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Standard Ultra Photon Geyser (Ultra Necrozma Malamar)

ace-astra

Wayfarer
Member
3 Ultra Necrozma-GX
3 Inkay
3 Malamar (FLI)
2 Giratina (LOT)
1 Dawn Wings Necrozma-GX
2 Tapu Lele-GX
1 Lunala Prism Star

Trainers - 32
3 Cynthia
4 Guzma
1 Lillie
4 Ultra Ball
4 Mysterious Treasure
2 Field Blower
3 Choice Band
4 Altar of the Moone
2 Erika's Hospitality
2 Pokemon Communication
3 Acerola



Energy - 13
10 Psychic Energy
2 Metal Energy
1 Beast energy Prism Star

Strategy: Discard energies + Giratinas using Ultra Ball and Mysterious treasure, and then get out Malamar and Lunala Prism to accelerate them back up onto Ultra Necrozma.
 
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3 Ultra Necrozma-GX
3 Inkay
3 Malamar (FLI)
2 Giratina (LOT)
1 Dawn Wings Necrozma-GX
2 Tapu Lele-GX
1 Lunala Prism Star

Trainers - 32
3 Cynthia
4 Guzma
1 Lillie
4 Ultra Ball
4 Mysterious Treasure
2 Field Blower
3 Choice Band
4 Altar of the Moone
2 Erika's Hospitality
2 Pokemon Communication
3 Acerola



Energy - 13
10 Psychic Energy
2 Metal Energy
1 Beast energy Prism Star

Strategy: Discard energies + Giratinas using Erika, Ultra Ball and Mysterious treasure, and then get out Malamar and Lunala Prism to accelerate them back up onto Ultra Necrozma.

Hi Marshadow07,

Nice deck. Consider a more proactive variant with Viridian Forest and switch cards.

Pokémon:
- 1 Tapu Lele GX (one is more than sufficient)
- 1 Dawn Wings Necrozma (not needed in a Viridian build)
- 1 Lunala Prism Star (not needed in this deck)

+ 1 Inkay (a full line is vital in modern Ultra Malamar builds)
+ 1 Malamar (see above)
+ 1 Nihilego (nice non-GX attacker in this deck)

Trainer:
- 2 Pokémon Communication (great in decks with 20+ Pokémon but can be a dead card in decks with less Pokémon like this one
- 3 Acerola (not viable since most decks will get return ohkos)
- 4 Altar of the Moone (use Viridian Forest instead)

+ 1 Cynthia (consistent draw wnegine with ten draw supporter and Viridian make this deck real consistent)
+ 3 Lillie (see above. It also is the best draw supporter turn one and great later on in this deck which can play down its hand)
+ 3 Viridian Forest (search out Basic Metal for Ultra Necrozma and discard Basic Psychic and Giratina to fuel Malamar)
+ 3 Switch (switch Ultra Necrozma out when it is not knocked out in return)

Energy:
- 1 Psychic Energy (nine tend to suffice with Viridian Forest)

You could also consider to cut one Ultra Necrozma GX for a tech Gengar and Mimikyu GX. Another possible modification is to cut both Field Blower for two Nest Ball to ensure three Malamar on board turn two. Hope this provides some initial assistance.
 
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