Pokémon (17)
4 Stufful RCL 149/192
4 Bewear 150/192
4 Cottonee UNM 143/236
4 Whimsicott SSH 006/202
1 Victini GRI 10/145
Trainer Cards (25)
1 Aspertia City Gym
3 Welder
2 Lysandre
1 Gladion
1 Will
3 Quick Ball
3 Evolution Incense
2 Pokemon Communication
2 Energy Loto
2 Professor's Letter
2 Ordinary Rod
Energy Cards (18)
12 Fire Energy
3 Twin Energy
3 Double Colorless Energy
The objective is to run the opponent out of Pokemon with Bewear's "Big Throw" and/or Whimsicott's "Cotton Ride". Victini's "Victory Star" ability improves the chances of flipping heads. Using the Unified Minds Cottonee instead of the S&S version because of "Dust Gathering" to draw a card. Bewear's "Hammer Arm" is also useful to take out <90 HP Pokemon without the risk of coin flips.
Trainers are constrained by the cards I have in PTCGO...I would use 4 Will if I had them! Gladion is included in case Victini is in the prize cards.
Energy is heavy on "double" type to accelerate Bewear's attack readiness. After 15-20 matches, I feel like I could get away with 8-10 Fire energy instead of 12.
Thanks for the feedback!
4 Stufful RCL 149/192
4 Bewear 150/192
4 Cottonee UNM 143/236
4 Whimsicott SSH 006/202
1 Victini GRI 10/145
Trainer Cards (25)
1 Aspertia City Gym
3 Welder
2 Lysandre
1 Gladion
1 Will
3 Quick Ball
3 Evolution Incense
2 Pokemon Communication
2 Energy Loto
2 Professor's Letter
2 Ordinary Rod
Energy Cards (18)
12 Fire Energy
3 Twin Energy
3 Double Colorless Energy
The objective is to run the opponent out of Pokemon with Bewear's "Big Throw" and/or Whimsicott's "Cotton Ride". Victini's "Victory Star" ability improves the chances of flipping heads. Using the Unified Minds Cottonee instead of the S&S version because of "Dust Gathering" to draw a card. Bewear's "Hammer Arm" is also useful to take out <90 HP Pokemon without the risk of coin flips.
Trainers are constrained by the cards I have in PTCGO...I would use 4 Will if I had them! Gladion is included in case Victini is in the prize cards.
Energy is heavy on "double" type to accelerate Bewear's attack readiness. After 15-20 matches, I feel like I could get away with 8-10 Fire energy instead of 12.
Thanks for the feedback!