Video Games You LOVE, but Also HATE

don()shinobi

PokeBeach's Yu-Gi-Oh enthusiast. I guess.
Member
(This isn't about a specific game, so I dunno)

KEEP SPOILERS OUT OF THIS, EVEN FOR OLDER GAMES.

Everybody has a game they just love...but has a section or gameplay mechanic that makes them want to tear their hair out. What is that one game, and what is the cause of the frustration?

My vote goes to this little gem.
250pxmetroidprimebox.jpg

Don't get me wrong, it's a great game, and still looks great after 10 years. But you need to explore to find everything, and that's something I'm not very good at. I can spend up to 20 minutes in a room trying to figure out what I could possibly do in order to find the secrets within. However, I never find them all, and after looking at walkthroughs afterwards, it turns out I found only about half of what I could have found, which makes me quite hornswoggled.

What are YOUR games that you love but hate?
 
hornswoggled
dat sexy word.
Test Drive Unlimited
Now, this game I love, but I hate it as well because it's a bit broken from time to time. The devs ran out of time, so some roads aren't complete, which angers me. I'm driving down the highways at ridiculously fast speeds, then the road trolls me and everything goes away. Including the sidewalks. The. Sidewalks. Disappear randomly. "Hey man, how was your day?"
"Sucked. I was walking and suddenly, the road became a black strip of asphalt."
"That sounds terrible."
"Wasn't as bad until some guy came around the corner at 250 and decked me."
But if it's not for the disappearing roads, it's the semi-mediocre physics engine. It reminds me of GTA VC in a sort that cop cars weigh like semi-trucks and some of the largest vehicles in the game just derp out and give up on life. The longest race in the game (104 miles), and I lost it in the last two miles because I decked a pedovan at 257 mph.
And I cannot stand the god awful music they play.
 
Pokemon Mystery Dungeon. Particularly the more unforgiving Red/Blue and T/D/S. I can play them for hours and hours but DAMN if I don't get frustrated with some of the unfair crap they like to pull.
"Oh, you're finally on the last few floors of Purity Forest? Lol let's spawn you on the next floor directly in the middle of a monster house :3"
"Last floor of a long escort mission? Here's a sandstorm! :3"
"Btw you accidentally walked out of a Kecleon store with an item so you're dead kbai" (YES, this has happened to me.)
 
I'm currently playing Zelda: Skyward Sword for the first time (slowpoke.jpg, I know), and while overall I really love the game, there are two things I hate:

1) Flying. I bungled my way through the initial flying test at the very beginning of the game, and have tolerated it since then. Just the other day, I handed the wiimote off to my partner for him to do the spiral attack test, only to find out right afterwards there was a flying-based boss. Insert profanity here.
2) the Wii motion+ going out of alignment. Especially since it always seems to happen at a critical part. >_< Once it caused me to be captured during one of the "find the tear" tests, which meant I had to start that whole section over. Insert more profanity here.

Also, the first 2 Fatal Frame games, just because they're so ridiculously terrifying. Very good games and fun to play, but sometimes I'd just have to turn it off or take a break for a bit to calm my nerves down.

Also also, Sailormoon: Another Story for the SNES. I love the game as a whole, but there's this one particular part somewhat towards the beginning of the game where your only character is Sailor Jupiter, who starts off as a physical glass cannon. You basically have to A) go into the woods to fight a random enemy, B) pray the RNG is just right that you can kill the enemy without being slaughtered, C1) heal and save if you got lucky enough to survive or C2) restart the game after your last won combat and try again. Once you do this enough that she's gained a level, you're more likely to not die in a single random encounter, but for that first level, it's so luck based that it's just awful. None of the other characters have this problem.
 
Any Mario game passed Galaxy 1. Fun. Good looking. Enjoyable. Replayable. Challenging. However looking at it from an observational point of view...they suck. No new innovations. Constant rehashing of old mechanics, enemies, terrains, stories and names. Stupid new upgrades. As fun as they are, the series should really be put to rest already.

Rhythm games are a curse too. I get so angry and so out of character when playing something like Guitar Hero it's strange. I just try to get perfection every time and I'm simply not that great. Perhaps the reason why I like Theatrhythm Final Fantasy so much is because I don't get angry with it even if I make a mistake.

The Batman Arkham games I share a love hate relationship with too. Brilliant games. An absolutely fantastic soon-to-be trilogy that I adore...but I don't want to replay them. I don't know if it's knowing the story or what but every time I think about playing the games again I just don't want to.
 
Let's see...

Devil May Cry - This was such a challenging game series for me to play when I was younger. The second one was less difficult, but was so different from the first one (in ways that weren't positive) that it left a bad taste in my mouth. I still adore the series (even DMC) for the stylish combat system and crazy plot.

Mega Man X6 - This game had a couple of problems plaguing it other than the INSANE difficulty, but it mostly boiled down to bad level/enemy design. Randomized stage effects and ridiculous bosses just make it so frustrating to try to finish, and the fact that Capcom didn't even bother to get an English voice cast (using poorly translated subtitles instead) lessens the experience even more. Even with all of these problems, I still enjoy the game for the zany Mega Man game that it is, and the amazing soundtrack doesn't hurt it's standing either.

Army of TWO (The series) - Army of TWO is pretty much the face of generic military 3rd person shooters. Static characters, a plot as interesting as dry paint, and little to no customization as far as weapons, armor, gametypes, etc. Yet I still find myself enjoying so much of the co-op gameplay with friends; there's nothing as satisfying as getting all of the aggro on your partner, and then swiftly taking down every enemy in the room before you're even noticed. Overly simplified, but fun.

I'll definitely add more as I think them up.
 
Oh man.

First thing that popped into my mind was Metroid Prime.

Click thread.

Metroid Prime.

It's not for the same reasons you have, I know pretty much everything you're supposed to have and do (Four playthroughs do that!), but there are a few parts that actually push me away from playing. And someone will probably laugh at the reason, but I get scared easily. Especially of dark places in games. And they had to go and make an ENTIRE AREA that's pretty much pitch-black. Oh but it's okay, the Thermal Visor fixes it. Well I think the Thermal Visor is even creepier. And don't even get me started on the Chozo ghosts. Those things freaked me out so much as a kid, that even though I now know they're not too bad, they're still creepy. (And then the Phazon Mines WHY IS THIS GAME SO DARK?!)

Also I can't stand the opening because of how long it is, and the final area is just a drag. Platforming in first-person isn't my forte, so climbing up to get to Metroid Prime always takes me quite a while.

And yes, I still love it. I just... Have a few nitpicks with it.
 
Man, I finally thought of two series that fit the title perfectly for me. No, wait. Three.

Pokemon: Sure, playing through the main game and building up a team is fun, and it's very easy-going. There's no denying it; there are very few things that are more enjoyable for me than that. But after you beat up the evil team? After you beat the league? After the plot is over? Then what? Then it becomes incredibly boring and there isn't much to do. And I detest the concept of version-exclusive legendaries immensely, almost as much as being forced to catch it to progress the plot (I'm looking at you, HGSS and BW1).

Legend of Zelda: No, wait. Two. LoZ doesn't quite fall into that emotional range for me, yet.

Fire Emblem: This seems to have the opposite problem to Pokemon. After you beat the game there is tons of stuff to do (in fact, the post-game is usually much bigger, since there are goodies like support conversations to unlock), but the difficulty of the games is very high. Even Sacred Stones, by far the easiest game in the series, is still pretty hard as far as games in general go. But it's well worth it, so I'd say that unlike Pokemon I lean more towards the love side than the hate. Dragon Quest IX is also very similar to this.
 
The latter Pokemon games I could definitely agree with DNA. They've just really been pretty lackluster, especially in the post-game area.

As I've been finally getting around to playing more 3DS games, one that really stands out to me is Kid Icarus: Uprising. I do like the game and it is extremely eye-pleasing with the beautiful graphics, but I'm finding the on-foot sections of the game to just be tedious now. I can definitely see why people preferred the flying sections because those are the ones I can't wait to play more of when I boot up the game.

dmaster out.
 
I just recently got Super Metroid for the Wii U because it was on sale for 30 cents (yeah, pretty good deal. I think it might still be on sale), and, well, I love it, but it's also a bit annoying at times.

It bugs me how you can only see the map of the area you're in. "Was there something I could do in Norfair? Well, I'm in Crateria right now, better start that long a$$ walk over there. Okay, I'm in Norfair now. What's that you say? There's nothing down here? Time to go aaallllll the way back up to Crateria. :\" Some of the mechanics are controlled horribly. I want to shoot myself every time I have to use the Grapple Beam on those stupid flying thingies, and moving in underwater or in quicksand... oh God... OOOOOOOOOOOOOH GOD it is horrible! Another really minor thing is when you go into a save room, and you accidentally press B or say no when it asks you if you want to save, you have to walk out of the room and do it again.

I'm sure there's some other games I love, but also hate that I can't think of right now.
 
I love Megaman battle network 4 (Well, just the fun of getting 150 chips), but hate, and I mean HATE the mini-games. Smashing rocks which requires perfect timing and hoping your rock doesn't get stolen while trying to get the higher number smashed? No thanks.
 
Kingdom Hearts Dream Drop Distance.

Really fun game, but its ridiculously short for a RPG.(it took me only around 20 hours)
 
I'm currently playing Zelda: Skyward Sword for the first time (slowpoke.jpg, I know), and while overall I really love the game, there are two things I hate:

1) Flying. I bungled my way through the initial flying test at the very beginning of the game, and have tolerated it since then. Just the other day, I handed the wiimote off to my partner for him to do the spiral attack test, only to find out right afterwards there was a flying-based boss. Insert profanity here.
2) the Wii motion+ going out of alignment. Especially since it always seems to happen at a critical part. >_< Once it caused me to be captured during one of the "find the tear" tests, which meant I had to start that whole section over. Insert more profanity here.

You forgot the constant explanations that you get about everything every time you continue your game. Fi is especially notorious for this.

On topic...

Megaman X... Awesome SNES game, but damn near impossible to beat. I always kept getting killed by the final boss Sigma because after beating his humanoid form, his head would fly up into the background and link with this super robot build into the final stage. His only weak spot was his head, but attacking it was hard because he had these flamethrowers that he'd attack you with any time you got close. Also, (if I recall correctly) if you idled too long, he's start shooting at wherever you were on the floor. This made it especially hard to use recovery items, and ultimately resulted in a quick death once you ran out of them. I haven't played this game in like ten years, so my memory is probably rusty...
 
The Legend of Zelda: Wind Waker
This was, and still is, one of the best games of our generation, and one of the best Legend of Zelda games ever. But the Wind Waker itself was a pain in the ass to use. Whenever you wanted to sail (which was all the time) you'd have to equip it, do the motions, and then direct the wind. Every single time. You end up using the wind command almost a hundred times throughout the entire game. Even worse was the command sequences. These were fun when you were actually commanding something, but the process was long and boring. The notes for the command song were even longer, and you had to do them so many times in order to complete a puzzle. If you mess up, you have to go back to Link to fix it, and start over again. Argh.
 
Incinermyn said:
You forgot the constant explanations that you get about everything every time you continue your game. Fi is especially notorious for this.

On topic...

Megaman X... Awesome SNES game, but damn near impossible to beat. I always kept getting killed by the final boss Sigma because after beating his humanoid form, his head would fly up into the background and link with this super robot build into the final stage. His only weak spot was his head, but attacking it was hard because he had these flamethrowers that he'd attack you with any time you got close. Also, (if I recall correctly) if you idled too long, he's start shooting at wherever you were on the floor. This made it especially hard to use recovery items, and ultimately resulted in a quick death once you ran out of them. I haven't played this game in like ten years, so my memory is probably rusty...

I've still yet to beat Sigma.

I've played through it upwards of twenty times.

It's just not possible, man. :<
 
Rolling Shield + at least 3 sub-tanks = easy Sigma. Assuming you have all of the health/armor upgrades.
 
Elder Scrolls games:
I don't really need to explain what makes the TES series one of the greatest RPG series ever. I could sit here for weeks explaining lore alone. But they truly are immersive games that allow you to wholly explore the world, it's people, and their culture.....that is until you run into a bloody bug. All you who have played any of the TES games know they are about as famous as the games themselves. From the first, Arena, all the way until Skyrim. Some aren't so bad like the exploit in Oblivion to allow you to claim 10,000 gold repeatedly from Count Hassildor. But some are terrible....like the game stopping ones in Skyrim. Needless to say....I love to play TES games but for the most part the bugs suck.
 
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