All 100 ‘Star Birth’ Cards Revealed! (Secret Rares Next Week)

All regular cards from S9 Star Birth have been revealed on the official Japanese Pokemon TCG website! The set releases in Japan next Friday.

The secret rare cards will be revealed by next week — stay tuned!

We expect the cards from this set will join those from Start Deck 100 to become part of Brilliant Stars, which releases internationally on February 25th.

S9 ‘Star Birth’ Cards

S9 ‘Star Birth’ Translations

Thanks goes to JustInBasil, Bangiras, and Toine L. for the translations!

Exeggcute – Grass – HP50
Basic Pokemon

[C] Ram: 10 damage.

[G][C] Seed Bomb: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Exeggutor – Grass – HP140
Stage 1 – Evolves from Exeggcute

[G][C][C] Mega Drain: 70 damage. Heal 30 damage from this Pokemon.

[G][C][C][C] Seed Bomb: 130 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Shroomish – Grass – HP50
Basic Pokemon

[G] Headbutt: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Breloom – Grass – HP110
Stage 1 – Evolves from Shroomish

[G] Illusion Spore: 30 damage. Your opponent’s Active Pokemon is now Asleep.

[G] Dust Uppercut: 130 damage. You can’t use this attack unless this Pokemon used Illusion Spore during your previous turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Tropius – Grass – HP110
Basic Pokemon

Ability: Healing Shade
Each of your Pokemon that has any [G] Energy attached to it can’t be affected by Confusion. If those Pokemon are already Confused, remove that Special Condition.

[G][G][C] Slicing Blade: 100 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Turtwig – Grass – HP80
Basic Pokemon

[G] Bite: 10 damage.

[G][C] Headbutt Bounce: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Grotle – Grass – HP100
Stage 1 – Evolves from Turtwig

Ability: Sun-Drenched Shell
Once during your turn, you may search your deck for a [G] Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

[G][C][C] Razor Leaf: 50 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Torterra – Grass – HP190
Stage 2  – Evolves from Grotle

[G][C] Evopress: 50x damage. This attack does 50 damage for each of your Evolution Pokemon in play.

[G][C][C][C] Hammer In: 160 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 4


Burmy – Grass – HP60
Basic Pokemon

[C][C] Hang Down: 20 damage.

Weakness: Fire (x2)
Resistance: None
Retreat: 1


Wormadam – Grass – HP110
Stage 1 – Evolves from Burmy

[C][C] Madam’s Rage: 30+ damage. This attack does 10 more damage for each Pokemon in your discard pile.

[G][C][C] Leaf Drain: 80 damage. Heal 30 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: None
Retreat: 2


Mothim – Grass – HP110
Stage 1 – Evolves from Burmy

[C][C] Raid: 30+ damage. If this Pokemon evolved from Burmy during this turn, this attack does 90 more damage.

[C][C][C] Gust: 80 damage.

Weakness: Lighting (x2)
Resistance: Fighting (-30)
Retreat: 0


Shaymin V – Grass – HP190
Basic Pokemon

[G] Wing Flap: 30 damage.

[G][C] Revenge Burst: 60+ damage. This attack does 40 more damage for each Prize card your opponent has already taken.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Shaymin VSTAR – Grass – HP250
VSTAR – Evolves from Shaymin V

[G][C] Revenge Burst: 120+ damage. This attack does 40 more damage for each Prize card your opponent has already taken.

Ability (VSTAR Power): Star Bloom
You may use this Ability during your turn. Heal 120 damage from each of your [G] Pokemon. (You can’t use more than 1 VSTAR Power in a game.)

When your Pokemon VSTAR is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Charizard V


Charizard VSTAR


Magmar – Fire – HP90
Basic Pokemon

[C][C] Low Kick: 20 damage.

[R][R][C] Fiery Punch: 70 damage.

Weakness: Water (x2)
Resistance: None
Retreat: 2


Magmortar – Fire – HP140
Stage 1 – Evolves from Magmar

[C][C] Mega Punch: 50 damage.

[R][R][C] Bolt Projection: 120+ damage. If Electivire is on your Bench, this attack does 120 more damage.

Weakness: Water (x2)
Resistance: None
Retreat: 3


Moltres


Chimchar – Fire – HP50
Basic Pokemon

[R] Ember: 30 damage. Discard an Energy from this Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Monferno – Fire – HP80
Stage 1 – Evolves from Chimchar

[R] Flame: 30 damage.

[R][C] Flamethrower: 50 damage. Discard an Energy from this Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Infernape – Fire – HP150
Stage 2 – Evolves from Monferno

[R] Fire Vortex: 80x damage. Reveal the top 5 cards of your deck. This attack does 80 damage for each Energy card revealed in this way. Then discard those Energy cards and shuffle the other cards back into your deck.

[R][C] Burning Kick: 160 damage. Discard all Energy from this Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Lapras – Water – HP130
Basic Pokemon

[W][W][C] Frost Rampage: 110 damage. If any of your Pokemon were Knocked Out by damage from an attack during your opponent’s last turn, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Lightning (x2)
Resistance: None
Retreat: 2


Corphish – Water – HP70
Basic Pokemon

[C] Water Gun: 10 damage.

[W][C][C] Crabhammer: 50 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


Crawdaunt – Water – HP130
Stage 1 – Evolves from Corphish

[C] Corkscrew Punch: 30 damage.

[W][C][C] Crab Impact: 150 damage. Discard 2 Energy from this Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 3


Piplup – Water – HP60
Basic Pokemon

[W] Bubble: 10 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Prinplup – Water – HP90
Stage 1 – Evolves from Prinplup

[W] Peck: 30 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Empoleon – Water – HP160
Stage 2 – Evolves from Prinplup

Ability: Emergency Ascent
Once during your turn, if this card is in your discard pile and you have no cards in your hand, you can play this card onto your Bench then draw 3 cards.

[W] Water Arrow: This attack does 60 damage to 1 of your opponent’s Pokemon (don’t apply Weakness and Resistance).

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


Buizel – Water – HP60
Basic Pokemon

[W][C] Agility: 20 damage. Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to this Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Floatzel – Water – HP110
Stage 1 – Evolves from Buizel

[W] Floatify: Put 2 Item cards from your discard pile into your hand.

[W][C] Water Gun: 60 damage.

Weakness: Lightning (x2)
Resistance: None
Retreat: 1


Lumineon V – Water – HP170
Basic Pokemon

Ability: Luminous Sign
When you play this Pokemon from your hand onto your Bench during your turn, you may search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.

[W][C][C] Aqua Return: 120 damage. Shuffle this Pokemon and all cards attached into your deck.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Manaphy – Water – HP70
Basic Pokemon

Ability: Wave Veil
Prevent all damage done to your Benched Pokemon by your opponent’s attacks.

[W] Rain Splash: 20 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Cubchoo – Water – HP60
Basic Pokemon

[W] Chilly: 20 damage.

Weakness: Metal (x2)
Resistance: None
Retreat: 1


Beartic – Water – HP
Stage 1 – Evolves from Cubchoo

[W][C] Sheer Cold: 40 damage. During your opponent’s next turn, the Defending Pokémon can’t attack.

[W][W][C] Frost Smash: 130 damage.

Weakness: Metal (x2)
Resistance: None
Retreat: 3


Raichu V – Lightning – HP200
Basic Pokemon

[L] Fast Charge: If you go first, you can use this attack on your first turn. Search your deck for a [L] Energy and attach it to this Pokemon. Then, shuffle your deck.

[L][L] Dynamic Spark: 60x damage. You may discard any amount of [L] Energy from your Pokemon in play. This attack does 60 damage for each card you discarded in this way.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


Electabuzz – Lighting – HP80
Basic Pokemon

[L] Thunder Wave: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

[L][C] Head Bolt: 30 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 2


Electivire – Lightning – HP140
Stage 1 – Evolves from Electabuzz

[L] Explosive Bolt: 30+ damage. If any of your Benched Magmortar have any damage counters on them, this attack does 90 more damage.

[L][L][C] High-Voltage Current: This attack does 50 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Fighting (x2)
Resistance: None
Retreat: 3


Shinx – Lightning – HP40
Basic Pokemon

[L] Gnaw: 10 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 0


Luxio – Lightning – HP90
Stage 1 – Evolves from Shinx

[L] Thunder Shock: 30 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


Luxray – Lightning – HP150
Stage 2 – Evolves from Luxio

[L] Energy Crush: 50x damage. This attack does 50 damage times the amount of Energy attached to all of your opponent’s Pokemon.

[L] Flash Impact: 110 damage. This attack also does 30 damage to 1 of your Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


Pachirisu – Lightning – HP70
Basic Pokemon

[L][C] Windup Thunder: 30x damage. This attack does 30 damage for each Pokemon Tool attached to all of your Pokemon.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


Clefairy – Psychic – HP60
Basic Pokemon

[C] Pound: 10 damage.

[P][C] Magical Shot: 30 damage.

Weakness: Metal (x2)
Resistance: None
Retreat: 1


Clefable – Psychic – HP100
Stage 1 – Evolves from Clefairy

[C] Moonlit Vestiges: Flip 3 coins. For each heads, search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon to evolve it. Then, shuffle your deck.

[P][C][C] Magical Shot: 90 damage.

Weakness: Metal (x2)
Resistance: None
Retreat: 1


Baltoy – Psychic – HP50
Basic Pokemon

[C][C] Triple Spin: 20x damage. Flip 3 coins. This attack does 20 damage for each heads.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Claydol – Psychic – HP110
Stage 1 – Evolves from Baltoy

[C][C] Spinning Attack: 40 damage.

[P][C][C] Coinciding Figures: If you and your opponent have the same number of Benched Pokemon, this attack does 90 more damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


Duskull – Psychic – HP60
Basic Pokemon

[P] Perplex: 10 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Confused.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Dusclops – Psychic – HP90
Stage 1 – Evolves from Duskull

[P] Fade to Black: 30 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


Dusknoir – Psychic – HP160
Stage 2 – Evolves from Dusclops

Ability: Special Trans
As often as you like during your turn, you may move a Special Energy from 1 of your Pokemon to another of your Pokemon.

[P][C][C] Soul Eat: 120 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 3


Chimecho – Psychic – HP70
Basic Pokemon

[C] Clear Flow: Search your deck for up to 2 Special Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

[C][C] Hang Down: 30 damage.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Whimsicott V – Psychic – HP190
Basic Pokemon

[P] Fluffy Obstruction: 20 damage. If the Defending Pokemon is a Basic Pokemon, it can’t attack during your opponent’s next turn.

[P][C][C] Cotton Guard: 90 Damage. During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Whimsicott VSTAR – Psychic – HP250
VSTAR – Evolves from Whimsicott V

[P][C][C] Tricky Wind: 160 damage. Your opponent can’t play Pokemon Tools or Special Energy from their hand during their next turn.

[P] Cotton Ball Star (VSTAR Power): This attack does 60 damage to 1 of your opponent’s Pokemon for each Energy attached to this Pokemon. (You can’t use more than 1 VSTAR Power in a game.)

When your Pokemon VSTAR is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Sigilyph – Psychic – HP110
Basic Pokemon

[P] Tri Recharge: Flip 3 coins. For each heads, attach a basic Energy card from your discard pile to 1 of your Benched Pokemon.

[P][C] Psychic: This attack does 30 more damage for each Energy attached to your opponent’s Active Pokemon.
Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Nosepass – Fighting – HP90
Basic Pokemon

[C] Ram: 20 damage.

Weakness: Grass (x2)
Resistance: None
Retreat: 4


Wormadam – Fighting – HP110
Stage 1 – Evolves from Burmy

[C][C] Madam’s Rage: 30+ damage. This attack does 10 more damage for each Pokemon in your discard pile.

[F][C][C] Bind Down: 80 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Grass (x2)
Resistance: None
Retreat: 2


Riolu – Fighting – HP60
Basic Pokemon

[F][F] Low Kick: 50 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Lucario – Fighting – HP120
Stage 1 – Evolves from Riolu

Ability: Roaring Resolve
Once during your turn, you may put 2 damage counters on this Pokemon. If you do, search your deck for a [F] Energy and attach it to this Pokemon. Then, shuffle your deck.

[F][F] Continuous Aura Sphere: 10+ damage. Discard all [F] Energy from this Pokemon. This attack does 60 more damage for each card discarded in this way.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Throh – Fighting – HP120
Basic Pokemon

[C][C] Lunge Out: 30 damage.

[F][F][C] Seismic Toss: 110 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 3


Sawk – Fighting – HP90
Basic Pokemon

[F] Trip Up: 30 damage. Flip a coin. If heads, discard an Energy attached to your opponent’s Active Pokemon.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Golett – Fighting – HP100
Basic Pokemon

[F] Mud Slap: 10 damage.

[F][C] Pound: 20 damage.

Weakness: Grass (x2)
Resistance: None
Retreat: 4


Golurk – Fighting – HP150
Stage 2 – Evolves from Golett

[C][C] Big Hands: 30+ damage. This attack does 10 more damage for each card in your hand.

[F][F][C] Mega Punch: 120 damage.

Weakness: Grass (x2)
Resistance: None
Retreat: 4


Grimer – Darkness – HP80
Basic Pokemon

[D] Poison Gas: Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fighting (x2)
Resistance: None
Retreat: 3


Muk – Darkness – HP130
Stage 1 – Evolves from Grimer

Ability: Sludge Road
If your opponent’s Active Pokemon is Poisoned, its Retreat Cost is [C] more.

[D][C][C] Shrieking Poison: 90 damage. Your opponent’s Active Pokemon is now Poisoned and Confused.

Weakness: Fighting (x2)
Resistance: None
Retreat: 3


Sneasel – Darkness – HP70
Basic Pokemon

[D] Scratch: 10 damage.

[C][C] Slash: 20 damage.

Weakness: Grass (x2)
Resistance: None
Retreat: 1


Weavile – Darkness – HP90
Stage 1 – Evolves from Sneasel

[D] Scratch ‘n Shuffle: Flip 2 coins. If you got at least 1 heads, your opponent reveals their hand. For each heads, put a card from their hand at the bottom of their deck (if you put 2 cards at the bottom of their deck, you choose the order).

[D][C][C] Slash: 100 damage.

Weakness: Grass (x2)
Resistance: None
Retreat: 1


Honchkrow V – Darkness – HP200
Basic Pokemon

Ability: Honcho’s Stash
This Pokemon can have up to 4 Pokemon Tools attached to it. If this Ability stops working, discard Tools from this Pokemon until there is 1 Tool attached.

[D][D][C] Shadow Fear: 130 damage. Your opponent reveals their hand.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Spiritomb – Darkness – HP70
Basic Pokemon

[C] Ticking Terror: Until the end of your next turn, the Defending Pokemon’s Weakness is now [D]. (The amount of Weakness doesn’t change.)

[D] Cursed Drop: Put 2 damage counters on your opponent’s Pokemon in any way you like.

Weakness: Grass (x2)
Resistance: None
Retreat: 1


Wormadam – Metal – HP110
Stage 1 – Evolves from Burmy

[C][C] Madam’s Rage: 30+ damage. This attack does 10 more damage for each Pokémon in your discard pile.

[M][C][C] Scrap Iron Trap: 90 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


Probopass – Metal – HP140
Stage 1 – Evolves from Nosepass

[C][C] Magnetic Tension: Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. This attack does 40 damage to the new Active Pokémon.

[M][C][C] Iron Tackle: 120 damage. This Pokémon also does 20 damage to itself.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


Heatran – Metal – HP140
Basic Pokemon

[C][C] Guard Claw: 30 damage. During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

[M][M][C] Iron Hammer: 80+ damage. If this Pokémon has any [R] Energy attached to it, this attack does 80 more damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


Klink – Metal – HP50
Basic Pokemon

[M] Vise Grip: 10 damage.

[M][C] Spinning Attack: 20 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


Klang – Metal – HP90
Stage 1 – Evolves from Klink

[M] Beam: 20 damage.

[M][C][C] Guard Press: 70 damage. During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


Klinklang – Metal – HP150
Stage 2 – Evolves from Klang

Ability: Gear Wall
Your Basic Pokemon take 20 less damage from attacks (after applying Weakness and Resistance).

[M][C][C] Tumbling Attack: 90+ damage. Flip a coin. If heads, this attack does 90 more damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


Flygon V – Dragon – HP220
Basic Pokemon

[G][F] Sand Spray: 70 damage

[G][F][F][C] Dragon Impulse: 160+ damage. If your opponent’s Active Pokemon is a Pokemon VMAX, this attack does 160 more damage and discard 3 Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: None
Resistance: None
Retreat: 2


Gible – Dragon – HP70
Basic Pokemon

[W][F] Gnaw: 30 damage.

Weakness: None
Resistance: None
Retreat: 1


Gabite – Dragon – HP90
Stage 1 – Evolves from Gible

[W][F] Dragon Claw: 70 damage.

Weakness: None
Resistance: None
Retreat: 1


Garchomp – Dragon – HP160
Stage 2 – Evolves from Gabite

Ability: Sound Slip
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may prevent all damage from and effects of attacks done to this Pokémon during your opponent’s next turn.

[W][F] Dragonblade: 160 damage. Discard the top 2 cards of your deck.

Weakness: None
Resistance: None
Retreat: 1


Farfetch’d – Colorless – HP80
Basic Pokemon

[C][C] Leek Lash: 20+ damage. This attack does 10 more damage for each damage counter on your opponent’s Active Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Castform – Colorless – HP70
Basic Pokemon

[C] Double Draw: Draw 2 cards.

[C] Hurricane: 30 damage. Move a basic Energy from this Pokemon to 1 of your Benched Pokemon.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


Starly – Colorless – HP60
Basic Pokemon

[C] Claw: 30 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Staravia – Colorless – HP90
Stage 1 – Evolves from Starly

[C][C] Wing Attack: 50 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Staraptor – Colorless – HP150
Stage 2 – Evolves from Staravia

[C][C][C] Strong Breeze: Your opponent shuffles their Active Pokemon and all cards attached to it into their deck.

[C][C][C][C] Spinning Bird: 180 damage. Discard 2 Energy from this Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Bidoof – Colorless – HP70
Basic Pokemon

[C][C] Rollout: 30 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 2


Bibarel – Colorless – HP120
Stage 1 – Evolves from Bidoof

Ability: Efficient Front Teeth
Once during your turn, you may draw until you have 5 cards in your hand.

[C][C][C] Tail Smash: 100 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Fighting (x2)
Resistance: None
Retreat: 2


Arceus V


Arceus VSTAR


Minccino – Colorless – HP60
Basic Pokemon

[C] Call for Family: Search your deck for up to 2 Basic Pokémon and put them onto your Bench.

[C] Pound: 10 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


Cinccino – Colorless – HP90
Stage 1 – Evolves from Minccino

[C] Slap: 40 damage.

[C][C] Triple Axel: 50x damage. Flip 3 coins. This attack does 50 damage for each heads.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


Tornadus – Colorless – HP120
Basic Pokemon

Ability: Sudden Cyclone
When you play this Pokemon from your hand onto your Bench, you may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon (your opponent chooses the new Active Pokemon).

[C][C][C] Blasting Wind: 100 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Fresh Water Set – Trainer
Item

Heal 20 damage from each of your Pokemon.

You may play any number of Item cards during your turn.


Ultra Ball – Trainer
Item

Discard 2 cards from your hand. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

You may play any number of Item cards during your turn.


Choice Belt – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s Active Pokemon V (before applying Weakness and Resistance).

You may play any number of Item cards during your turn.


Pot Helmet – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

If the Pokemon this card is attached to doesn’t have a Rule Box, it takes 30 less damage from attacks from your opponent’s Pokemon (after applying Weakness and Resistance). (Pokemon V, Pokemon-GX, etc. have Rule Boxes.)

You may play any number of Item cards during your turn.


Kindler


Cynthia’s Ambition – Trainer
Supporter

Draw cards until you have 5 cards in your hand. If any of your Pokemon were Knocked Out during your opponent’s last turn, draw until you have 8 cards instead.

You may play only 1 Supporter card during your turn.


Cheren’s Care


Professor’s Research – Trainer
Supporter

Discard your hand and draw 7 cards.

You may play only 1 Supporter card during your turn.


Roseanne’s Backup – Trainer
Supporter

Choose 1 or more:
– Shuffle a Pokemon from your discard pile into your deck.
– Shuffle a Pokemon Tool card from your discard pile into your deck.
– Shuffle a Stadium card from your discard pile into your deck.
– Shuffle an Energy card from your discard pile into your deck.

You may play only 1 Supporter card during your turn.


Boss’s Orders (Cyrus) – Trainer
Supporter

Switch 1 of your opponent’s Benched Pokemon with their Active Pokemon.

You may play only 1 Supporter card during your turn.


Collapsed Stadium – Trainer
Stadium

Each player can’t have more than 4 Benched Pokémon. If a player has 4 or more Benched Pokémon, they discard Benched Pokémon until they have 4 Pokémon on the bench. The player who played this card discards first. If more than one effect changes the number of Benched Pokémon, use the smaller number.

This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.


Magma Basin


Double Turbo Energy

LightYearLiam

Avatar by LYNX3000
Member
Overall this looks amazing and there's a lot to love. There's definitely a lot which contributes to single prizer viability, which is really good for me because I enjoy them more than V decks. But while I'm glad a form of Choice Band and Bench Barrier are back, I think it would be much better if Discerning Band(?) only worked on non-Rule Box Pokemon and Manaphy only protected non-Rule Box Pokemon. I don't really like spread/sniping just being unilaterally "shut down", that's not really very fun and interactive for me. But this is still better than no bench protection.
 

Constantine Palaiologos

Master of deckbuilding
Member
Ultra ball, research and boss reprint, lumineon, choice belt, manaphy, charizard vmax and that’s just the beginning!

This is the best set since… since… well since long before Guardians Rising, but maybe ever?
 

NicoNoo

Meta/budget player
Member
So they reprinted a bunch of staple effects in a good number of Pokemon in this and Start Deck 100. Now we have Trade (In Liepard), Abyssal Hand (in Bibarel), Wonder Tag (in Lumineon), Bench Barrier (in Manaphy) and even Giratina-EX Chaos Wheel (Whimsicott VStar) and other fun effects like Bee Revenge (Wormadam) and Tool Drop (Pachirisu) with a viable tool holder (Honchkrow V), and even the dreaded Junk Hunt (Floatzel). They also throw in Choice Band for good measure.

We also get some staples for Fire and single prize decks. This is easily the best set of the last few years. Arceus V, Lumineon V and Double Turbo would have probably been enough, but the last few cards just drive the point home that they want a new meta in place. Now it remains to be seen which decks will rise to the top and if Mew VMax can be dethroned now that single prize decks are much, much more powerful.

The fact that my boy Flygon got such a powerful card is beautiful too. I'm gonna try a variant with Arceus once it drops in PTCGO. A total OHKO machine, and it doesn't require to use your V star power to OHKO every VMax in format.
 
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PlatinumDude

Aspiring Trainer
Member
I remember when DarkIntegralGaming would give nicknames to the draw support/consistency Pokemon: Sushi Master for Breakpoint Octillery, Banana Master for Sun/Moon Oranguru, and Coconut Master for Tapu Lele GX. I'm thinking "Beaver Master" for Bibarel, since it's a direct clone of Octillery.
 

GymLdrJesse

Twitter @JessePrker
Advanced Member
Member
Hot take but I think Brilliant Stars might be THE most influential set (competitively) we've ever had in the history of the game. Only time will tell but It has a TON of both strong new cards and reprints.
 

WillyCharizard

Aspiring Trainer
Member
Finally Mew is back but its still so vulnerable to Inteleon snipes which is a shame especially with stuff like Medicham being there with Urshifu being one of the most painful bench hitters right now

Roseaness backup is incredible, finally a way to get back special energys, stadiums, tools and even Pokemons, ordinary rod on steroids, quite...
 

hervul

Aspiring Trainer
Member
Kinda boring set. Only a couple of cards are worthy. My top 6:
6. Honchkrow (for Expanded)
5. Collapse Stadium
4. Raichu V
3. Torterra (+Grotle)
2. Arceus VStar
1. Bibarel
 

N's Rhyperior

Pokebeach's The Rhyperior = YouTube's N
Member
Exeggcute/Exeggutor - 2-2 Geodudes
Shrromish/Breloom - 2-2 Geodudes
Tropius - who gives a toss for Confusion? 3
Turtwig/Grotle/Torterra - make sure that some G stage 1s to pair with is viable and consistent. 2/4/4 Geodudes
Burmy/Wormadam/Mothim - I kinda like this Wormadam. but 30 Pokemon to KO a VMax is too much. 3/4-5 (each), 2 Geodudes
Shaymin V/VStar - I don't like the VStar Power, but Revenge Blast is worth trying. 3/3-4
Charizard V/VStar - AA Charizard V with Venusaur! Charizard VStar is madness ... if you can T1 that energy. 3/4-5
Magmar/Magmortar, Electabuzz/Electivire - I said this thing previously. 3/3-4 Geodudes, 3/3-4 Geodudes
Moltres - same thing on Hoopa and Zapdos. You know what happen to them previously. 4-5
Chimchar/Monferno/Infernape - sadly, you are not even KOing a Crobat without any extra help. Out of 5 cards, expect to do 160. Uncommon for you to hit 240. At the end of the day, it's still Stage 2. 2/2/3 Geodudes
Lapras - if this thing can Revenge KO, I would consider it. 110 is still not good damage, even with Paralysis. 3
Corphish/Crawdaunt - Weird for me to see a non-Dark type Crawdaunt. 1/2
Piplup/Prinplup/Empoleon - Empoleon is a must-have in a 59-card deck. 2/2/4-5 Geodudes
Buizel/Floazel - we still don't have cards that make a control deck anyway. So whatever. 3/4
Lumineon V - no comment. 5 Geodudes
Manaphy - I guess a viable counter to Inteleon then. 5 Geodudes
Cubchoo/Beartic - Star Birth is a Gen 8 set with no Gen 8 Pokemon in. weird. 2/2
Raichu V - Electric Blacephalon and significantly better than Boltund T1. Although, knowing the history of Flaaffy decks recently, who knows that this Raichu can make Flaaffy decks viable. 4-5 Geodudes
Shinx/Luxio/Luxray - 2/2/3-4
Pachirisu - KO Crobat. 3
Clefairy/Clefable - I won't be risking flipping 3 coins for 1 Pokemon. 3/3
Baltoy/Claydol - the energy tho. 3/3
Duskull/Dusclops/Dusknoir - still a Stage 2, BTW. Even with nice ability. Can't be combined with Spectral Breach Dusknoir tho. 3/3/4
Chimecho - how about recovering those Special Energy? anyways to do that? 3
Whimsicott V/VSTAR - After you use that VSTAR Power, what happens to 3 excess energy? I can consider some energy accel for P types, but... that main concern tho. Also, the locking effect is pretty weak and it affects some decks, plus the inability to KO a Crobat without aid. 2/4
Sigilyph - same thing as Clefable. Can't risk flipping 3 coins to search out 1 card. In Sigilyph's terms, it's energy. I rather use Cresselia instead. 2 Geodudes
Nosepass/Probopass - ehh. 2/2
Riolu/Lucario - 3/4 Geodudes
Throh, Sawk - ehh. 1/1
Golett/Golurk - what if your hand got Marnie'd? 2/3
Grimer/Muk - even Dragalge FLF was better than tht. 3/3
Sneasel/Weavile - imagine how the first atk will be played out? 2/3
Honchkrow V - 4 tools? Nice. 3 energy to 130? Not nice. You need a Moltres to do that thrice. . Your opponent reveals their hands, and your turn ends. Not Nice. 3-4 Geodudes
Spiritomb - not the best Spiritomb we got. 3 Geodudes
Heatran - nice try, Heatran. you need 2 energy and a tool to KO a frikin Crobat. 3-4
Klink/Klang/Klinklang - don't need that. I rather have a Basic who has this ability. 3/3/3
Flygon V - Even with expensive Attack Costs, KOing a VMAX is very worth it. 4-5
Gible/Gabite/Garchomp - ehhh. 3/3/2-3
Farfetch'd - too weak to KO even a Crobat. 2-3
Castform - ehh. 2 Geodudes
Starly/Staravia/Staraptor - ehh. too expensive 2/2/2-3 Geodudes
Bidoof/Bibarel - Marvelous card with a Marvelous artwork that I know someone is a fan of. 3/5
Arceus V/VSTAR - 3/5
Minccino/Cinccino - ehh. 2/2-3 Geodudes
Tornadus - Hawlucha wasn't good, so does this one. 3
Fresh Water Set - good
Ultra Ball - good thing I keep this in my setlist.
Choice Belt - extra damage is always good. 5 Geodudes
Pot Helmet - single-prized gets KOed anyway. 3
Kindler - good fir R decks. 4
Cynthia's Aspiration - 5 Geodudes. Better than Bruno
Cheren's Care - C decks loved this. 4-5
Roseanne's Backup - what a wacky recovery! 5 Geodudes
Prof's Research and Boss' Orders - not regretting it. But, I'll keep the Barry.
Collapsed Stadium - Sudowoodo as a Stadium. 5
Magma Basin - not good as Welder, but that's the best we could have. 4-5
Double Turbo Energy - 5
 

Shinxed3

Get Shinxed bro
Member
wha- Bench Barrier is back, on a Manaphy! You'd think they would have hyped that up more.

I'm glad it's not a holo, makes it easier to pull from packs
 

MagnaDrake

Aspiring Trainer
Member
The other VStars doesn't look as busted as Arceus is and I don't know if that's a good thing or not. Looking forward to pair with with Flygon for the absolute jank though!
 

pikal

Aspiring Trainer
Member
I really think everyone is underestimating charizard VSTAR. A 280 hp 2 prizer, doing that much damage. Plus the possible support with magma basin, melony, or some other energy acceleration that gets discovered.