All ‘Remix Bout’ Cards Officially Revealed!

The official Pokemon-Card website has revealed SM11a Remix Bout! The set will release in Japan next week on July 5th. The set’s secret rare cards will be revealed over the coming week, so keep checking back!

Thanks goes to Arantxa T., Tunu, Bangiras, and Gundambot for the translations!

Update (6:45 PM): All translations now up!

Venusaur & Snivy-GX – Grass – HP270
Basic Pokemon (TAG TEAM)

Ability: Shining Vine
If this Pokemon is your Active Pokemon, whenever you attach a [G] Energy from your hand to this Pokemon during your turn, you may choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon.

[G][C][C][C] Forest Dump: 160 damage.

[C][C][C]+ Solar Blast GX: This attack does 50 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) If this Pokemon has at least 2 additional Energy attached to it (in addition to this attack’s cost), heal all damage from each of your Pokemon. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Tangela – Grass – HP70
Basic Pokemon

[G] Toxic: Your opponent’s Active Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Tangrowth – Grass – HP140
Stage 1 – Evolves from Tangela

[C] Grass Knot: 10+ damage. This attack does 30 more damage for each [C] in the Retreat Cost of your opponent’s Active Pokemon.

[G][C][C] Slam: 80x damage. Flip 2 coins. This attack does 80 damage for each heads.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Heracross – Grass – HP130
Basic Pokemon

[G] Lunge Out: 20 damage.

[C][C][C] Great Horn: 50+ damage. If your opponent has any TAG TEAM Pokemon in play, this attack does 70 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Tropius – Grass – HP120
Basic Pokemon

[C] Synthesis: Search your deck for a [G] Energy and attach it to 1 of your Pokemon. Then, shuffle your deck.

[G][C] Leaf Drain: 50 damage. Heal 30 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Deerling – Grass – HP60
Basic Pokemon

[G] Tackle: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Sawsbuck – Grass – HP100
Stage 1 – Evolves from Deerling

Ability: Season’s Blessings
Once during your turn (before your attack), you may draw 1 card.

[G][C] Bounce: 60 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Charizard & Braixen-GX – Fire – HP270
Basic Pokemon (TAG TEAM)

[R][R][R][C] Shiny Flare: 180 damage. You may search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.

[R]+ Crimson Flame Pillar GX: Attach 5 basic Energy cards from your discard pile to your Pokemon in any way you like. If this Pokemon has at least 1 extra Energy attached to it (in addition to this attack’s cost), your opponent’s Active Pokemon is now Burned and Confused. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 3


Ponyta – Fire – HP70
Basic Pokemon

[C] Minor Errand-Running: Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

[R] Flare: 10 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Rapidash – Fire – HP100
Stage 1 – Evolves from Ponyta

[R] Overrun: 30 damage. This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[R][C] Flame Tail: 60 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 0


Entei – Fire – HP130
Basic Pokemon

[R][C] Rally Back: 30+ damage. If any of your Pokemon were Knocked Out by damage from an attack during your opponent’s last turn, this attack does 90 more damage.

[R][R][C] Fire Mane: 100 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Victini – Fire – HP70
Basic Pokemon

Ability: Victory Heal
Once during your turn (before your attack), you may heal 20 damage from 1 of your Benched Pokemon.

[R][C] Combustion: 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Tepig – Fire – HP80
Basic Pokemon

[R] Live Coal: 10 damage.

[R][C][C] Rollout: 40 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Pignite – Fire – HP110
Stage 1 – Evolves from Tepig

[R][C] Tackle: 30 damage.

[R][C][C] Heat Crash: 60 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 4


Emboar – Fire – HP170
Stage 2 – Evolves from Pignite

Ability: Steam Dance
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may look at the top 8 cards of your deck and attach any basic Energy you find there to your Pokemon in any way you like. Then, shuffle the remaining cards into your deck.

[R][C][C][C] Heat Crash: 160 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 4


Blastoise & Piplup-GX – Water – HP270
Basic Pokemon (TAG TEAM)

[W][W][C] Splash Maker: 150 damage. You may attach up to 3 [W] Energy from your hand to your Pokemon in any way you like. Then, heal 50 damage from each of those Pokemon for each Energy you attached to them.

[W][W][C]+ Bubble Launcher GX: 100+ damage. Your opponent’s Active Pokemon is now Paralyzed. If this Pokemon has at least 3 additional [W] Energy attached to it (in addition to this attack’s cost), this attack does 150 more damage. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Psyduck – Water – HP60
Basic Pokemon

[C] Scratch: 10 damage.

[W][C] Confusion Wave: 20 damage. Both Active Pokemon are now Confused.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Golduck – Water – HP110
Stage 1 – Evolves from Psyduck

[C] Scratch: 30 damage.

[W][C] Energy Loop: 80 damage. Return 1 Energy from this Pokemon to your hand.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Wailmer – Water – HP120
Basic Pokemon

[C][C] Wave Splash: 30 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Wailord – Water – HP200
Stage 1 – Evolves from Wailmer

[W][C][C] Heavy Impact: 90 damage.

[W][W][C][C] Hydro Splash: 140 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Kyogre – Water – HP130
Basic Pokemon

[C] High Tide: Attach 2 [W] Energy cards from your discard pile to 1 of your Pokemon.

[W][W][C][C] Swirling Waves: 130 damage. Discard an Energy from this Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Phione – Water – HP70
Basic Pokemon

Ability: Whirlpool Drag
Once during your turn (before your attack), if this Pokemon is on your Bench, you may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon. If you do, discard all cards attached to this Pokemon and put this Pokemon at the bottom of your deck.

[W] Wave Splash: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Duskull – Psychic – HP40
Basic Pokemon

Ability: Soul Evolution
Once during your turn (before your attack), you may discard 3 cards from your hand. If you do, search your deck for a card that evolves from this Pokemon and put it onto this Pokemon to evolve it. Then, shuffle your deck.

[P] Ominous Eyes: Put 2 damage counter on 1 of your opponent’s Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Dusclops – Psychic – HP90
Stage 1 – Evolves from Duskull

[P] Disable: 20 damage. Choose 1 of your opponent’s Active Pokemon’s attacks. That Pokemon can’t use that attack during your opponent’s next turn.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Dusknoir – Psychic – HP160
Stage 2 – Evolves from Dusclops

Ability: Fainting Stamp
If this Pokemon is your Active Pokemon and is Knocked Out by damage from an opponent’s attack, put 4 damage counters on your opponent’s Pokemon in any way you like.

[P] Psych Up: 60 damage. During your next turn, this Pokemon’s Psych Up attack does 60 more damage (before applying Weakness and Resistance).

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Rotom – Psychic – HP70
Basic Pokemon

[C] Cycle Draw: Discard 1 card from your hand. Then, draw 2 cards from your deck.

[P] Energy Assist: Attach 2 basic Energy from your discard pile to your Benched Pokemon in any way you like.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Phantump – Psychic – HP60
Basic Pokemon

[C] Mumble: 10 damage.

[P][C] Spooky Shot: 20 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Trevenant – Psychic – HP120
Basic Pokemon

[C] Deceiving Forest: 20 damage. You may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon.

[P][C][C] Shadow Impact: 120 damage. Put 4 damage counters on 1 of your Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Dhelmise – Psychic – HP130
Basic Pokemon

[C] Seaweed Gathering: Put 1 Supporter card from your discard pile into your hand.

[P][C][C] Buster Swing: 100 damage. This attack’s damage isn’t affected by Resistance.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Marshadow – Psychic – HP60
Basic Pokemon

[P][C][C] Shadow Mimic: Choose 1 of your opponent’s Active Pokemon’s attacks (excluding a GX attack) and use it as this attack.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Blacephalon – Psychic – HP110
Basic Pokemon (Ultra Beast)

[P][C] Depth Bomb: Put 4 damage counters on your opponent’s Pokémon in any way you like. If your opponent has exactly 3 Prize cards remaining, put 12 damage counters on them instead.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2


Groudon – Fighting – HP130
Basic Pokemon

[C] Drought: Choose up to 2 basic [F] Energy cards from your hand and attach them to 1 of your Pokemon.

[F][F][C] Shaking Earth: 130 damage. This Pokemon can’t use this attack during your next turn.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Throh – Fighting – HP120
Basic Pokemon

[F][C] Counter Throw: 30+ damage. This attack does 90 more damage if any of your Benched Pokemon have damage counters on them.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Pancham – Fighting – HP70
Basic Pokemon

[F] Punch: 10 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Pangoro – Fighting – HP130
Basic Pokemon

[C] Light Punch: 40 damage.

[C][C][C] Magnum Punch: 90 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Crabrawler – Fighting – HP70
Basic Pokemon

[C] Jab: 10 damage.

[F][C] Confront: 30 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Crabominable – Fighting – HP130
Basic Pokemon

Ability: Hard Shell
This Pokemon takes 30 less damage from attacks.

[F][F][C] Frozen Punch: 80+ damage. This attack does 80 more damage if this Pokemon has any [W] Energy attached to it.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Passimian – Fighting – HP110
Basic Pokemon

[F] Spike Draw: 20 damage. Draw 2 cards.

[F][C][C] Seismic Toss: 70 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Alolan Meowth – Darkness – HP70
Basic Pokemon

[D] Swagger: Flip a coin. If heads, discard 1 energy attached to your opponent’s Active Pokemon.

[C][C] Hook: 20 damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Alolan Persian-GX – Darkness – HP200
Stage 1 – Evolves from Alolan Meowth

Ability: Smug Face
Prevent all effects of attacks, including damage, done to this Pokemon by your opponent’s Tag Team Pokemon, Ultra Beasts, and Pokemon with Special Energy attached to them.

[D][C][C] Claw Slash: 120 damage.

[D][C][C] Stalking Claw GX: This attack does 120 damage to 1 of your opponent’s Pokemon. Don’t apply Weakness, Resistance, and any other effects on that Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2


Alolan Grimer – Darkness – HP80
Basic Pokemon

[C] Melt: 10 damage.

[D][C] Nasty Goo: 20 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2


Alolan Muk – Darkness – HP140
Stage 1 – Evolves from Alolan Grimer

[D][C] Panic Poison: 20 damage. Your opponent’s Active Pokemon is now Poisoned, Burned, and Confused.

[D][D][C] Sludge Bomb: 110 damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4


Absol – Darkness – HP100
Basic Pokemon

[C] Sinister Alert: Discard a Special Energy from 1 of your opponent’s Pokemon.

[D][C] Dirty Throw: 70 damage. Discard 1 card from your hand. If you can’t discard a card, this attack does nothing.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Pawniard – Darkness – HP60
Basic Pokemon

[C] Bag Cut: Look at your opponent’s hand and discard 1 Item card that you find there.

[D][C] Rising Pierce: 20 damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Bisharp – Darkness – HP120
Stage 1 – Evolves from Pawniard

[C] Corner: 30 damage. Your opponent’s Active Pokemon can’t retreat during your opponent’s next turn.

[D][C] Slashing Strike: 80 damage. This Pokemon can’t use this attack during your next turn.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Guzzlord – Darkness – HP150
Basic Pokemon (Ultra Beast)

[D] Mountain Munch: Discard the top card of your opponent’s deck.

[D][D][C][C] Red Viking: 120 damage. If your opponent’s Active Pokemon is Knocked Out by damage from this attack, take 1 more Prize card.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4


Zangoose – Colorless – HP100
Basic Pokemon

[C] Corkscrew Punch: 10 damage.

[C][C] Brutal Edge: 20+ damage. This attack does 10 more damage for each damage counter on your opponent’s Active Pokemon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Stufful – Colorless – HP80
Basic Pokemon

[C][C] Continuous Tumble: 10+ damage. Flip a coin until you get tails. This attack does 30 more damage for each heads.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Bewear – Colorless – HP120
Stage 1 – Evolves from Stufful

Ability: Carry Run
As long as this Pokemon is on your Bench, your Active Pokemon’s Retreat Cost is [C][C] less.

[C][C][C] Lariat: 120 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Energy Retrieval – Trainer
Item

Put 2 basic Energy cards from your discard pile into your hand.

You may play as many Item cards as you like during your turn (before your attack).


Energy Switch – Trainer
Item

Move a basic Energy from 1 of your Pokemon to another of your Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


Great Catcher – Trainer
Item

Discard 2 cards from your hand. (If you can’t discard 2 cards, you can’t play this card.)

Switch 1 of your opponent’s Benched Pokemon-GX or Pokemon-EX with their Active Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


Switch – Trainer
Item

Switch your opponent with another player.

You may play as many Item cards as you like during your turn (before your attack).


Pokemon Communication – Trainer
Item

Reveal a Pokemon from your hand and put it into your deck. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn (before your attack).


Janine – Trainer
Supporter

Look at the top 4 cards of your deck and put 2 of them into your hand. Shuffle the other cards back into your deck.

You may play only 1 Supporter card during your turn (before your attack).


Professor Oak’s Setting – Trainer
Supporter

Search your deck for up to 3 Basic Pokemon of different types and put them onto your Bench. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


Judge – Trainer
Supporter

Each player shuffles their hand into their deck and draws 4 cards.

You may play only 1 Supporter card during your turn (before your attack).


Rollerskater – Trainer
Supporter

Discard a card from your hand. Then, draw 2 cards. If you discarded an Energy card, draw 2 more cards.

You may play only 1 Supporter card during your turn (before your attack).


Weakguard Energy – Special Energy

This card provides 1 [C] Energy.

The Pokemon this card is attached to has no Weakness.


Draw Energy – Special Energy

This card provides [C] Energy.

When you attach this card from your hand to a Pokemon, you may draw a card.


Acrobike – Trainer
Item

Look at the top 2 cards of your deck and put 1 of them into your hand. Discard the other card.

You may play as many Item cards as you like during your turn (before your attack).


Escape Board – Trainer
Item

The Retreat Cost of the Pokemon this card is attached to is [C] less, and it can retreat even if it’s Asleep or Paralyzed.

You may play as many Item cards as you like during your turn (before your attack).


Lady – Trainer
Supporter

Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


Welder – Trainer
Supporter

Attach up to 2 [R] Energy cards from your hand to 1 of your Pokemon. If you do, draw 3 cards.

You may play only 1 Supporter card during your turn (before your attack).

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  1. Frost Amethyst AMAB-NB
    Frost

    Member

    That 1-2 punch of being annoyed by no Sunkern/Sunflora and then seeing Deerling and Sawsbuck. :eek:

    Tepig line and Throh are also good surprises. They just brought back 5 Unova Pokemon (Deerling and Emboar were in XY sets) who were last printed in Gen 5 in one swoop.
     
    Grass-Type Farm Owner likes this.
  2. ronangorski Aspiring Trainer
    ronangorski

    Member

    Tangela again?? Where are my beautiful Sunkern and Sunflora?? :( :( :(
     
    Grass-Type Farm Owner likes this.
  3. Chimecho3000 Aspiring Trainer
    Chimecho3000

    Member

    Damn thought Sunkern line had a pretty good chance this time. But nope, we needed a 4th Tangela line in the S&M series.
     
  4. ShaunTheBoufflant Like No One Ever Was
    ShaunTheBoufflant

    Member

    literally 50% of this set or less is good. the rest sucks
     
  5. ronangorski Aspiring Trainer
    ronangorski

    Member

    Another Summer Sawsbuck on the TCG. Hope we get the form forms someday.
     
    OVERGRO likes this.
  6. ShaunTheBoufflant Like No One Ever Was
    ShaunTheBoufflant

    Member

    as in competitively good before collectors chime in haha
     
    CynderDarkov likes this.
  7. AshCo Payne-ful
    AshCo

    Member

  8. Frost Amethyst AMAB-NB
    Frost

    Member

    @Purrloin Whenever you log on again and see this, you can finally change your signature!!!
     
    Purrloin likes this.
  9. OppositeAttract Aspiring Trainer
    OppositeAttract

    Member

    Emboar appears decent. Really like Throh and if Brooklet Hill was still available Phione would be really good. As is, I think the card offers some of the benefits that come from suicune gx and volcanion prism which make me think it isn't half bad despite its low hp.
     
  10. Water Pokémon Master I like Pokemon more than you. :D
    Water Pokémon Master

    Webmaster News Head Activities Head Elite Member Advanced Member Member

    All translations now up!
     
    Nic Flamel likes this.
  11. ronangorski Aspiring Trainer
    ronangorski

    Member

    Now with all the cards, this is the pokemon that did not have any card in the Sun and Moon era:

    Abra
    Kadabra
    Alakazam

    Sentret
    Furret
    Pichu
    Bellossom
    Aipom
    Sunkern
    Sunflora
    Teddiursa
    Ursaring
    Smoochum
    Elekid
    Magby

    Zigzagoon
    Linoone
    Azurill
    Lileep
    Cradily
    Anorith
    Armaldo
    Spheal
    Sealeo
    Walrein

    Kricketot
    Kricketune
    Budew
    Burmy
    Wormadam
    Mothim
    Ambipom
    Chingling
    Bonsly
    Mime Jr.
    Mantyke
    Gallade

    Snivy*
    Servine
    Serperior
    Oshawott
    Dewott
    Samurott
    Woobat
    Swoobat
    Timburr
    Gurdurr
    Conkeldurr
    Tympole
    Palpitoad
    Seismitoad
    Maractus
    Solosis
    Duosion
    Reuniclus
    Ducklett
    Swanna
    Frillish
    Jellicent
    Klink
    Klang
    Klinklang
    Mienfoo
    Mienshao
    Rufflet
    Braviary

    Chespin*
    Quilladin
    Chesnaught
    Swirlix
    Slurpuff
     
    ICEdaddy and asraf like this.
  12. WillyCharizard Aspiring Trainer
    WillyCharizard

    Member

    Where are the Z moves? There are just 4 more set of SM and we only had 3 of 18, they come just too late and for some reason they decide to make Z moves based on games types, instead of TCG types (Just 11) was hoping to see all Z crystals but now its gonna be too much luck if we got 6
     
  13. AngryBokoblin Guzzlord is fun
    AngryBokoblin

    Member

    I like the sawsbuck.
    We've seen how good hit and run attacks are.
     
  14. If only that Deerling and Sawsbuck were a form we didn't already have around.
     
  15. Frost Amethyst AMAB-NB
    Frost

    Member

    I mean, true, but Sawsbuck hasn't been in the TCG since freaking Emerging Powers, so I'll take what I can get.
     
    AshCo likes this.
  16. Swampert Full Art #GROOKEYGANG
    Swampert Full Art

    Member

    So there's only 3 GXs?
     
  17. Duo Dreaming of a Milotic V/V-MAX
    Duo

    Member

    Just to tease, I want to immortalize real quick the translation on Switch before they change it.

    https://imgur.com/a/L4plXGB

    I would love to be able to switch my opponent until I get an opponent with a more favorable match up.
     
    Sharkrai and aaron2310 like this.
  18. Zster Aspiring Trainer
    Zster

    Member

    Is it just me, or is emboar objectively better than team up blastoise, but for any deck at all?
     
  19. Dark Espeon Dark Avatar
    Dark Espeon

    Member

    There are some cards of interest here:

    Venusaur & Snivy GX: The ability and GX attack make this a nice one-off tech in some Grass decks.

    Sawsbuck: Nice additional draw option.

    Charizard & Braixen GX: Shiny Flare is a nice attack and works real well with the Fire support in a more control-based fire deck. I can see this card as the focus of its own deck.

    Emboar: Decent one-time acceleration but I am not sold on it.

    Blastoise & Piplup GX: Nice main attack. Too bad that we lost Dashing Pouch and Brooklet Hill. Otherwise one would have been able to switch between two Blastoise & Piplup in a Water tank deck.

    Kyogre: Decent energy acceleration for Water decks.

    Phione: Still a nice ability even with the added Gust options.

    Rotom: Nice draw and acceleration option for Psychic decks that do not run Malamar.

    Blacephalon: Great one-off tech in Malamar decks similar to Nihilego.

    Groudon: Decent energy acceleration for Fighting decks.

    Throh: Nice addition to Spiritomb decks.

    Alolan Persian GX: Nice disruption due to its ability. Its viability will depend on the draw power and popularity of Power Plant.

    Alolan Muk: Panic Poison is quite decent.

    Guzzlord: This card can be a great addition to Umbreon & Darkrai decks or even be the focus of its own deck.

    Great Catcher: One of the best cards in this set. Great Catcher will be a stable post-rotation and a great addition to some decks in SM1-on.

    Rollerskater: Great addition to out arsenal of draw supporters. Malamar decks and other will love this card.

    Too bad that there is no Cherish Ball reprint in this set since these will be hard to obtain in Japan once rotation hits. The trainer rare cards look nice as usual.
     
    Last edited: Jun 27, 2019
  20. KK-Swizzle Aspiring Trainer
    KK-Swizzle

    Advanced Member Member

    Charizard/Braixen can guarantee a miltank heal every turn that doesn’t get disrupted by reset stamp. Heracross one shots psyduck/Slowpoke if that ever gets popular. Venusaur/Snivy ability based gust seems decent but you’re kind of forced to attack with it since it takes up your attachment for turn. Marshadow will definitely see play in Malamar, and Blacephalon might too. Persian seems like a good option for stall as long as power plant doesn’t see too much play. Looks like guzzlord got his most playable card ever, definitely going in dark box to smash single prize decks. Overall not a lot of completely game breaking cards, but a lot of playable situational attackers and trainers! A nice utility set to add to the new (somewhat bare) format