My first attempt at making a Toad-Bat deck.
Pokémon: 17
The idea is to get the Toad's out to shut down items & use the Bats to deal extra damage. AZ & Scoop up help with the Bats dealing damage. VS Seekers help get back Supporters. Red card & Ace Trainer for metagross & other big hand decks. Hammers & Flare Grunt to slow energy. Head ringer for EX.
My problems seem to come against bigger pokemon and quicker decks. This deck seems to be slow to start & I'm usually playing from behind. Also pokemon with high HP sometimes are difficult to take down.
Thanks for any advice!
Pokémon: 17
- 1 Shaymin-EX ROS 77
- 4 Zubat PHF 31
- 4 Golbat PHF 32
- 3 Crobat PHF 33
- 2 Regice AOR 24
- 3 Seismitoad-EX FFI 20
- 1 Rough Seas
- 2 Crushing Hammer
- 1 Acro Bike
- 3 Super Scoop Up
- 1 Team Flare Grunt
- 3 Ultra Ball
- 3 Level Ball
- 1 Teammates
- 1 Xerosic
- 1 Head Ringer
- 1 Hex Maniac
- 2 Paint Roller
- 1 AZ
- 1 Lysandre
- 1 Ace Trainer
- 2 Professor Birch's Observations
- 2 Muscle Band
- 2 Professor Sycamore
- 1 Shauna
- 1 Red Card
- 3 VS Seeker
- 5 Water Energy
- 4 Double Colorless Energy
The idea is to get the Toad's out to shut down items & use the Bats to deal extra damage. AZ & Scoop up help with the Bats dealing damage. VS Seekers help get back Supporters. Red card & Ace Trainer for metagross & other big hand decks. Hammers & Flare Grunt to slow energy. Head ringer for EX.
My problems seem to come against bigger pokemon and quicker decks. This deck seems to be slow to start & I'm usually playing from behind. Also pokemon with high HP sometimes are difficult to take down.
Thanks for any advice!