weakness: Darkness (x2)
Resistance: none
Retreat: 1