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Standard Leafeon/Lurantis

Articuno_Aria

Articuno is UNO for a reason
Member
****** Pokémon Trading Card Game Deck List ******

##Pokémon - 18

* 4 Eevee SUM 101
* 4 Fomantis SUM 14
* 4 Leafeon-GX UPR 13
* 4 Lurantis PR-SM SM25
* 2 Tapu Lele-GX GRI 137

##Trainer Cards - 29

* 1 Rescue Stretcher GRI 130
* 1 Acerola BUS 112
* 1 Pal Pad UPR 132
* 2 Professor Sycamore BKP 107
* 3 Brigette BKT 134
* 2 Gardenia UPR 124
* 3 Cynthia UPR 119
* 2 Field Blower GRI 125
* 3 Guzma BUS 115
* 2 N NVI 92
* 3 Choice Band GRI 121
* 2 Float Stone BKT 137
* 4 Ultra Ball ROS 93

##Energy - 13

* 9 Grass Energy 1
* 4 Double Colorless Energy SLG 69

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

-In real life I'm running 3 Shauna in place of Cynthia until I can get more. In the early development of this deck I ran Hala and I've been considering running again this time around. Thoughts?
 
-1 Fomantis/Lurantis
-1 Pal Pad
-1 Acerola
-2 Professor Sycamore

+1 Remoraid/Octillery
+1 Turtonator GX
+1 N
+2 Hala

Benching 4 Lurantis takes up a lot of room for board development. Realistically, you're benching 3 every game. You desperately need draw power without relying on Supporters. A 1-1 Octillery synergizes well with the Grand Bloom gameplay.
Acerola is pretty meh here, since you can heal. Pal Pad has nothing you really want to recover that desperately, it'll just be...there, you know? Turtonator GX synergizes with your energy scheme and Lurantis, hitting for 220 dmg on weakness with Choice Band and 3 benched Lurantis, knocking out stuff like Dusk Mane and Golisopod.
2 N just doesn't cut it. Bump it up, it's way too clutch in this format.
Instead of Sycamore, risking resources from your hand, this deck supports Hala and allows you to use Stretcher only when essential.

If you decide that Gardenia isn't cutting it as well, which might happen, I suggest 1 Switch (so you can retreat Band'ed attackers)/1 Multiswitch (to exchange DCE around, especially when Turtonator is necessary).
 
-1 Fomantis/Lurantis
-1 Pal Pad
-1 Acerola
-2 Professor Sycamore

+1 Remoraid/Octillery
+1 Turtonator GX
+1 N
+2 Hala

Benching 4 Lurantis takes up a lot of room for board development. Realistically, you're benching 3 every game. You desperately need draw power without relying on Supporters. A 1-1 Octillery synergizes well with the Grand Bloom gameplay.
Acerola is pretty meh here, since you can heal. Pal Pad has nothing you really want to recover that desperately, it'll just be...there, you know? Turtonator GX synergizes with your energy scheme and Lurantis, hitting for 220 dmg on weakness with Choice Band and 3 benched Lurantis, knocking out stuff like Dusk Mane and Golisopod.
2 N just doesn't cut it. Bump it up, it's way too clutch in this format.
Instead of Sycamore, risking resources from your hand, this deck supports Hala and allows you to use Stretcher only when essential.

If you decide that Gardenia isn't cutting it as well, which might happen, I suggest 1 Switch (so you can retreat Band'ed attackers)/1 Multiswitch (to exchange DCE around, especially when Turtonator is necessary).

Thanks for the suggestions! I replaced the Acerola, Pal Pad and 2 Sycamore. I don't have any Octillery at the moment by when I do I'll make the change. I'm trying out Tapu Bulu instead of Turtonator, but if Bulu doesn't work then I'll put in Turtornator
 
-1 Fomantis/Lurantis
-1 Pal Pad
-1 Acerola
-2 Professor Sycamore

+1 Remoraid/Octillery
+1 Turtonator GX
+1 N
+2 Hala

Benching 4 Lurantis takes up a lot of room for board development. Realistically, you're benching 3 every game. You desperately need draw power without relying on Supporters. A 1-1 Octillery synergizes well with the Grand Bloom gameplay.
Acerola is pretty meh here, since you can heal. Pal Pad has nothing you really want to recover that desperately, it'll just be...there, you know? Turtonator GX synergizes with your energy scheme and Lurantis, hitting for 220 dmg on weakness with Choice Band and 3 benched Lurantis, knocking out stuff like Dusk Mane and Golisopod.
2 N just doesn't cut it. Bump it up, it's way too clutch in this format.
Instead of Sycamore, risking resources from your hand, this deck supports Hala and allows you to use Stretcher only when essential.

If you decide that Gardenia isn't cutting it as well, which might happen, I suggest 1 Switch (so you can retreat Band'ed attackers)/1 Multiswitch (to exchange DCE around, especially when Turtonator is necessary).
Hey, just wondering what exactly I missed here? I would turtonator GX be helpful? Is it his shell trap move or what?
 
Heeeeeyyy this looks like the list I gave you! Hahaha.


Anyways, I have changed it a bit after I gave it out. I'm on my phone right now, so I'll post the list later, and explain some things.



Also, there is absolutely no reason not to run 4-4 Lurantis like K-Genesis said. You will never have all 4 out, no, but prizing them sucks and severely limits your damage output. The 1-1 Octillery is something I have considered, but I didn'tlike it when I tried it. Turtonator, however, is not bad at all I guess.
 
As far as I can tell, this list seems as solid as a statue commemorating your amazing Decklist-creating ability.
 
Heeeeeyyy this looks like the list I gave you! Hahaha.


Anyways, I have changed it a bit after I gave it out. I'm on my phone right now, so I'll post the list later, and explain some things.



Also, there is absolutely no reason not to run 4-4 Lurantis like K-Genesis said. You will never have all 4 out, no, but prizing them sucks and severely limits your damage output. The 1-1 Octillery is something I have considered, but I didn'tlike it when I tried it. Turtonator, however, is not bad at all I guess.

Thanks again for your help! I very much appreciate it :)

As far as I can tell, this list seems as solid as a statue commemorating your amazing Decklist-creating ability.

Thanks!
 
Updated Decklist:

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 19

* 4 Eevee SUM 101
* 3 Fomantis SUM 14
* 1 Tapu Bulu-GX PR-SM SM32
* 4 Leafeon-GX UPR 13
* 3 Lurantis PR-SM SM25
* 2 Tapu Lele-GX GRI 137
* 1 Remoraid BKT 31
* 1 Octillery BKT 33

##Trainer Cards - 28

* 2 Hala GRI 126
* 1 Rescue Stretcher GRI 130
* 3 N DEX 96
* 3 Brigette BKT 134
* 2 Gardenia UPR 124
* 3 Cynthia UPR 119
* 2 Field Blower GRI 125
* 3 Guzma BUS 115
* 3 Choice Band GRI 121
* 2 Float Stone BKT 137
* 4 Ultra Ball ROS 93

##Energy - 13

* 9 Grass Energy 1
* 4 Double Colorless Energy SLG 69

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
 
I would take out the Bulu for a Lurantis GX. Hitting for likely 80-110(w/band) for one energy while accelerating 2 seems better than what Bulu provides.
 
I would take out the Bulu for a Lurantis GX. Hitting for likely 80-110(w/band) for one energy while accelerating 2 seems better than what Bulu provides.

That's what I did. I haven't tested it yet, but I'll see how it does at League today
 
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