RE: 6 Corners... What the....?
Rikko145 said:
I'm still not too impressed, sorry. It just seems like it would be terribly hard to control the energy. Although, as you say, Rainbow and Prism would of course be quite useful. However, with Electrode sacrificing a prize (if you use it) and/or the time it takes manually power up, you'll be behind in prizes, and once you do get set up, unless you're OHKO'ing every turn you'll fall behind in the prize race (and sometimes even if you are OHKO'ing every turn you can't catch up).
Shaymin helps with that. It is a hard deck to play, but it still good.
I does look very bad on paper, but it good irl.
Actually, though, most variants use 4 Rainbow, 3-4 DCE, 2-4 Grass, and a single Fighting or Water, though it does depend on your meta.
You begin to set up using Virizion's first attack, which is very important turn one. Then using Leaf Wallop and Catcher, you are able to knock out babies, Oddish, Voltorb, Solosis, and a few other basics. Afterward you can do 80, with potential to knock out Eeletrik, Magneton, Gloom, Duosion, and other Pokémon. In the mean time it is important to be setting up benched Pokémon with energy. Though Catcher limits Leaf Wallops damage, every Catcher used is one that can't be used later, which is great late game.
Late game is a bit harder, but Terrakion is your star. It takes care of Magnezones and Zekroms easily, and has destructive power when it comes to using Catcher for bench knock outs, especially with Eeletrik.