Hi guys. This is a deck I've been working. It's based around Tangrowth from Call of Legends (CL), a card which I think received some hype. Not much, mind you. Here's the decklist:
Pokémon
3-3-1 Tangrowth Lv.X (everything CL)
1-1 Blissey Prime
1-1 Sunflora HS
1-1 Metapod HS
1-1 Vespiquen UD
Pokémon~ 15
Trainers
3 Switch
2 Pokemon Communication
2 Junk Arm
2 Expert Belt
2 Judge
3 Engineer's Adjustments
1 Twins
2 Bebe's Search
3 Pokemon Collector
3 Seeker
2 Fisherman
1 Palmer's Contribution
1 Copycat
1 Interviewer's Questions
1 Lucian's Assignment
2 VS Seeker
Trainers ~ 31
Energy
8 Grass
2 Rescue
4 DCE
Energy ~ 14
I will explain this in sections. First up, the Pokemon lines.
Pokemon
Tangrowth is your main attacker. It can easily swing fro 80 or more on turn 2-3. Tangela CL is the best choice of Tangela, as it lets you search your deck for a {G} energy for one {G} energy. Pretty neat, especially as it's supposed to work together with Tangrowth's attack. While the Tangela from StormFront also has an attack similar to this, it is unreliable as it relies on a coin flip, even if you get to avoid all effects of an attack if you flip heads.
Tangrowth CL has 2 attacks: 'Grind' does 20 damage times the amount of energy attached to it. Sound familiar? That's because many other cards have this effect. Lapras PL and Trapinch RR to name a few. However, what makes Tangrowth better is the sheer amount of support it has from its fellow grass types. And its bulky HP helps a bit.
Tangrowth Lv.X comes with an extra 20 HP, a power and an attack. The power, 'Healing Growth' heal 40 from any of your pokemon on a flip. Kind of helpful. Its attack for {G} lets you search your discard for as many {G} energy and attach them to your pokemon. This helps enormously with set up, as there are many cards in this deck that make you discard cards. (We'll get on to that later). However, sometimes, you may feel it's not worth it to waste that turn. Tangrowth Lv.X is mostly only here for extra HP.
Chansey is used to become Blissey Prime. 'nuff said. Blissey Prime heals your Pokemon of all their damage, but in exchange you must discard all energy attached to those pokemon. However, if you can attach another {G} to your Tangrowth Lv.X, you can just use Big Growth to attach them all back.
Sunkern and Sunflora are there to search out your {G} types.
Metapod line is to remove your pesky weakness to {R} of x2. that means, no more {R} weakness, boosting your chances in a {R} type match-up (eg. Charizard)
Onto the Trainers.
Trainers
Most of these are self-explanatory. I will go through the uncommon ones.
Junk Arm is for discard energy. Engineer's does the same. Lucian's Assignment can be helpful in certain situations.
Say you have a Switch Seeker and Lucian's Assignment in hand and you have a Tangrowth Lv.X up front with a bunch of energy and a Rescue and is 10 HP away from being KOed. You have a benched Tangrowth with full HP, but no energy. Play Lucain's to move all that energy to your Benched Tangrowth. Switch, then Seeker up your damaged Tangrowth and play the Lv.X on your Active and hit for hard damage.
The energy should be self-explanatory too. Rescue to bring back you KOed and DCE is for filling up with energy.
Please leave a comment below! I have been working on this deck for quite some time, but I feel it is still not the best I can make it.
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P.S. I want this deck to survive rotation, so please no cards that are below RR. Thanks!
Pokémon
3-3-1 Tangrowth Lv.X (everything CL)
1-1 Blissey Prime
1-1 Sunflora HS
1-1 Metapod HS
1-1 Vespiquen UD
Pokémon~ 15
Trainers
3 Switch
2 Pokemon Communication
2 Junk Arm
2 Expert Belt
2 Judge
3 Engineer's Adjustments
1 Twins
2 Bebe's Search
3 Pokemon Collector
3 Seeker
2 Fisherman
1 Palmer's Contribution
1 Copycat
1 Interviewer's Questions
1 Lucian's Assignment
2 VS Seeker
Trainers ~ 31
Energy
8 Grass
2 Rescue
4 DCE
Energy ~ 14
I will explain this in sections. First up, the Pokemon lines.
Pokemon
Tangrowth is your main attacker. It can easily swing fro 80 or more on turn 2-3. Tangela CL is the best choice of Tangela, as it lets you search your deck for a {G} energy for one {G} energy. Pretty neat, especially as it's supposed to work together with Tangrowth's attack. While the Tangela from StormFront also has an attack similar to this, it is unreliable as it relies on a coin flip, even if you get to avoid all effects of an attack if you flip heads.
Tangrowth CL has 2 attacks: 'Grind' does 20 damage times the amount of energy attached to it. Sound familiar? That's because many other cards have this effect. Lapras PL and Trapinch RR to name a few. However, what makes Tangrowth better is the sheer amount of support it has from its fellow grass types. And its bulky HP helps a bit.
Tangrowth Lv.X comes with an extra 20 HP, a power and an attack. The power, 'Healing Growth' heal 40 from any of your pokemon on a flip. Kind of helpful. Its attack for {G} lets you search your discard for as many {G} energy and attach them to your pokemon. This helps enormously with set up, as there are many cards in this deck that make you discard cards. (We'll get on to that later). However, sometimes, you may feel it's not worth it to waste that turn. Tangrowth Lv.X is mostly only here for extra HP.
Chansey is used to become Blissey Prime. 'nuff said. Blissey Prime heals your Pokemon of all their damage, but in exchange you must discard all energy attached to those pokemon. However, if you can attach another {G} to your Tangrowth Lv.X, you can just use Big Growth to attach them all back.
Sunkern and Sunflora are there to search out your {G} types.
Metapod line is to remove your pesky weakness to {R} of x2. that means, no more {R} weakness, boosting your chances in a {R} type match-up (eg. Charizard)
Onto the Trainers.
Trainers
Most of these are self-explanatory. I will go through the uncommon ones.
Junk Arm is for discard energy. Engineer's does the same. Lucian's Assignment can be helpful in certain situations.
Say you have a Switch Seeker and Lucian's Assignment in hand and you have a Tangrowth Lv.X up front with a bunch of energy and a Rescue and is 10 HP away from being KOed. You have a benched Tangrowth with full HP, but no energy. Play Lucain's to move all that energy to your Benched Tangrowth. Switch, then Seeker up your damaged Tangrowth and play the Lv.X on your Active and hit for hard damage.
The energy should be self-explanatory too. Rescue to bring back you KOed and DCE is for filling up with energy.
Please leave a comment below! I have been working on this deck for quite some time, but I feel it is still not the best I can make it.
-----------------------------------------------------------------------
P.S. I want this deck to survive rotation, so please no cards that are below RR. Thanks!