Deck List:
Pokemon
4 Lillipup BLW 80
2 Herdier SM 104
3 Stoutland BCR 122
2 Shelmet PLB 7
2 Accelgor DEX 11
1 Duskull BUS 51
1 Dusknoir PLB 104
2 Mew-EX DRX 46
2 Tapu Lele-GX GRI 60
Trainers
1 Computer Search BCR 137
3 Float Stone BKT 137
2 Rescue Stretcher BUS 165
2 Field Blower GRI 163
4 Rare Candy GRI 165
4 VS Seeker ROS 110
1 Nest Ball SM 158
4 Ultra Ball SM 161
1 Cynthia UPR 148
1 Lillie
2 Professor Juniper PLF 116
1 Skyla BCR 149
2 Guzma BUS 143
1 Brigette BKT 161
2 N NVI 101
1 Teammates PCL 160
2 Shrine of Punishments
3 Tropical Beach BLWP 28
4 Double Colourless Energy
Strategy:
Update: after some heavy testing and some very good results, here is the new streamlined list! It's amazing. It can be hard to setup, but tropical beach + an early stoutland or paralysis slows down your opponent enough for you to get back in the game.
Based loosely on Stoutland/Raichu, as well as the good old Accelgor Trevenant. The main problem with Accelgor Trevenant is Guzma and Acerola. These Pokémon Ruin paralysis. With stoutland, these don’t apply! In addition, paralysis stops the use of float stone. In expanded, people don’t run switch or escape rope. So you have a very good chance of using Mew EX to copy a benched Accelgor to paralyze and poison them, sending out stoutland to prevent the retreat. Late game. You want to set up a Dusknoir to rearrange damage counters to take benched knockouts, keeping the lock online.
Let me know your thoughts to improve the deck!
Pokemon
4 Lillipup BLW 80
2 Herdier SM 104
3 Stoutland BCR 122
2 Shelmet PLB 7
2 Accelgor DEX 11
1 Duskull BUS 51
1 Dusknoir PLB 104
2 Mew-EX DRX 46
2 Tapu Lele-GX GRI 60
Trainers
1 Computer Search BCR 137
3 Float Stone BKT 137
2 Rescue Stretcher BUS 165
2 Field Blower GRI 163
4 Rare Candy GRI 165
4 VS Seeker ROS 110
1 Nest Ball SM 158
4 Ultra Ball SM 161
1 Cynthia UPR 148
1 Lillie
2 Professor Juniper PLF 116
1 Skyla BCR 149
2 Guzma BUS 143
1 Brigette BKT 161
2 N NVI 101
1 Teammates PCL 160
2 Shrine of Punishments
3 Tropical Beach BLWP 28
4 Double Colourless Energy
Strategy:
Update: after some heavy testing and some very good results, here is the new streamlined list! It's amazing. It can be hard to setup, but tropical beach + an early stoutland or paralysis slows down your opponent enough for you to get back in the game.
Based loosely on Stoutland/Raichu, as well as the good old Accelgor Trevenant. The main problem with Accelgor Trevenant is Guzma and Acerola. These Pokémon Ruin paralysis. With stoutland, these don’t apply! In addition, paralysis stops the use of float stone. In expanded, people don’t run switch or escape rope. So you have a very good chance of using Mew EX to copy a benched Accelgor to paralyze and poison them, sending out stoutland to prevent the retreat. Late game. You want to set up a Dusknoir to rearrange damage counters to take benched knockouts, keeping the lock online.
Let me know your thoughts to improve the deck!
Last edited: