All SM7a ‘Thunderclap Spark’ Cards Revealed!

The official Japanese Pokemon website has revealed all cards from SM7a Thunderclap Spark, excluding secret rares. The majority of those should be revealed between now and the set’s July 6th release date. A huge thanks goes to Bangiras for the translations!

Pinsir – Grass – HP110
Basic Pokemon

[G] Grip and Squeeze: 20 damage. Your opponent’s Active Pokemon can’t retreat during your opponent’s next turn.

[C][C][C] Hammer In: 70 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Shuckle – Grass – HP60
Basic Pokemon

Ability: Juice Extractor
Once during your turn (before your attack), when you play this card from your hand onto your Bench, you may search your deck for up to 3 basic Energy cards and discard them. Then, shuffle your deck.

[G] Energy Drink: Attach 2 basic Energy cards from your discard pile to your Pokemon in any way you like.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Wurmple – Grass – HP60
Basic Pokemon

[C] Ram: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Cascoon – Grass – HP70
Stage 1 – Evolves from Wurmple

[C] Gather Cocoon: Search your deck for up to 4 in any combination of Silcoon and Cascoon and put them onto your Bench. Then, shuffle your deck.

[G][C] Ram: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Dustox – Grass – HP140
Stage 2 – Evolves from Cascoon

Ability: Hazard Evolution
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may leave your opponent’s Active Pokemon Paralyzed and Poisoned. Between turns, put 3 damage counters for Poison instead of 1.

[G][C] Gust: 70 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Virizion-GX – Grass – HP170
Basic Pokemon

[C] Double Draw: Draw 2 cards.

[G][G] Sensitive Blade: 50+ damage. If you played a Supporter card during this turn, this attack does 80 more damage.

[C] Breeze Away GX: Put any number of your Pokemon in play and all cards attached to them into your hand. (You can’t use more than 1 GX attack in a game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Skiddo – Grass – HP70
Basic Pokemon

[C] Collect: Draw 1 card.

[G][C] Vine Whip: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Gogoat – Grass – HP130
Stage 1 – Evolves from Skiddo

[C][C] Leaf Wallop: 40 damage. During your next turn, this Pokemon’s Leaf Wallop attack does 50 more damage.

[G][G][C] Solarbeam: 100 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Tapu Bulu – Grass – HP130
Basic Pokemon

[G][C] Hustle Punch: 20x damage. Does 20 damage times the number of your opponent’s Benched Pokemon.

[G][G][C] Wild Tackle: 120 damage. Flip a coin. If tails, this Pokemon does 30 damage to itself.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Moltres – Fire – HP120
Basic Pokemon

[R] Assist Heater: 30 damage. You may attach 1 [R] Energy from your hand to 1 of your Benched Pokemon.

[R][R][C] Fire Wing: 90 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Slugma – Fire – HP80
Basic Pokemon

[C][C] Stampede: 20 damage.

[R][R][C] Flamethrower: 60 damage. Discard 1 Energy attached to this Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 3


Magcargo-GX – Fire – HP210
Stage 1 – Evolves from Slugma

Ability: Crush Charge
Once during your turn (before your attack), you may discard the top card from your deck. If that card is a basic Energy card, attach it to 1 of your Pokemon.

[R][R][C] Lava Flow: 50+ damage. You may discard any number of basic Energy cards from this Pokemon. This attack does 50 more damage for each card discarded in this way.

[R] Magma Burn GX: Discard the top 5 cards from your opponent’s deck. (You can’t use more than 1 GX attack in a game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 3


Heatran – Fire – HP140
Basic Pokemon

[R][C][C] Lava Burn: 60 damage. This attack does 30 damage to 1 of your opponent’s Benched Pokemon.

[R][R][C][C] Heat Bazooka: 150 damage. Discard the top 5 cards from your deck.

Weakness: Water (x2)
Resistance: none
Retreat: 4


Victini – Fire – HP70
Basic Pokemon

[R][C] V-Beat: 20x damage. This attack does 20 damage times the number of your Basic Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Litleo – Fire – HP60
Basic Pokemon

Ability: Wild Dash
If your opponent has any Pokemon-GX or Pokemon-EX in play, this Pokemon has no Retreat Cost.

[C][C] Take Down: 30 damage. This attack does 10 damage to this Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Pyroar – Fire – HP130
Stage 1 – Evolves from Kimba

[C][C] Crunch: 30 damage. Discard an Energy attached to your opponent’s Active Pokemon.

[R][C][C] Heat Blast: 90 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Lapras – Water – HP120
Basic Pokemon

Ability: Swimming
Once during your turn (before your attack), you may look at the top 2 cards of your deck and return them to the top of your deck in any order.

[W][C] Ice Beam: 50 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Suicune – Water – HP110
Basic Pokemon

Ability: Frozen Current
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon.

[W][C][C] Aurora Gain: 70 damage. Heal 30 damage from this Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Cubchoo – Water – HP70
Basic Pokemon

[C] Follow Up Chill: You can only use this attack on your first turn if you’re going second. Your opponent’s Active Pokemon is now Paralyzed.

[C][C] Slap: 20 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Beartic – Water – HP140
Stage 1 – Evolves from Cubchoo

[W][C][C] Resolute Claws: 60+ damage. If your opponent’s Active Pokemon is a Pokemon-GX or Pokemon-EX, this attack does 60 more damage.

[W][C][C][C] Blizzard Burn: 150 damage. This Pokemon can’t attack during your next turn.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


White Kyurem – Water – HP130
Basic Pokemon

[C][C] Field Crush: 30 damage. Discard your opponent’s Stadium in play.

[W][W][C] Freezing Flame: 80+ damage. If this Pokemon has any [R] Energy attached to it, this attack does 80 more damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


Popplio – Water – HP70
Basic Pokemon

[W] Blot: 10 damage. Heal 10 damage from this Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Brionne – Water – HP90
Stage 1 – Evolves from Popplio

[W] Captivate: Choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon.

[W] Water Gun: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Primarina – Water – HP150
Stage 2 – Evolves from Brionne

Ability: Harmonics
When you attach an Energy from your hand to 1 of your Pokemon, you may attach up to 2 Energy instead. (Ignore this effect if the Energy is attached with an attack, an Ability other than Harmonics, or a Trainer.)

[W][C][C] Hypnosplash: 80 damage. Your opponent’s Active Pokemon is now Asleep.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Bruxish – Water – HP90
Basic Pokemon

[W] Mind Bend: 20 damage. Your opponent’s Active Pokemon is now Confused.

[W][C] Track The Wounded: This attack does 60 damage to 1 of your opponent’s Benched Pokemon that already has any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Electabuzz – Lightning – HP80
Basic Pokemon

[L][C] Thundershock: 30 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2


Electivire – Lightning – HP140
Stage 1 – Evolves from Electabuzz

[C] Elecharge: Search your deck for up to 2 [L] Energy cards and attach them to this Pokemon. Then, shuffle your deck.

[L][L][L][C] High Voltage Knuckle: 190 damage. Discard 3 Energy from this Pokemon.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 4


Pachirisu – Lightning – HP70
Basic Pokemon

[L] Overshort: 20+ damage. Before doing damage, you may discard all Pokemon Tools attached to your opponent’s Active Pokemon. If you do, this attack does 40 more damage and your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Blitzle – Lightning – HP70
Basic Pokemon

[L] Bounce Around: 10 damage.

[L][C] Elekick: 20 damage.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Zebstrika – Lightning – HP110
Stage 1 – Evolves from Blitzle

Ability: Fast Break
Once during your turn (before your attack), you may discard your hand. Then, draw 4 cards.

[L][C] Head Bolt: 60 damage.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Stunfisk – Lightning – HP110
Basic Pokemon

[C] Flail: 10x damage. This attack does 10 damage times the number of damage counters on this Pokemon.

[L] Thunder Blast: 50 damage. Discard a [L] Energy from this Pokemon.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 3


Tapu Poopoo – Lightning – HP120
Basic Pokemon

[C][C] Strafe: 30 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[L][L][C] Flash Volt: 120 damage. This Pokemon can’t use Flash Volt during your next turn.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Zeraora-GX – Lightning – HP190
Basic Pokemon

Ability: Electric Zone
Each of your Pokemon that has any [L] Energy attached to it has no Retreat Cost.

[L][L][C] Plasma Fists: 160 damage. This Pokemon can’t attack during your next turn.

[L] Full Voltage GX: Attach 5 basic Energy cards from your discard pile to your Pokemon in any way you like. (You can’t use more than 1 GX attack in a game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2


Onix – Fighting – HP120
Basic Pokemon

[C][C][C][C] Land Crush: 120 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Alolan Diglett – Metal – HP50
Basic Pokemon

[.] Call for Family: Search your deck for 1 Basic Pokemon and put it onto your Bench. Then, shuffle your deck.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1


Alolan Dugtrio – Metal – HP90
Stage 1 – Evolves from Alolan Diglett

[.] Mole Rush: 60 damage. This attack’s damage isn’t affected by Weakness or Resistance.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1


Steelix – Metal – HP180
Stage 1 – Evolves from Onix

[M][C][C] Hammer In: 90 damage.

[M][C][C][C] Iron Tackle: 170 damage. This Pokemon does 50 damage to itself..

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4


Dialga – Metal – HP130
Basic Pokemon

[M][C][C] Time Down: 60 damage. Devolve your opponent’s Active Evolved Pokemon and put the highest stage Evolution card into their hand.

[M][M][C][C] Power Blast: 130 damage. Discard 1 Energy attached to this Pokemon.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2


Durant – Metal – HP80
Basic Pokemon

[C] Knock Over: 20 damage. You may discard a Stadium in play.

[C][C] Mountain Munch: Discard 2 cards from the top of your opponent’s deck.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1


Cobalion – Metal – HP120
Basic Pokemon

[M][C] Guard Press: 30 damage. During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

[M][M][C] Metal Arms: 80+ damage. If this Pokemon has a Pokemon Tool attached to it, this attack does 40 more damage.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2


Genesect-GX – Metal – HP180
Basic Pokemon

Ability: Double Cassette
You may attach up to 2 Pokemon Tool cards to this Pokemon. (If this Ability stops working, discard Pokemon Tools from this Pokemon until there is 1 remaining.)

[M][M][C] Blast Bomb: 130 damage.

[M][M][C] Break Buster: 190 damage. Don’t apply Resistance for this attack’s damage. (You can’t use more than 1 GX attack in a game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2


Magearna – Metal – HP90
Basic Pokemon

[C] Mild Errand Running: Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

[M][C] Energy Press: 30+ damage. This attack does 20 more damage for each Energy attached to your opponent’s Active Pokemon.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1


Ditto Prism Star – Colorless – HP40
Basic Pokemon

You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

Ability: Evolve Into Anything
During your turn, you may play a Stage 1 Evolution card from your hand onto this Pokemon to evolve it (excluding your first turn and the turn this Pokemon comes into play).

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Kecleon – Colorless – HP80
Basic Pokemon

Ability: Unit Color 1
If this Pokemon has Unit Energy [G][R][W] attached to it, this Pokemon’s type becomes [G][R][W].

[C] Tongue Slap: 10+ damage. If your opponent’s Active Pokemon is an Evolved Pokemon, this attack does 50 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Energy Switch – Trainer
Item

Move a basic Energy from 1 of your Pokemon to another of your Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


Electric Power – Trainer
Item

During this turn, your [L] Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


Custom Catcher – Trainer
Item

You may play 2 Custom Catcher cards at once:

  • If you played 1 card, draw cards from your deck until you have 3 cards in your hand.
  • If you played 2 cards, choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


Super Scoop Up – Trainer
Item

Flip a coin. If heads, put 1 of your Pokemon and all cards attached to it into your hand.

You may play as many Item cards as you like during your turn (before your attack).


Ultra Ball – Trainer
Item

Discard 2 cards from your hand. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn (before your attack).


Switch – Trainer
Item

You may switch your opponent with another player.

You may play as many Item cards as you like during your turn (before your attack).


Pokemon Catcher – Trainer
Item

Flip a coin. If heads, switch 1 of your opponent’s Benched Pokemon with their Active Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


Mix Herb – Trainer
Item

You may play 2 Mix Herb cards at once.

  • If you played 1 card, remove 1 Special Condition from your Active Pokemon.
  • If you played 2 cards, remove all Special Conditions and 90 damage from your Active Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


Counter Gain – Trainer
Item – Pokemon Tool

Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

As long as you have more Prize cards remaining than your opponent, the attacks of the Pokemon this card is attached to cost [C] less.

You may play as many Item cards as you like during your turn (before your attack).


Choice Band – Trainer
Item – Pokemon Tool

Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s Active Pokemon-GX or Active Pokemon-EX (before applying Weakness and Resistance).

You may play as many Item cards as you like during your turn (before your attack).


Kahili – Trainer
Supporter

Draw 2 cards. Then flip a coin. If heads, put this Kahili back into your hand instead of discarding it.

You may only play 1 Supporter card during your turn (before you attack).


Sightseer – Trainer
Supporter

Draw cards from your deck until you have 5 cards in your hand. Before drawing, you may discard any number of cards from your hand.

You may play only 1 Supporter card during your turn (before your attack).


Judge – Trainer
Supporter

Both players shuffle their hands into their deck and then draw 4 cards.

You may only play 1 Supporter card per turn (before you attack).


Thunder Mountain Prism Star – Trainer
Stadium

You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

The attacks of each player’s [L] Pokemon cost [L] less.

As long as this Stadium is in play, whenever a player uses an Item or Supporter card from their hand, prevent all effects of those cards done to this Stadium.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


Double Colorless Energy – Special Energy

This card provides two chicken nuggets.


Unit Energy GRW – Special Energy

This card provides [C] Energy. When this card is attached to a Pokemon, this card provides [G][R][W] Energy, but provides only 1 Energy at a time.

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  1. TheAquaPiplup I have been playing Glaceon-GX for way too long
    TheAquaPiplup

    Member

  2. Merovingian Expanded Extraordinaire
    Merovingian

    Articles Head Member

    For a set named “Thunderclap Spark” there’s more Pokemon that, under normal circumstances, are weak to Lightning than there are Lightning pokemon.

    That said, NONE of the Water Pokémon in this set are weak to Lightning. This set is weird and frightening and it needs to get off my porch.
     
  3. paintbrushpanda Delibird Enthusiast
    paintbrushpanda

    Member

    I think the Primarina has some potential. Not a whole lot, but it could definitely find its way into some sort of rogue deck, because that ability is pretty universal and could benefit decks that discard energy or need to stack energy pretty well.
     
  4. Starsoulklr 'Rolling around at the speed of sound'
    Starsoulklr

    Member

    Wow that Wild Rush ability on Litleo could be really handy I would really like to see more abilities like that on more Starting stage Pokemon.

    Also that Victini's attack should go well with Steam Up.
     
  5. NinjaSquirtle15 Aspiring Trainer
    NinjaSquirtle15

    Member

    Maybe in Expanded with Archie's or something
     
  6. Senorsmith Aspiring Trainer
    Senorsmith

    Member

    Does the Primerinas ability mean you can freely attach 2 energy, or 2 energy to the same pokemon? Also it says in the Japanese "at the same time," which might mean you cant attach 1, play a draw suppoter, then attach another. Either way thats a cool ability! Stage 2 makes it difficult to tech though.
     
  7. EdSpaged Poison Pal
    EdSpaged

    Member

    IMO, Dustox is a decent card. Nothing super meta, but I think It could fit well into a poison deck. Still have to see Silcoon/Beautifly to confirm though.
     
  8. Senorsmith Aspiring Trainer
    Senorsmith

    Member

    Also, just like the salazzle from Dragon storm, the Pinsirs first attack is translated incorrectly.
    It prevents the defending pokemon from retreating, NOT attacking.
     
  9. Timmony_tcg Aspiring Trainer
    Timmony_tcg

    Member

    I think they're trying to make it similar to the old Ancient Trait Alpha Growth, which allowed you to attach two Energy at once, but only at the same time
     
  10. Senorsmith Aspiring Trainer
    Senorsmith

    Member

    Yea that was the impression I got as well. However the wording is different between them so I was curious if it might be applied differently, or is it only "different format, different wording" sort of thing.
     
    Timmony_tcg likes this.
  11. FlashRayquaza Rayquaza Fan
    FlashRayquaza

    Member

    Wow it seems like gen 8 Pokémon have been revealed:
    - Kimba
    - Tapu Poopoo
    I can't wait to see more gen 8 Pokémon with such unique names!
     
    Tytus likes this.
  12. Timmony_tcg Aspiring Trainer
    Timmony_tcg

    Member

    Some thoughts:

    -Was really hoping Suicune-GX would be a thing in SM8 (and maybe it still could be), but the inclusion of Suicune in this set makes that seem a lot less likely

    -There are a LOT of viable Counter Energy combos in this set, particularly Bulu, Victini, and Magearna; obviously Bulu will be competing with Shaymin-SLG, but it has significantly more bulk

    -Unfortunately, Moltres will be outclassed completely by regular Volcanion in Expanded, but if any kind of Standard Fire-based strategy becomes prominent in the future, Moltres seems like a pretty solid Energy accelerator. If only it had 10 more HP...
     
  13. Water Pokémon Master I like Pokemon more than you. :D
    Water Pokémon Master

    Webmaster News Head Activities Head Elite Member Advanced Member Member

    All translations now up!
     
  14. zmaster0987 Zoroark is overrated
    zmaster0987

    Member

    Opinion on all new cards:
    Pinsir: Great option for a grass type attacker in non-grass decks. ●●●○○
    Cascoon: Amazing ability, we just need some good Dustox and Beautiflies now. ●●●●○
    Dustox: Great ability, my only problem with it is that Guzma sees a ton of play right now, so paralysis isn't as good as it seems. I'd we get a good Beautifly, maybe this could be really good however. ●●●○○
    Gogoat: What we would want in a basic, except it's a stage 1. ●○○○○
    Tapu Bulu: Gogoat, but actually a basic. ●●●○○
    Moltres: Yveltal for fire types, which is something fire definitely needs for when Volcanion rotates. ●●●●○
    Heatran: Too expensive, would much rather stick with the heatran we already have. ●●○○○
    Victini: Good, cheap damage for basic fire decks. ●●●○○
    Pyroar: Similar to Gogoat, but the first attack doesn't suck as bad. ●●○○○
    Lapras: The ability is a little underwhelming, but it does give you a look at your top deck, so maybe it will see some play? ●●○○○
    Suicune: Fun non-GX attacker in water decks. ●●●○○
    Beartic: Second attack is too expensive, and the first attack is just underwhelming for a stage 1. ●●○○○
    White Kyurem: Definitely has potential, just needs good partners. Awkward attack cost, but hey, if Rayquaza can do it, then so can Kyurem! :p ●●●○○
    Primarina: Pretty interesting, especially when you consider that the GX does more damage for each water energy in play. However, it is a stage 2, which screams inconsistency. ●●○○○
    Bruxish: Um, what? "Does 60 damage to one of your benched pokemon that already has damage counters on it." If that's correct, which I doubt, then that's kinda interesting. Could combo with the Unova Dragons, but ultimately too gimmicky. ●●○○○
    Pachirisu: I'm assuming your opponent has to have a tool on them. Either way, this pretty good tool hate, reminds me of promo jirachi, but with tools instead of special energy, and it can actually hit. ●●●○○
    Tapu Cocoa Puffs: Strafing with lightning might actually be good because of the plus power-like thingy coming out, and the second attack is great for a basic non-GX. ●●●○○
    Alolan Dugtrio: Free attacking is good, but that doesn't make up for 90 hp. ●●○○○
    Steelix: Huge damage, and a good option for U Necrozma-Malamar and Magnezone Metal, who will both probably play onix anyway. My only problem is, is it really worth playing over Celesteela? ●●●○○
    Durant: It's back lol, and this one is about the same caliber as the grass one. ●●●○○
    Magearna: Good GardevoirGX counter for a deck that already steamrolls it, and that's about it. ●●○○○
    Kecleon: At least it confirms that we are getting a kecleon for each unit energy. It's only good against Golisopod, and no one plays that unit energy right now anyway. ●●○○○
     
    Francisco Marin likes this.
  15. Timmony_tcg Aspiring Trainer
    Timmony_tcg

    Member

    Well, I don't read Japanese, so I can't really argue on that XD

    However, being able to freely attach two Energy from hand at different points during your turn is not only a little broken, but it could also be difficult to keep track of when actually playing the game. In that regard, forcing the attachments to be at the same time simply seems like the more likely scenario
     
  16. Allatsea27 Aspiring Trainer
    Allatsea27

    Member

    steelix seems decent with magnezone. bit awkward with max potion and mt coronet though. but a 180 hp single prize attacker with metal support seems excellent.
     
  17. ForeverRanger91 Aspiring Trainer
    ForeverRanger91

    Member

    Onix is better than Steelix in my opinion. Gives decks a basic answer to Zoroark that is splashable. That Moltres is awesome but fire decks post rotation are Kiawe or die atm.
     
  18. Max Maxwell Aspiring Trainer
    Max Maxwell

    Member

    Great set!
    My favorite cards are Zeraora Gx with good ability to use for every our pokemon in play and the prism stadium, while Pinsir amazed me! It's a BASIC Pokemon and with just one energy to block the attack of the active pokemon, it's terrible :eek:
    Primarina is good too, i think that it plays with its Gx card to increase damages
     
  19. Robin Aisaga Ginger Lillie > Regular Lillie
    Robin Aisaga

    Member

    Switch: you may switch your opponent with another player.

    Finally, putting 4 of these in my deck.
     
    MiniMads, Tytus and MegaPod_781 like this.
  20. MegaPod_781 Bug Thug
    MegaPod_781

    Member

    Shouldn’t the Bruxish’s attack do damage to an opponent’s benched Poiémon with damage counters on it?

    Also, the new Popplio line cards are cute.
     
    bbb888 likes this.