Liepard V and Tauros from S6H!

A new Tauros and Liepard V will be featured in S6H Silver Lance! The twin S6 sets will release on April 23rd and many of the cards from those sets will then become part of our Chilling Reign set in June.

Thanks goes to Bangiras for the translations!

Liepard V – Darkness – HP190
Basic Pokemon

Ability: Concealing Claw
Once during your turn when you play this Pokemon from your hand onto your Bench, you may discard 1 Pokemon Tool card attached to any Pokemon in play (yours or your opponent’s).

[D][C][C] Shadow Reaper: 110 damage. You may return this Pokemon and all cards attached to it to your hand.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

Tauros – Colorless – HP130
Basic Pokemon (Single Strike)

[C][C] Raging Bull: 20+ damage. This attack does 20 more damage for each damage counter on this Pokemon. This Pokemon is now Confused.

[C][C] Take-Down: 80 damage. This Pokemon does 30 damage to itself.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2

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  1. Poke_collector Aspiring Trainer


    Liepard is kinda a dark type version of Shaymin EX with its attack
  2. MultX Aspiring Trainer


    Maybe could work as a searchable tool removal in standard Eternatus builds
  3. The Fish 0.o
    The Fish


    It's been a while since we've had a holo Tauros. EX Crystal Guardians was the last one I think. Hats off to nagimiso for that beast of a card
  4. Platinum Espresso Falinks Fanatic
    Platinum Espresso


    Are there any other outrage-type attacks with 20 damage per counter on a pokemon that bulky for a basic 1-prizer? It seems pretty strong, especially with Houndoom acceleration to apply damage counters, a power boost, and energy all in one go, as well as cape, DCE, and PCE working in it's favour. Could be an interesting rogue deck, at least, possibly replacing spiritomb entirely post rotation, or even pre rotation with it's power ceiling being more than high enough to OHKO VMaxes caped.
  5. Nyora A Cat


    This kinda making me hyped that either Sandaconda VMAX, Metagross VMAX, or Volcanion V has an attack similar to M Gardevoir-EX STS or Cofagrigus LOT.
  6. Platinum Espresso Falinks Fanatic
    Platinum Espresso


    For comparison, Spiritomb UBB's damage cap is 160 without cape, 310 with, and the benefit of a free damage counter every turn. Tauros's cap is 240 without cape, 340 with, plus Single Stike Energy and Powerful Colourless Energy bringing it higher, and each Houndoom can immediately add effectively 60 damage directly a turn, no Jynx or other supports necessary. It could be a real threat! Oh, and I nearly forgot about Abomasnow!!
  7. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior


    • Liepard V - when I first saw this card, I thought that this searches Items... it wasn't. At least it discarded tools that your opponent needs to win the game, or discarding your tools that may misattached or you don't need on that specific situation. The atk is fine. 4
    • Tauros - It seems fine. Doesn't hit for weakness though. It don't matter for a SS like Tauros. 3-4
  8. don()shinobi PokeBeach's Yu-Gi-Oh enthusiast. I guess.


    Not everything is designed to be playable in competitive play. I recommend reading the MtG article "When Cards Go Bad". It explains from a developer perspective why not everything can be good or even fundamentally has to be good.
  9. Yaginku Aspiring Trainer


    Just jumping in to say that most of the contents of this article are untrue, or at least heavily twisted. The main motivation for printing 90% chaff each set is money. Around 2-3 years ago Pokemon was doing leagues better than Magic in making more cards somewhat playable.
    Diego Lima likes this.
  10. don()shinobi PokeBeach's Yu-Gi-Oh enthusiast. I guess.


    Do you have proof that they're untrue?
  11. Yaginku Aspiring Trainer


    It's hard to provide "proof" for something that is subjective, but I can provide further explanation if you want. The main issue with that article is, it dances around the topic and pretends there are legitimate design reasons for creating "bad" cards, when in reality, the main reason for creating a massive power disparity between Commons and Rares (there were no Mythic Rares at the time of writing that article) was to increase the "gambling" feel of opening packs, sell more packs by making it harder to open viable cards, and making it easier to control Standard by having less viable cards to consider when playtesting.
    Diego Lima likes this.
  12. jamashawalker Ikouze!


    Liepard V- I was excited when I read the first few lines of "When you put this pokemon in play.." Then my hopes were dashed quickly when it was just "discard tool card" We really DO NOT NEED THIS! Especially on a V. Tool scrapper/tool jammer exist and even those barely fit into decks. So far from the tools they have revealed nothing is really game changing enough to warrant adding tool scrapper into your deck. Unless you want to run a hydreigon+Liepard hit and run deck, this card will probably see no play competitive and casual.

    Tauros- I LOVE THIS CARD!! If you are currently having fun with Spiritomb+Spikemuth then you are going to love this as well. With all the damage buffs from Single Strike cards this can hit high damage fast. While I'm definitely eyeing abomasnow with this, I think Cape is sufficient enough. So yeah, this is a great spiritual successor to spiritomb
    LightYearLiam and The Fish like this.
  13. steffenka Miss Vaanjie


    If you're all for gen 5 mons getting Ultra Rares, why are you complaining about Liepard? You want gen 5 mons, but once a gen 5 mons is revealed, you complain that it's not the right one. Maybe lower your expectations a bit to the Pokemon you expect as Ultra Rares?
    I get that you're over seeing the same mons or the current card format, but it's a bit tiring constantly seeing you complain about how bad a card is, how bad the format is, and/or the choice of mon on a card.
  14. don()shinobi PokeBeach's Yu-Gi-Oh enthusiast. I guess.


    Thank you for elaboration. Naturally that is the consumer-side side effect. But who's to say the points in the article can't also be truth? Not that I'm trying to imply I'm a heavy defender of the article, I don't want to imply I'm biased here. In fact, I think point #6 in the article is for certain unusual to include as it relies on assumptions, and in point #3 talking about a good chunk of players not reading about the game on the internet may very well be an incorrect statistic, as the barrier to entry of the internet has drastically lowered with single-digit-age children running around with smart phones and tablets. Just some of the points make some sense in context, specifically:

    Point #2; "Some cards are “bad” because they aren’t meant for you." Just below the comment that I initially quoted was a comment that the card could ("could" being the keyword, I see it as a tech choice at best) be used in Eternatus decks as a basic mon that can discard tools and still fall into the limits of Eternatus VMax's Ability. (But what do I know, I haven't competitively played this game for like 10 years lel)
    Point #3; "Some cards are “bad” because they’re designed for a less advanced player." We see this all the time with the beginner products that have a lot of simplified cards with little or no effect, with flipping coins typically being the extent of mechanics. They were designed for people just getting into the game and for kids to play with their parents, grandparents, etc. who might not have the devotion to understand more complex mechanics. While we're not going to see Wigglytuff GX get any tops anytime soon (or ever, for that matter, let's be realistic), that's because it wasn't designed for competitive usage.
    Point #7; "Some “bad” cards are simply R&D goofing up." I'm not a historian of this game by any definition, though I do remember there being discussion of the Fairy Charm cards released in the Japanese Fairy Rise expansion. Alongside the then-newly-released Alolan Ninetales GX, this was evidently meant to offer counters to some of the decks in the game. And then they went and released 2 more Fairy Charms for UBs and Lightning mons, both of which had some meta presence. Yet to my memory (and please correct me if I'm wrong, I don't want to spread inaccurate information), they still didn't really do anything despite appearing to be made as a response to what was in the game. So they were dismissed as bad.

    I wouldn't say that most of the article is untrue. Certainly outdated in some regards, though I still see the concepts in just keeping up with the game, and actively see it in other card games I actively play such as Yu-Gi-Oh.
  15. MilesEX Aspiring Trainer


    Goodness your whining is annoying. This isn't zzzeraora's TCG, just because you don't like a particular pokemon doesn't mean others feel the same. By all means get annoyed by another Charizard, but Liepard? Very underused pokemon in the TCG.
  16. Hydroi-gon Casual Player


    This Tauros is one of the 108 spirits trapped in Spiritombs rock
    The Fish likes this.
  17. Diego Lima Aspiring Trainer
    Diego Lima


    Some people are just utterly clueless about how unfathomably insufferable they are.
    fleshrum, AshCo and don()shinobi like this.
  18. Skeleton Liar サーナ~
    Skeleton Liar


    Exactly. And besides, when was the last time Liepard got an ultra rare? Oh, wait. NEVER.

    It's baffling to see complaints about certain Galarian Pokemon that haven't gotten ultra rares yet, when they're likely to happen eventually. And then in the very next news article, complaining about a Pokemon that has never gotten an ultra rare card in what? 10 years?
  19. AshCo "An Excellent Profile Picture"


    So this time, in the adventures of what shenanigans we’ll see on the Pokebeach comment sections, we effectively have:

    “They always print the same Pokémon that are popular! We never get anything unpopular as Ultra Rares!!”

    *Pokemon prints an unpopular Pokémon as an ultra rare*

    “Well that ones bad! It’s not one I like! This is abhorrent!”

    I too, love double standards.
    Skeleton Liar and Diego Lima like this.
  20. Yaginku Aspiring Trainer


    @don()shinobi I'll break down all of the points for you, although I will try to be brief, because I don't want to write an entire counter-article in a comments' section. Again, the issue at hand isn't about why bad cards happen to be printed - obviously everyone can understand that the designers can screw up. It's about why TCG designers would print bad cards on purpose (which both Magic and Pokemon do).

    "1) All The Cards Cannot Be Good"
    MaRo describes this point as the most important, and perhaps it is, but that's solely from the perspective of the designer. It is blatantly obvious that every card's power is dependent on other cards that are legal alongside it - for instance, not much has changed in the core design of single-prize Pokemon (in fact, they're a bit stronger now), but they've been outclassed by multi-prize Pokemon. So this point might answer how a card can go bad, but not why a card goes bad - is it a designer's mistake, or deliberate choice?

    "2) Different Cards Appeal to Different Players"
    The premise is true, but it fallaciously implies that players excited by anything but the most competitive aspects of the game deserve worse cards. While it is true that certain designs do not have to be competitive, they can be just fun - it omits the fact that Wizards print the majority of cards that are basically for nobody. It also mentions Limited, one of the most overused excuses for printing bad cards. When players design custom Limited formats - Cubes - they do not include bad cards in them, and the results are obviously superior.

    "3) Diversity of Card Powers is Key to Discovery"
    This is more advanced, but generally it falls into Wizards designing their game in such a way, that makes swaths of card unplayable not because they're "bad in a vacuum", but because other, very common cards counter them immediately (so called "dies to removal" trope). This is exactly what you can see in Pokemon with Tag Team/VMAX cards - they make "regular" cards bad just by sheer mathematics of the whole power equation. Given that Magic itself has slowly climbed its way up from these oppressive designs, I see that point as not valid anymore, even in their eyes.

    "4) Power Levels Are Relative"
    See number 1.

    "5) Diversity of Power Rewards the More Skilled Player"
    True, but completely unnecessary, there is a ton of other factors that can reward the more skilled player that do not require deckbuilding to be confusing and counter-intuitive.

    "6) People Like Finding “Hidden Gems”"
    A card that generates excitement in people that love to try new things isn't "bad". It's dodging the question, which is about useless cards.

    "7) R&D is Only Human"
    Diego Lima and don()shinobi like this.