A water/fire deck based focused on sniping with water and burn with fire.
//Pokemon//
4-2-3 blastoise (2 unleashed + 1 platinum on blastoise)
1-1-1 feraligatr (prime)
1-1-1 typhlosion (prime)
3-1-2 infernape (SF + MD on infernape)
1-1 vaporeon (RR eevee) (MD vaporeon)
2 sableye (SF)
//Trainer/Supporter/Stadium//
2 professor oak new theory
2 bebe search
2 warp point
2 rare candies
2 poke drawer
2 flower shop lady
2 cynthia's feeling
1 luxury ball
//Energies//
10 water
8 fire
2 call energy
//strategy//
snipe with water, overkill with fire. pretty simple really and doesnt really require that much draw power besides the energies. downside is that teching too stage 2 takes awhile and the time spent doing that could already be mid to end game already with opponent having a advantage.
//cards I think might help more//
1 inteviewer question
2 more bebe's
2 fisherman (salvaging waters)
1 broken time space (teching purposes)
salamence lv x (seems to have great synergy with water/fire)
I did run 2 uxies in place of the eevee/vaporeon but I figured that draw power isn't necessary much seeing I could salvage fire with typhlosion and water isn't much of a issue when I only used unleashed blastoise to snipe when its necessary.
//Pokemon//
4-2-3 blastoise (2 unleashed + 1 platinum on blastoise)
1-1-1 feraligatr (prime)
1-1-1 typhlosion (prime)
3-1-2 infernape (SF + MD on infernape)
1-1 vaporeon (RR eevee) (MD vaporeon)
2 sableye (SF)
//Trainer/Supporter/Stadium//
2 professor oak new theory
2 bebe search
2 warp point
2 rare candies
2 poke drawer
2 flower shop lady
2 cynthia's feeling
1 luxury ball
//Energies//
10 water
8 fire
2 call energy
//strategy//
snipe with water, overkill with fire. pretty simple really and doesnt really require that much draw power besides the energies. downside is that teching too stage 2 takes awhile and the time spent doing that could already be mid to end game already with opponent having a advantage.
//cards I think might help more//
1 inteviewer question
2 more bebe's
2 fisherman (salvaging waters)
1 broken time space (teching purposes)
salamence lv x (seems to have great synergy with water/fire)
I did run 2 uxies in place of the eevee/vaporeon but I figured that draw power isn't necessary much seeing I could salvage fire with typhlosion and water isn't much of a issue when I only used unleashed blastoise to snipe when its necessary.