Experience: Intermediate
Pokemon 14
Trainers 31
Energy 15
Strategy
Y'know... set up blastoise, load keldeo to your heart's content, kyurem if safeguarded... This deck is kinda just going to be my fun deck because I love massive overkills, but I still want it to be consistent as possible. I had 4 Keldeo because 1 will be sitting on the bench with just a fairy attached so it can shake status off. I didn't add any Suicune because getting a Keldeo out with 6 water has been pretty easy. 3 Blastoise has been running nicely, and I will only change it to 4 on the day that all 3 get prized. No BKEX because 1.budget because more of a fun deck and I don't wanna trade my good stuff just to make this deck 2.I'm already running 2 energy types, and I don't want to use rainbow because it can't be searched and is vulnerable to enhanced hammer.
So far the tests have been going well, but every once in a while I draw dead in the first few turns. Is this just bad shuffling or do I need to put something like random receivers in?
Pokemon 14
- 4 Keldeo BCR
- 2 Kyurem PLF
- 3 Blastoise BCR
- 1 Wartortle BCR
- 4 Squirtle BCR
Trainers 31
- 4 Professor Juniper
- 4 Shauna/N
- 2 Bicycle
- 3 Skyla
- 4 Ultra Ball
- 3 Professor's Letter
- 3 Superior Energy Retrieval
- 1 Dowsing Machine
- 3 Rare Candy
- 2 Tool Scrapper
- 2 Fairy Garden
Energy 15
- 12 Water
- 3 Fairy
Strategy
Y'know... set up blastoise, load keldeo to your heart's content, kyurem if safeguarded... This deck is kinda just going to be my fun deck because I love massive overkills, but I still want it to be consistent as possible. I had 4 Keldeo because 1 will be sitting on the bench with just a fairy attached so it can shake status off. I didn't add any Suicune because getting a Keldeo out with 6 water has been pretty easy. 3 Blastoise has been running nicely, and I will only change it to 4 on the day that all 3 get prized. No BKEX because 1.budget because more of a fun deck and I don't wanna trade my good stuff just to make this deck 2.I'm already running 2 energy types, and I don't want to use rainbow because it can't be searched and is vulnerable to enhanced hammer.
So far the tests have been going well, but every once in a while I draw dead in the first few turns. Is this just bad shuffling or do I need to put something like random receivers in?