All ‘Remix Bout’ Cards Officially Revealed!

The official Pokemon-Card website has revealed SM11a Remix Bout! The set will release in Japan next week on July 5th. The set’s secret rare cards will be revealed over the coming week, so keep checking back!

Thanks goes to Arantxa T., Tunu, Bangiras, and Gundambot for the translations!

Update (6:45 PM): All translations now up!

Venusaur & Snivy-GX – Grass – HP270
Basic Pokemon (TAG TEAM)

Ability: Shining Vine
If this Pokemon is your Active Pokemon, whenever you attach a [G] Energy from your hand to this Pokemon during your turn, you may choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon.

[G][C][C][C] Forest Dump: 160 damage.

[C][C][C]+ Solar Blast GX: This attack does 50 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) If this Pokemon has at least 2 additional Energy attached to it (in addition to this attack’s cost), heal all damage from each of your Pokemon. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Tangela – Grass – HP70
Basic Pokemon

[G] Toxic: Your opponent’s Active Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Tangrowth – Grass – HP140
Stage 1 – Evolves from Tangela

[C] Grass Knot: 10+ damage. This attack does 30 more damage for each [C] in the Retreat Cost of your opponent’s Active Pokemon.

[G][C][C] Slam: 80x damage. Flip 2 coins. This attack does 80 damage for each heads.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Heracross – Grass – HP130
Basic Pokemon

[G] Lunge Out: 20 damage.

[C][C][C] Great Horn: 50+ damage. If your opponent has any TAG TEAM Pokemon in play, this attack does 70 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Tropius – Grass – HP120
Basic Pokemon

[C] Synthesis: Search your deck for a [G] Energy and attach it to 1 of your Pokemon. Then, shuffle your deck.

[G][C] Leaf Drain: 50 damage. Heal 30 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Deerling – Grass – HP60
Basic Pokemon

[G] Tackle: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Sawsbuck – Grass – HP100
Stage 1 – Evolves from Deerling

Ability: Season’s Blessings
Once during your turn (before your attack), you may draw 1 card.

[G][C] Bounce: 60 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Charizard & Braixen-GX – Fire – HP270
Basic Pokemon (TAG TEAM)

[R][R][R][C] Shiny Flare: 180 damage. You may search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.

[R]+ Crimson Flame Pillar GX: Attach 5 basic Energy cards from your discard pile to your Pokemon in any way you like. If this Pokemon has at least 1 extra Energy attached to it (in addition to this attack’s cost), your opponent’s Active Pokemon is now Burned and Confused. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 3


Ponyta – Fire – HP70
Basic Pokemon

[C] Minor Errand-Running: Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

[R] Flare: 10 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Rapidash – Fire – HP100
Stage 1 – Evolves from Ponyta

[R] Overrun: 30 damage. This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[R][C] Flame Tail: 60 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 0


Entei – Fire – HP130
Basic Pokemon

[R][C] Rally Back: 30+ damage. If any of your Pokemon were Knocked Out by damage from an attack during your opponent’s last turn, this attack does 90 more damage.

[R][R][C] Fire Mane: 100 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Victini – Fire – HP70
Basic Pokemon

Ability: Victory Heal
Once during your turn (before your attack), you may heal 20 damage from 1 of your Benched Pokemon.

[R][C] Combustion: 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Tepig – Fire – HP80
Basic Pokemon

[R] Live Coal: 10 damage.

[R][C][C] Rollout: 40 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Pignite – Fire – HP110
Stage 1 – Evolves from Tepig

[R][C] Tackle: 30 damage.

[R][C][C] Heat Crash: 60 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 4


Emboar – Fire – HP170
Stage 2 – Evolves from Pignite

Ability: Steam Dance
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may look at the top 8 cards of your deck and attach any basic Energy you find there to your Pokemon in any way you like. Then, shuffle the remaining cards into your deck.

[R][C][C][C] Heat Crash: 160 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 4


Blastoise & Piplup-GX – Water – HP270
Basic Pokemon (TAG TEAM)

[W][W][C] Splash Maker: 150 damage. You may attach up to 3 [W] Energy from your hand to your Pokemon in any way you like. Then, heal 50 damage from each of those Pokemon for each Energy you attached to them.

[W][W][C]+ Bubble Launcher GX: 100+ damage. Your opponent’s Active Pokemon is now Paralyzed. If this Pokemon has at least 3 additional [W] Energy attached to it (in addition to this attack’s cost), this attack does 150 more damage. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Psyduck – Water – HP60
Basic Pokemon

[C] Scratch: 10 damage.

[W][C] Confusion Wave: 20 damage. Both Active Pokemon are now Confused.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Golduck – Water – HP110
Stage 1 – Evolves from Psyduck

[C] Scratch: 30 damage.

[W][C] Energy Loop: 80 damage. Return 1 Energy from this Pokemon to your hand.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Wailmer – Water – HP120
Basic Pokemon

[C][C] Wave Splash: 30 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Wailord – Water – HP200
Stage 1 – Evolves from Wailmer

[W][C][C] Heavy Impact: 90 damage.

[W][W][C][C] Hydro Splash: 140 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Kyogre – Water – HP130
Basic Pokemon

[C] High Tide: Attach 2 [W] Energy cards from your discard pile to 1 of your Pokemon.

[W][W][C][C] Swirling Waves: 130 damage. Discard an Energy from this Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Phione – Water – HP70
Basic Pokemon

Ability: Whirlpool Drag
Once during your turn (before your attack), if this Pokemon is on your Bench, you may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon. If you do, discard all cards attached to this Pokemon and put this Pokemon at the bottom of your deck.

[W] Wave Splash: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Duskull – Psychic – HP40
Basic Pokemon

Ability: Soul Evolution
Once during your turn (before your attack), you may discard 3 cards from your hand. If you do, search your deck for a card that evolves from this Pokemon and put it onto this Pokemon to evolve it. Then, shuffle your deck.

[P] Ominous Eyes: Put 2 damage counter on 1 of your opponent’s Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Dusclops – Psychic – HP90
Stage 1 – Evolves from Duskull

[P] Disable: 20 damage. Choose 1 of your opponent’s Active Pokemon’s attacks. That Pokemon can’t use that attack during your opponent’s next turn.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Dusknoir – Psychic – HP160
Stage 2 – Evolves from Dusclops

Ability: Fainting Stamp
If this Pokemon is your Active Pokemon and is Knocked Out by damage from an opponent’s attack, put 4 damage counters on your opponent’s Pokemon in any way you like.

[P] Psych Up: 60 damage. During your next turn, this Pokemon’s Psych Up attack does 60 more damage (before applying Weakness and Resistance).

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Rotom – Psychic – HP70
Basic Pokemon

[C] Cycle Draw: Discard 1 card from your hand. Then, draw 2 cards from your deck.

[P] Energy Assist: Attach 2 basic Energy from your discard pile to your Benched Pokemon in any way you like.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Phantump – Psychic – HP60
Basic Pokemon

[C] Mumble: 10 damage.

[P][C] Spooky Shot: 20 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Trevenant – Psychic – HP120
Basic Pokemon

[C] Deceiving Forest: 20 damage. You may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon.

[P][C][C] Shadow Impact: 120 damage. Put 4 damage counters on 1 of your Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Dhelmise – Psychic – HP130
Basic Pokemon

[C] Seaweed Gathering: Put 1 Supporter card from your discard pile into your hand.

[P][C][C] Buster Swing: 100 damage. This attack’s damage isn’t affected by Resistance.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Marshadow – Psychic – HP60
Basic Pokemon

[P][C][C] Shadow Mimic: Choose 1 of your opponent’s Active Pokemon’s attacks (excluding a GX attack) and use it as this attack.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Blacephalon – Psychic – HP110
Basic Pokemon (Ultra Beast)

[P][C] Depth Bomb: Put 4 damage counters on your opponent’s Pokémon in any way you like. If your opponent has exactly 3 Prize cards remaining, put 12 damage counters on them instead.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2


Groudon – Fighting – HP130
Basic Pokemon

[C] Drought: Choose up to 2 basic [F] Energy cards from your hand and attach them to 1 of your Pokemon.

[F][F][C] Shaking Earth: 130 damage. This Pokemon can’t use this attack during your next turn.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Throh – Fighting – HP120
Basic Pokemon

[F][C] Counter Throw: 30+ damage. This attack does 90 more damage if any of your Benched Pokemon have damage counters on them.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Pancham – Fighting – HP70
Basic Pokemon

[F] Punch: 10 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Pangoro – Fighting – HP130
Basic Pokemon

[C] Light Punch: 40 damage.

[C][C][C] Magnum Punch: 90 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Crabrawler – Fighting – HP70
Basic Pokemon

[C] Jab: 10 damage.

[F][C] Confront: 30 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Crabominable – Fighting – HP130
Basic Pokemon

Ability: Hard Shell
This Pokemon takes 30 less damage from attacks.

[F][F][C] Frozen Punch: 80+ damage. This attack does 80 more damage if this Pokemon has any [W] Energy attached to it.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Passimian – Fighting – HP110
Basic Pokemon

[F] Spike Draw: 20 damage. Draw 2 cards.

[F][C][C] Seismic Toss: 70 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Alolan Meowth – Darkness – HP70
Basic Pokemon

[D] Swagger: Flip a coin. If heads, discard 1 energy attached to your opponent’s Active Pokemon.

[C][C] Hook: 20 damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Alolan Persian-GX – Darkness – HP200
Stage 1 – Evolves from Alolan Meowth

Ability: Smug Face
Prevent all effects of attacks, including damage, done to this Pokemon by your opponent’s Tag Team Pokemon, Ultra Beasts, and Pokemon with Special Energy attached to them.

[D][C][C] Claw Slash: 120 damage.

[D][C][C] Stalking Claw GX: This attack does 120 damage to 1 of your opponent’s Pokemon. Don’t apply Weakness, Resistance, and any other effects on that Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2


Alolan Grimer – Darkness – HP80
Basic Pokemon

[C] Melt: 10 damage.

[D][C] Nasty Goo: 20 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2


Alolan Muk – Darkness – HP140
Stage 1 – Evolves from Alolan Grimer

[D][C] Panic Poison: 20 damage. Your opponent’s Active Pokemon is now Poisoned, Burned, and Confused.

[D][D][C] Sludge Bomb: 110 damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4


Absol – Darkness – HP100
Basic Pokemon

[C] Sinister Alert: Discard a Special Energy from 1 of your opponent’s Pokemon.

[D][C] Dirty Throw: 70 damage. Discard 1 card from your hand. If you can’t discard a card, this attack does nothing.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Pawniard – Darkness – HP60
Basic Pokemon

[C] Bag Cut: Look at your opponent’s hand and discard 1 Item card that you find there.

[D][C] Rising Pierce: 20 damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Bisharp – Darkness – HP120
Stage 1 – Evolves from Pawniard

[C] Corner: 30 damage. Your opponent’s Active Pokemon can’t retreat during your opponent’s next turn.

[D][C] Slashing Strike: 80 damage. This Pokemon can’t use this attack during your next turn.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Guzzlord – Darkness – HP150
Basic Pokemon (Ultra Beast)

[D] Mountain Munch: Discard the top card of your opponent’s deck.

[D][D][C][C] Red Viking: 120 damage. If your opponent’s Active Pokemon is Knocked Out by damage from this attack, take 1 more Prize card.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4


Zangoose – Colorless – HP100
Basic Pokemon

[C] Corkscrew Punch: 10 damage.

[C][C] Brutal Edge: 20+ damage. This attack does 10 more damage for each damage counter on your opponent’s Active Pokemon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Stufful – Colorless – HP80
Basic Pokemon

[C][C] Continuous Tumble: 10+ damage. Flip a coin until you get tails. This attack does 30 more damage for each heads.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Bewear – Colorless – HP120
Stage 1 – Evolves from Stufful

Ability: Carry Run
As long as this Pokemon is on your Bench, your Active Pokemon’s Retreat Cost is [C][C] less.

[C][C][C] Lariat: 120 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Energy Retrieval – Trainer
Item

Put 2 basic Energy cards from your discard pile into your hand.

You may play as many Item cards as you like during your turn (before your attack).


Energy Switch – Trainer
Item

Move a basic Energy from 1 of your Pokemon to another of your Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


Great Catcher – Trainer
Item

Discard 2 cards from your hand. (If you can’t discard 2 cards, you can’t play this card.)

Switch 1 of your opponent’s Benched Pokemon-GX or Pokemon-EX with their Active Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


Switch – Trainer
Item

Switch your opponent with another player.

You may play as many Item cards as you like during your turn (before your attack).


Pokemon Communication – Trainer
Item

Reveal a Pokemon from your hand and put it into your deck. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn (before your attack).


Janine – Trainer
Supporter

Look at the top 4 cards of your deck and put 2 of them into your hand. Shuffle the other cards back into your deck.

You may play only 1 Supporter card during your turn (before your attack).


Professor Oak’s Setting – Trainer
Supporter

Search your deck for up to 3 Basic Pokemon of different types and put them onto your Bench. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


Judge – Trainer
Supporter

Each player shuffles their hand into their deck and draws 4 cards.

You may play only 1 Supporter card during your turn (before your attack).


Rollerskater – Trainer
Supporter

Discard a card from your hand. Then, draw 2 cards. If you discarded an Energy card, draw 2 more cards.

You may play only 1 Supporter card during your turn (before your attack).


Weakguard Energy – Special Energy

This card provides 1 [C] Energy.

The Pokemon this card is attached to has no Weakness.


Draw Energy – Special Energy

This card provides [C] Energy.

When you attach this card from your hand to a Pokemon, you may draw a card.


Acrobike – Trainer
Item

Look at the top 2 cards of your deck and put 1 of them into your hand. Discard the other card.

You may play as many Item cards as you like during your turn (before your attack).


Escape Board – Trainer
Item

The Retreat Cost of the Pokemon this card is attached to is [C] less, and it can retreat even if it’s Asleep or Paralyzed.

You may play as many Item cards as you like during your turn (before your attack).


Lady – Trainer
Supporter

Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


Welder – Trainer
Supporter

Attach up to 2 [R] Energy cards from your hand to 1 of your Pokemon. If you do, draw 3 cards.

You may play only 1 Supporter card during your turn (before your attack).

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  1. DarkMatterGaming "Wait, he's not dead?"
    DarkMatterGaming

    Member

    "Zoroark? Naaaaaaaaaaaah."
     
  2. DarkMatterGaming "Wait, he's not dead?"
    DarkMatterGaming

    Member

    So that Emboar seems pretty good.

    My only hold-up is that it doesn't really have many great options to attach to outside of ReshiZard and BraxiZard... which already have Arcanine as a back-up accelerator and don't really need Emboar's help.

    Either way, neat set.
     
  3. Asrialys Aspiring Trainer
    Asrialys

    Member

    Which Lady will we get first? The full art, or the alternate art?
     
  4. TheAquaPiplup I have been playing Glaceon-GX for way too long
    TheAquaPiplup

    Member

    Super Scoop Up exists and could be used to stream PipStoise however it is on a coin flip so that is discouraging
     
  5. Frans de Jong Aspiring Trainer
    Frans de Jong

    Member

    you are gonna think the Sunkern line is banned, now we have the Tangela line AGAIN!
     
  6. PlatinumDude Aspiring Trainer
    PlatinumDude

    Member

    Looking at the set list, it's Steam Siege and Crimson Invasion all over again in that there are a few good cards, but the rest are niche or downright terrible. I'm actually afraid to see what other Japanese sets Remix Bout will be combined with for our last English Sun/Moon set.
     
    Wechselbalg likes this.
  7. Anees Azeemi Thine mother is a land strange
    Anees Azeemi

    Member

    @Purrloin It seems you can finally change your Sig!
     
    Purrloin likes this.
  8. MystikX Aspiring Trainer
    MystikX

    Member

    About damn time they gave us a Fighting type Pangoro.
     
  9. Gruffling Aspiring Trainer
    Gruffling

    Member

    Pangoro and crabominable descriptions need to be fixed, it says they're basic.
     
  10. Shishigami Aspiring Trainer
    Shishigami

    Member

    Don't worry.

    Komiya Wailmer is excellent, with Voltorb reminiscence.

    The Zangoose awesome as well as the styles given to the Grimer line. Muk looking at its take on prize gold.
     
  11. MilesEX Aspiring Trainer
    MilesEX

    Member

    So if Remix Bout, Dream League and Alter Genesis make up our final set in November, where will the Japanese set for November go? October has the 'best of' and December will have the new Sword and Sheild.

    Will they just not release on in November?
     
  12. It took eight years for Sawsbuck to appear in a second set.

    Here he comes galloping gracefully like a deer (how else?)!

    Bask upon his antler leaves. Get your chloro-fill of their verdant greens.
     
    steffenka and TheAquaPiplup like this.
  13. TeamAqua4Life #HEYNICK The Phazing Spider-Man
    TeamAqua4Life #HEYNICK

    Member

    BraxiZard... hhhhmmmmmm

    Araquanid
     
  14. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior

    Member

    • Venusaur & Snivy TTGX - Nice Ability, too expensive atks, not enough to OHKO any GXs in the format. The ability makes it a card. 4 Geodudes
    • Tangela/Tangrowth - ehh?! That spot deserves for Sunflora anyways. 2/2
    • Heracross - very underwhelming, period. You forgot that Choice Band will be rotated once we get this. It only good if it hits for weakness. Without weakness, without any Tag Teams, no! 2-3 Geodudes
    • Tropius - not that convincing. 2-3 Geodudes
    • Deerling/Sawsbuck - Basically a Sandslash with +10 dmg Hit-and-run atk that is weak to the BDIF. Not worth it for its comeback. 2/2-3
    • Charizard & Braixen TTGX - Tell me reasons why we play this over Reshizard? Because for me, there isn't. You don't KO stuff at all and its main atk is slightly weak. 3-4 Geodudes
    • Ponyta/Rapidash - Ehh. 2/2
    • Entei - 2-3 Geodudes
    • Victini - Healing the bench is...alright. 3 Geodudes
    • Tepig/Pignite/Emboar - I actually love this ability. Although its a one-time ability unlike Blastoise, but still. It accelerates any basic energy. Plus, the atk can still dish out non-GXs. 3/3/4
    • Blastoise & Piplup TTGX - We don't have Aqua Patch but we have NagaQuag. 4 Geodudes
    • Psyduck/Golduck - ehh. 2/1-2
    • Kyogre - Nice energy accel. 4 Geodudes
    • Phione - Just use Great Catcher if you want to drag something to the active without getting the opponent an advantage. Alothough against Shrine decks, fine. 3-4 Geodudes
    • Duskull/Dusclops/Dusknoir - really cool to use especially Duskull. 4/3/3
    • Wailmer/Wailord - gross! 2/2
    • Rotom - Nice energy accel if it has at least pinchy damage. 3-4 Geodudes
    • Phantump/Trevenant - You're not even KOing a MewMew. 2/2-3
    • Dhelmise - Just use Mewtwo. 3 Geodudes
    • Marshadow - Niche tech in some Malamar decks, still. The atk cost. 4 Geodudes
    • Blacephalon - I love it. 4 Geodudes
    • Groudon - The F accel we need. 4 Geodudes
    • Throh - a Throh after 20 sets when this an Sawk are in the same set. 8 sets after Sawk. The Throh itself is fine. 3 Geodudes
    • Pancham/Pangoro - ehh?! 2/3
    • Crabrawler/Crabominable - if we only have Unit Energy for F and W... 3/3-4
    • Passimian - ehh? 2 Geodudes
    • Alolan Meowth/Alolan Persian - the ability makes it a card, period. 2-3/3-4
    • Alolan Grimer/Muk - another Filler stuff.2/2
    • Absol - ehh?! 2 Geodudes
    • Pawniard/Bisharp - ehh? Not doing much. 2/2
    • Guzzlord - Night City, Weavile, we have this. 4 Geodudes
    • Zangoose - Niche KOing Pokémon. 3-4 Geodudes
    • Stufful/Bewear - this is a usable Bewear we have. 3/4
    • Great Catcher - 5 Geodudes
    • Professor Oak's Setting - 5 Geodudes
    • Rollerskater - 4 Geodudes because we rarely see supporters that draws 4 cards
    • Draw Energy - Good on Porygon-Z ONLY. 3-4 Geodudes
     
  15. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior

    Member

    Maybe most Remix Bout cards will be in Hidden Fates.
     
  16. Deathfinch The Great
    Deathfinch

    Member

    but emboar caan only do it once per evolution, blastoise can do it every turn
     
  17. SupStar Aspiring Trainer
    SupStar

    Member

    Snivy + Venusaur's GX move is called Solar Plant, not Solar Blast.
     
  18. DiaborMagics Experienced Fox Trainer
    DiaborMagics

    Member

    I love that Braixen is on a GX card. Geat pick. Though I do agree, I wouldn't have gone for Charizard again. Maybe Typhlosion? For Snivy I would have preferred Serperior.

    Though I can't really make heads or tails of the Braixen art. Well, the head looks just fine, but... what is that ball? I don't recall any part of Braixen looking like that.
     
  19. Alex Leblanc Aspiring Trainer
    Alex Leblanc

    Member

    None of these cards stand out to me as very good. All of them are quite mediocre except for the 4 Gxs in the set. There aren't even great trainers.
     
  20. Number51x Blasting off at the speed of light!
    Number51x

    Member

    Man those pandas see a lot of love.