Ok, first, your jumpluff chain is way too heavy. You should do fine with a 3-2-3 chain.
-1-2-1 Jumpluff
Vileplume defeats the purpose of spiritomb in your deck. Although it is still necessary.
-2 spiritomb
-1 Pokemon collector. 4 is overkill.
Again, sunflora defeats the purpose of Bebe's.
-2 Bebe's search
Cards subtracted: 9
+1 Azelf LA, just in case a needed card is prized.
+2 seeker, you're going to need this to take back uxie and to bench it again for draw power.
+1-0-1 Vileplume, you'll need to get this out a little faster if you want to lock.
+1 Warp Energy
+1 {G} Energy
+2 Rescue energy
RE definitely helps if you can't get seeker into your hand.
Cards Added: 9
Are you serious? These suggestions are HORRIBLE.
There are no rare candies in this deck, so running a 3-2-3 in a trainer lock deck is ridiculously stupid. Probably didn't think this through. Instead, you probably just looked at other evolution deck threads, and figured that it would be smart to copy and past what you saw, instead of actually thinking it through.
-2 Spiritomb? If you run Vileplume(you know, entire game trainer lock?), why would you not want the maximum chance of starting with trainer lock, and having a great chance to get everything evolved?
-1 collector is all right, but 4 is ok, but it increases your chances of getting it.
-2 bebes? Really? How do you plan on getting those Sunflora out, with 2 Spiritomb? You gonna topdeck those? Its an all evolution deck, and Bebes grab evolutions.
You really didn't think these editions or subtractions through, did you? Azelf isn't need, you have multiple copies of everything.
For the ACTUAL deck list:
-2 Miasma Valley(its not really needed, idk. You do enough damage anyways...)
-1 Palmers
-1 Grass energy(you only need 1 to attack...)
+2 Seeker(its your scoop up, you need 4)
+1 Unown Q(give Uxie free retreat, helps get out of a bad start)
+1 Warp energy(makes it easier to get.)