BLACK NIGHT Pokémon (20): 2 Umbreon SM8 (beatdown) 2 Eevee SM1M (evolution) 4 Spiritomb SM8 (discard) 4 Zoroark SM8 (beatdown) 4 Zorua SM3+ (evolution) 4 Yveltal SM8 (beatdown) Trainer (29): 3 Sightseer (draw) 3 Guzma (control) 4 Cynthia (draw) 3 Lillie (draw) 2 Rescue Stretcher (retrieval) 1 Dangerous Drill (discard) 3 Exp. Share (maintain) 4 Ultra Ball (search) 2 Nest Ball (search) 1 Black Market Prism (enable) 3 Devoured Field (beatdown) Energy (11): 4 Double Colorless Energy 7 Darkness Energy STRATEGY: Start with either Spiritomb or Yveltal. On the first turn search out Spiritomb and use Soul Compressor to discard the remaining Spiritomb and one Yveltal from the deck. Bench at least one Zorua and one Eevee. Attach Exp. Share to Zorua to conserve the resources on the battlefield when Spiritomb is knocked out next turn. On the next turn attack with Umbreon. Once Umbreon is defeated take over with Zoroark and start to stream Night Punish attacks. SPOILER: Zoroark Stage 1 Darkness Pokémon – evolves from Zorua HP: 110 [D] Taunt: Switch 1 of your opponent’s benched Pokémon with their active Pokémon. [D][C][C] Night Punish: 20x This attack does 20 damage times the number of Pokemon in your discard pile, to a maximum of 10 cards. Retreat Cost: CC Weakness: F Resistance: P Umbreon Stage 1 Darkness Pokémon HP: 110 [D] Retaliate: 30+ If 1 of your Pokémon was knocked out by damage from an opponent’s attack during your opponent’s last turn, this attack does 90 more damage. [D][C] Dark Cutter: 60 Retreat Cost: C Weakness: F Resistance: P Yveltal Basic Darkness Pokémon HP: 110 [D] Derail: 30 Discard a special energy from your opponent’s active Pokémon. [D][D] Clutch: 60 Your opponent’s active Pokémon can’t retreat during your opponent’s next turn. Retreat Cost: 0 Weakness: L Resistance: F Spiritomb Basic Darkness Pokémon HP: 70 [C] Soul Compressor Search your deck for up to 4 Pokémon and discard them. Then, shuffle your deck. [C] Hollow Shot: 20 Retreat Cost: C Dangerous Drill Trainer - Item You can only play this card if you discard a [D] Pokémon from your hand. Discard a Pokemon Tool or Special Energy card from 1 of your opponent’s Pokémon in play, or discard any Stadium card in play. Black Market Prism Trainer - Stadium Whenever either player’s [D] Pokémon with [D] energy attached to it is knocked out by damage from an opponent’s attack, the opponent takes 1 less prize card. As long as this stadium is in play, whenever a player uses an item or supporter card from their hand, prevent all effects of those cards done to this stadium.