Pokemon 19
Trainers 31
Energy 10
Strategy
Yet another fun idea I came up with, its made to go against pretty much any deck that uses Evolutions to its advantage (Blastoise, Emboar, Empoleon, Dusknoir, etc.).
Now we got Archen and the Plume Fossils maxed out to get this out turn 1 as much as it can muster. Mill Archen with Ultra Ball or Computer Search, then get it back to the deck with the ability Prehistoric Call, then use a Plume to get it out.
Then we have Golurk with the attack Devolution Punch, which is here for if your opponent does get an evolution off before you get Archeops out. It denies them access to that evolution and keeps them from evolving it next turn, plus its damage is pretty ok too.
Now the Gardevoir seems out of place I know, but this is a fallback plan of sorts (or you can do this on the same turn as Archeops hits the field, but before that) for the acceleration of energy. Mewtwo EX is just a naturally good attacker and heavily benefits from Gardevoir.
- 4 Archen (PLB)
- 3 Archeops (DEX)
- 3 Golett
- 3 Golurk (BCR)
- 2 Mewtwo EX
- 2 Ralts (PLB)
- 2 Gardevoir (DEX)
Trainers 31
- 3 Professor Juniper
- 4 N
- 2 Skyla
- 1 Colress
- 4 Plume Fossil
- 2 Twist Mountain
- 1 Bicycle
- 2 Silver Bangle
- 1 Switch
- 2 Pokemon Catcher
- 4 Ultra Ball
- 2 Rare Candy
- 2 Heavy Ball
- 1 Computer Search (ACE SPEC)
Energy 10
- 4 DCE
- 6 Psychic
Strategy
Yet another fun idea I came up with, its made to go against pretty much any deck that uses Evolutions to its advantage (Blastoise, Emboar, Empoleon, Dusknoir, etc.).


