Hey everyone, it has been a while since I've posted a list here in the Deck Garage, but I wanted to see what everyone thought about this list I've been working on. Being a Zoroark GX/Decidueye GX veteran, I've been looking for a deck with an element of control similar to what Zoroark GX/Decidueye GX provided but one that could also hold its own against the Standard meta (Zoroark GX/Decidueye GX is a great deck, don't get me wrong, but I don't think that it can keep up with decks like Lucario GX and Buzzwole GX since Zoroark GX is your main attacker). Personally, I think Zoroark GX/Oranguru can be a competitive deck under the right circumstances, so let me know what you think of my list!
I give a special shoutout to Zachary Lesage for the great deck idea, so check out his article featuring Zoroark GX/Oranguru posted here on Pokebeach!
Zoroark GX/Oranguru--------------------------------------------------------------------------
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 15
* 3 Oranguru UPR 114
* 4 Zorua BKT 89
* 4 Zoroark-GX SLG 53
* 1 Sudowoodo GRI 66
* 1 Mew-EX LTR 139
* 2 Tapu Lele-GX GRI 137
##Trainer Cards - 38
* 3 Fighting Fury Belt BKP 99
* 1 Rescue Stretcher GRI 130
* 2 Acerola BUS 112
* 1 Enhanced Hammer GRI 124
* 1 Plumeria BUS 120
* 3 N FCO 105
* 1 Professor Sycamore BKP 107
* 2 Guzma BUS 115
* 4 Ultra Ball SUM 135
* 4 Puzzle of Time BKP 109
* 3 Brigette BKT 134
* 1 Evosoda XY 116
* 1 Cynthia UPR 119
* 2 Float Stone BKT 137
* 2 Field Blower GRI 125
* 1 Team Rocket's Handiwork FCO 112
* 4 Crushing Hammer SUM 115
* 1 Parallel City BKT 145
* 1 Max Potion BKP 103
##Energy - 7
* 3 Darkness Energy XYEnergy 1
* 4 Double Colorless Energy SUM 136
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
Strategy----------------------------------------------------------------------------------------------
If I was asked to explain what decks Zoroark GX/Oranguru were similar to, I would say that it is a mix between Zoroark GX/Decidueye GX and Quad Sylveon GX being a highly disruptive and control style deck. To further explain this, the point of the deck is to deny your opponent energy with cards like Crushing Hammer and Enhanced Hammer while recycling them with Oranguru. Once you have your opponent close to or already out of energy (which at that point you've most likely already won), you start to apply pressure with Zoroark GX by taking two-hit K.O.s with Riotous Beating (and the occasional Trickster GX). Cards like Fighting Fury Belt are great for preventing the OHKO on Oranguru so you can utilize cards like Max Potion or Acerola.
Card Choices---------------------------------------------------------------------------------------
Sudowoodo (GRI): This is one tech that I think works really well in this deck. One problem I have is that if your playing against a Zoroark GX variant, all they need is a Field Blower to remove both a Fighting Fury Belt and a Parallel City in one sweep. While I know this is still hard for Zoroark GX players to pull off (not to mention having to refill their bench and find a DCE), Sudowoodo allows me to add an extra layer of disruption for my opponent to try and get out of (and it can't be shut off by a Field Blower).
Max Potion (GRI): With Acerola originally being my only way of "healing", I think that a single copy of Max Potion allows me to have a similar effect as an Item (so I can use a different Supporter if I want). If your worried about discarding energy, Oranguru can easily shuffle it back in to be reused (along with the Max Potion).
Plumeria (BUS): Relying on the coin flips of Crushing Hammer can sometimes lead you to having unlucky games, so a backup guarantee energy denial option is always a great asset. Anyways, if you don't need it, you can always Trade it away (and shuffle it back in with Oranguru if needed once again).
Matchups---------------------------------------------------------------------------------------------
There are a good amount of bad matchups for Zoroark GX/Oranguru (which there is for really any deck), but along with that are good matchups as well. If I were to pinpoint any extremely bad matchups, I would have to say energy acceleration (such as VikaBulu and Dusk Mane Necrozma GX/Magnezone) can be rough along with Gardevoir GX variants and the occasional Silvally GX variant. All I would suggest is to try and hold your opponent back for as long as possible while forcing them to find energy and take one prize per turn and then hit them with an unexpected N. If you can add some energy denial on the same turn, that would really put your opponent in a rough spot to which you can begin to take advantage of. Buzzwole GX and Lucario GX can be a pain, but if you play your cards right (literally), you can maneuver yourself into a winning position. Besides that, there isn't too much that can withstand the disruption (especially Zoroark GX variants), so I have high hopes for the deck in the near future (unless Zygarde GX gets really popular, which it probably will ).
Conclusion---------------------------------------------------------------------------------------------
So, that concludes my deck explanation on Zoroark GX/Oranguru, if you have any questions or thoughts, feel free to let me know. All ideas would be greatly appreciated, I'd be interested in hearing everyone's opinion on this!
Thanks!
~FrostBiter12
I give a special shoutout to Zachary Lesage for the great deck idea, so check out his article featuring Zoroark GX/Oranguru posted here on Pokebeach!
Zoroark GX/Oranguru--------------------------------------------------------------------------
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 15
* 3 Oranguru UPR 114
* 4 Zorua BKT 89
* 4 Zoroark-GX SLG 53
* 1 Sudowoodo GRI 66
* 1 Mew-EX LTR 139
* 2 Tapu Lele-GX GRI 137
##Trainer Cards - 38
* 3 Fighting Fury Belt BKP 99
* 1 Rescue Stretcher GRI 130
* 2 Acerola BUS 112
* 1 Enhanced Hammer GRI 124
* 1 Plumeria BUS 120
* 3 N FCO 105
* 1 Professor Sycamore BKP 107
* 2 Guzma BUS 115
* 4 Ultra Ball SUM 135
* 4 Puzzle of Time BKP 109
* 3 Brigette BKT 134
* 1 Evosoda XY 116
* 1 Cynthia UPR 119
* 2 Float Stone BKT 137
* 2 Field Blower GRI 125
* 1 Team Rocket's Handiwork FCO 112
* 4 Crushing Hammer SUM 115
* 1 Parallel City BKT 145
* 1 Max Potion BKP 103
##Energy - 7
* 3 Darkness Energy XYEnergy 1
* 4 Double Colorless Energy SUM 136
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
Strategy----------------------------------------------------------------------------------------------
If I was asked to explain what decks Zoroark GX/Oranguru were similar to, I would say that it is a mix between Zoroark GX/Decidueye GX and Quad Sylveon GX being a highly disruptive and control style deck. To further explain this, the point of the deck is to deny your opponent energy with cards like Crushing Hammer and Enhanced Hammer while recycling them with Oranguru. Once you have your opponent close to or already out of energy (which at that point you've most likely already won), you start to apply pressure with Zoroark GX by taking two-hit K.O.s with Riotous Beating (and the occasional Trickster GX). Cards like Fighting Fury Belt are great for preventing the OHKO on Oranguru so you can utilize cards like Max Potion or Acerola.
Card Choices---------------------------------------------------------------------------------------
Sudowoodo (GRI): This is one tech that I think works really well in this deck. One problem I have is that if your playing against a Zoroark GX variant, all they need is a Field Blower to remove both a Fighting Fury Belt and a Parallel City in one sweep. While I know this is still hard for Zoroark GX players to pull off (not to mention having to refill their bench and find a DCE), Sudowoodo allows me to add an extra layer of disruption for my opponent to try and get out of (and it can't be shut off by a Field Blower).
Max Potion (GRI): With Acerola originally being my only way of "healing", I think that a single copy of Max Potion allows me to have a similar effect as an Item (so I can use a different Supporter if I want). If your worried about discarding energy, Oranguru can easily shuffle it back in to be reused (along with the Max Potion).
Plumeria (BUS): Relying on the coin flips of Crushing Hammer can sometimes lead you to having unlucky games, so a backup guarantee energy denial option is always a great asset. Anyways, if you don't need it, you can always Trade it away (and shuffle it back in with Oranguru if needed once again).
Matchups---------------------------------------------------------------------------------------------
There are a good amount of bad matchups for Zoroark GX/Oranguru (which there is for really any deck), but along with that are good matchups as well. If I were to pinpoint any extremely bad matchups, I would have to say energy acceleration (such as VikaBulu and Dusk Mane Necrozma GX/Magnezone) can be rough along with Gardevoir GX variants and the occasional Silvally GX variant. All I would suggest is to try and hold your opponent back for as long as possible while forcing them to find energy and take one prize per turn and then hit them with an unexpected N. If you can add some energy denial on the same turn, that would really put your opponent in a rough spot to which you can begin to take advantage of. Buzzwole GX and Lucario GX can be a pain, but if you play your cards right (literally), you can maneuver yourself into a winning position. Besides that, there isn't too much that can withstand the disruption (especially Zoroark GX variants), so I have high hopes for the deck in the near future (unless Zygarde GX gets really popular, which it probably will ).
Conclusion---------------------------------------------------------------------------------------------
So, that concludes my deck explanation on Zoroark GX/Oranguru, if you have any questions or thoughts, feel free to let me know. All ideas would be greatly appreciated, I'd be interested in hearing everyone's opinion on this!
Thanks!
~FrostBiter12
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