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  1. PokéCastXVll

    Speed Darkrai

    - 2 Victini - 2 Fire + 3 Crushing Hammer + 1 Super Rod Just a suggestion, but Klinklang generally loses to hammers. The Super Rod allows you to recycle the Sableye to repeat the cycle of constant Crushing Hammer's. I think your best bet is to try and kill off your opponent with...
  2. PokéCastXVll

    Quad Sigilyph

    Aha, no problem... Glad it worked for you! =]
  3. PokéCastXVll

    Hammers for Regionals

    It's not a bad call, but I don't think I could scrap the Prism entirely. I'd probably play a combination of the two, to make the free retreat as accessible as possible. [hr] Not my choice, I'm just playing by the rules =D
  4. PokéCastXVll

    Ponys and Turtles (Blastoise/Keldeo)

    Have you contemplated playing against any Garbordor builds? I personally always like to play a minimum of at least two Tool Scrapper, just my personal opinion though.
  5. PokéCastXVll

    Hammers for Regionals

    Hey everyone, With Regionals coming up, I thought I'd stick with a deck that served me well during Battle Roads. I've made a couple of adjustments from the deck that I initially played, would be great to get some feedback! Pokemon: 3 - Darkrai - DEX 3 - Sableye - DEX 2 - Terrakion -...
  6. PokéCastXVll

    Quad Sigilyph

    Haha, glad you like it! =D I'm quite confident even in the BC format it'll only get better, just have to watch out for Blastoise though...
  7. PokéCastXVll

    ho-oh garbodor

    RE: Help me make a deck Your deck just looks like you've put together a pile of cards that have no synergy with each other. If you're opting for Garbodor, why not try and play it with Pokemon that have no Ability's such as Landorus, Mewtwo or Terrakion? I wouldn't go with Fire personally...
  8. PokéCastXVll

    Critique my Garchomp deck!

    RE: Critique my deck! You realise that the format is B&W on, right?
  9. PokéCastXVll

    Quad Sigilyph

    Both in Masters. The only thing I recall him losing to all day was Darkrai/Hydreigon which you'd assume would normally be a good match up for Sigilyph. I'm quite certain he lost on time though, due to a Darkrai having Eviolite on it or something?
  10. PokéCastXVll

    Darkrai/Sableye/Terrakion

    I played a similar deck, however played Prism over {F}. Helps makes the field more flexible with free retreat on Terrakion. - 4 {F} - 2 Energy Search - 1 Ultra Ball + 4 Prism + 1 {D} + 1 Super Rod + 1 Terrakion Hope this helps!
  11. PokéCastXVll

    Quad Sigilyph

    I think it really depends on what they promote. I can't really think of too many things that are used in top tier decks that'll provide too much of a problem. PlusPower's a really overlooked card IMO. It helps getting over a lot of obstacles, Sableye and Terrakion being a few. [hr] Tool...
  12. PokéCastXVll

    Quad Sigilyph

    Hey everyone, So a friend of mine recently played this deck at a Battle Roads scoring 2nd place. Was an interesting concept so I wanted to share it whilst also getting some feedback. Anyway, here's the deck: Pokemon: 4 - Sigilyph - DRX 1 - Mewtwo EX - ND Trainers: 4 - Pokemon...
  13. PokéCastXVll

    Garchomp/Altaria

    I have always contemplated Terrakion with Garchomp. Not tested against it, but Darkrai/Hydreigon looks like it could prove to be a tough one to get around. Ideally I'd want to play Terrakion with Energy Switch. Having the Energy Switch can be used as kinda like a "surprise" Retaliate whilst also...
  14. PokéCastXVll

    It's so cute and fluffy! (Garchomp/Altaria)

    Safe to say that it's surprised me that there's not been any mention of Max Potion here. Unless I'm wrong, I always assumed Garchomp could utilise it quite well?
  15. PokéCastXVll

    Trash Box (Garbodor, Terrakion EX, Groudon EX) BW-on Final Build

    RE: Trash Box (Garbodor, Terrakion) for Battle Roads BW-on I'm thinking about playing this deck myself, but personally I'm not too sure Terrakion EX is needed, (still undecided though). A straight Terrakion line with Mewtwo is what I'm leaning towards with three Garbodor. One of the benefits...
  16. PokéCastXVll

    Shedinja/Ninjask/Mew EX

    Lol, touché.... Technically, wouldn't it be 3? Not including the Cursed Drop. Anyway this is irrelevant, bottom line is that it's a good deck! :rolleyes:
  17. PokéCastXVll

    Shedinja/Ninjask/Mew EX

    3 Terrakion spreading 1 damage on each through Cursed Drop. A single Terrakion would take about 3 turns to knock out, however being able to 2 shot each of them saves a turn in itself. In theory, realistically you'd be looking at around 9 turns however with the Cursed Drop, you can lower this...
  18. PokéCastXVll

    Ho-Oh EX Deck

    RE: HO-OH EX DONK Playing consistently I think is the way forward. In a format with no Fast Ticket or Seeker, I don't believe donking is possible unless there's bad luck on your opponents behalf. Remembering you also have to put it down to a coin flip, decreasing your chances to at least...
  19. PokéCastXVll

    Ho-Oh EX Deck

    RE: HO-OH EX DONK How does Tool Scrapper kill it? It just puts it back a little that's all. The deck is designed to have several Tool cards anyway, Rescue Scarf being one to keep the Ability lock going. As far the "Donk" deck goes, I don't believe donking exists unless it happens of its...
  20. PokéCastXVll

    BW-On: Garbador/Terrakion

    I personally wouldn't going along the route of Landorus. Not a bad card, but takes away the consistency factor of this deck. If you opted for Landorus, you'd have to reconstruct the deck entirely different. Bouffalant also isn't too bad of an option but again, how are you going to power up three...
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