Rock Lock Redux — Developing Kabutops with Omastar from Team Up

Let’s start with something intriguing: Maxie's Hidden Ball Trick is banned in the Expanded format effective mid-February. Why? There’s new fossil Pokemon in Team Up that would have wreaked havoc in the format. Fortunately, these broken cards aren’t exclusive to Maxie’s Hidden Ball Trick. They evolve from Unidentified Fossil. The Unidentified Fossil is compatible with Rare Candy, so you can get these Stage 2 Pokemon out in reasonable fashion in the Standard format. Flashback to early March 2018, a Rampardos / Talonflame deck had popped up in the metagame. It was strong, and could bead Zoroark-GX decks badly, but suffered from inconsistencies. The fossil archetype lacked Fossil Excavation Map at the time: a key piece of getting set up with a fossil-based deck. None of this has been explored with the game devoid of the right fossil.

#78 Kabutops – Fighting – HP140
Stage 1 – Evolves from Kabuto

Ability: Fossil Memory
As long as this Pokemon is your Active Pokemon, your opponent can’t play any Supporter cards from their hand.

[F][C][C] Rock Slide: 80 damage. This attack does 20 damage to 2 of your opponent’s Benched Pokemon (don’t apply Weakness and Resistance for Benched Pokemon).

Weakness: Grass (x2)
Resistance: none
Retreat: 2

Kabutops makes for the ideal attacker and draws similarities to Glaceon-GX. Both deal a decent amount of damage with a Double Colorless-usable cost. Its 140 HP is enough to survive an attack or two and your opponent is unlikely to be doing too much attacking without Supporters anyways. Glaceon-GX was unsuccessful, a shame too as Zoroark-GX has dominated the game for over a year now. With Glaceon-GX being so lackluster why will Kabutops be any different? While Zoroark-GX decks rely heavily on Trade to draw cards, they can’t expect to get Zoroark-GX out without access to Supporter cards. But wait, there’s more:

#76 Omastar – Fighting – HP130
Stage 2 – Evolves from Omanyte

Ability: Fossil Barrier
As long as this Pokemon is in play, if you have fewer Pokemon in play than your opponent, your opponent can’t play any Item cards from his or her hand.

[F][C] Bite: 60 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

Fossil Barrier isn’t the perfect solution to crippling an opponent’s setup further, but it’s one that helps a lot against Zoroark-GX decks. Zoroark-GX relies on a large Bench to set up and do significant damage. The Fossil deck, on the other hand, can operate with a smaller Bench and cope. Omastar is potent for that reason and you’ll slow any deck that would give you potential problems. To make sure you can get multiple Stage 2 Pokemon out there’s one new partner: the new Jirachi.

#99 Jirachi – Metal – HP70
Basic Pokemon

Ability: Wishing Star
If this Pokemon is your Active Pokemon, you may use this Ability. Once during your turn (before your attack), you may look at the top 5 cards of your deck. Choose 1 Trainer card you find there, reveal it and put it into your hand. Shuffle the other cards back into your deck. This Pokemon is now Asleep.

[M][C] Slap: 30 damage.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1

Wishing Star will assist you in finding Unidentified Fossil, as can the new Bill's Analysis. Jirachi is your starter, your only starter, much like the Rampardos / Talonflame deck of old. If you only play four Jirachi, you are guaranteed to start with it. Being a Trainer, you can’t lay down the Unidentified Fossil at the beginning of your turn. Playing as many ways to pull the Unidentified Fossil from your deck on your first turn as possible should be the emphasis for this deck. Two Unidentified Fossil in play at the end of your first turn should be your goal, primarily out of fear of your opponent taking a Knock Out on your only one and preventing you from getting the early lock. Jirachi is doubly effective with Escape Board, you can retreat when you’re Asleep. Maybe retreat into another Jirachi, and Wishing Star again to advance your setup.


Pokemon (11)

4x Kabutops (TEU #78)2x Kabuto (TEU #77)4x Jirachi (TEU #99)1x Omastar (TEU #76)

Trainers (39)

4x Bill's Analysis (TEU #133)2x Lillie (ULP #125)2x Judge (FOL #108)2x Guzma (BUS #115)1x Gladion (CRI #95)4x Unidentified Fossil (FOL #116)4x Timer Ball (SM #134)4x Rare Candy (CES #142)4x Judge Whistle (TEU #146)4x Fossil Excavation Map (FOL #107)4x Acro Bike (CES #123)2x Rescue Stretcher (GUR #130)2x Escape Board (ULP #122)

Energy (10)

5x Fighting Energy (EVO #96)4x Double Colorless Energy (SHL #69)1x Super Boost Energy Prism Star (ULP #136)

This looks unconventional, so let me explain:

Four Jirachi

This is your preferred and only starter. You will start with Jirachi every single game. Wishing Star develops and speeds up your setup. Without it you would be significantly more inconsistent and having two of them down at a time is better than one. Two Wishing Star a turn with Escape Board to retreat while Asleep is invaluable. Playing three could be okay, but that means more mulligan cards for your opponent and something you want to avoid.

This concludes the public portion of this article.

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