another simple
Hi everyone!
I'm back again with a new fakes thread. I'm hoping that I won't abandon this one too, but most of you know that I'm not good at promising things. Which is why I'll start with small fake projects so that there's a higher chance I'll finish them. Alright, it's time to reveal my first project!
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Ghost Town
Ghost Town is a mini set of 60 cards that features all of the ghost type Pokémon from Gen 1 to Gen 6 and more!
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Haunter / Stage1 / HP: 80 / Psychic
~ Evolves from Gastly
[P] Shadow Punch [20]
This attack isn't affected by Resistance.
[C][C] Silent Drain [30]
Heal 30 damage from this Pokémon.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost:
Ghost Town: 02/60
~ Evolves from Gastly
[P] Shadow Punch [20]
This attack isn't affected by Resistance.
[C][C] Silent Drain [30]
Heal 30 damage from this Pokémon.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost:
Ghost Town: 02/60
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Shuppet / Basic / HP: 60 / Psychic
[C] Shadow Sneak [10]
If you go first, you can use this attack on your first turn.
[P] Magic Room
Look at your face-down Prize cards and shuffle 1 of them into your deck. Then, shuffle this Pokémon into your remaining Prize Cards and put them back face-down.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C]
Ghost Town: 12/60
[C] Shadow Sneak [10]
If you go first, you can use this attack on your first turn.
[P] Magic Room
Look at your face-down Prize cards and shuffle 1 of them into your deck. Then, shuffle this Pokémon into your remaining Prize Cards and put them back face-down.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C]
Ghost Town: 12/60
Banette / Stage1 / HP: 90 / Psychic
~ Evolves from Shuppet
[Ability] Cursed Body
If this Pokémon is Knocked Out by an opponent's attack, you may discard 3 cards from your opponent's hand.
[P][P] Phantom Revenge [10+]
This attack does 30 more damage for each Supporter in your opponent's discard pile.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C]
Ghost Town: 13/60
~ Evolves from Shuppet
[Ability] Cursed Body
If this Pokémon is Knocked Out by an opponent's attack, you may discard 3 cards from your opponent's hand.
[P][P] Phantom Revenge [10+]
This attack does 30 more damage for each Supporter in your opponent's discard pile.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C]
Ghost Town: 13/60
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Dusclops / Stage1 / HP: 90 / Psychic
~ Evolves from Duskull
[Ability] Distorted Gravity
The Retreat Cost of each of your opponent's Pokémon is [C][C].
[P][C][C] Future Sight
At the end of your opponent's next turn, put 6 damage counters on their Active Pokémon.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C][C]
Ghost Town: 16/60
~ Evolves from Duskull
[Ability] Distorted Gravity
The Retreat Cost of each of your opponent's Pokémon is [C][C].
[P][C][C] Future Sight
At the end of your opponent's next turn, put 6 damage counters on their Active Pokémon.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C][C]
Ghost Town: 16/60
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Rotom / Basic / HP: 80 / Psychic
[Ability] Hand Charge
Once during your turn, you may discard a [L] Energy from your hand. If you do, draw a card.
[P] Ominous Wind [30]
Draw cards until you have 5 cards in your hand.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C]
Ghost Town: 24/60
[Ability] Hand Charge
Once during your turn, you may discard a [L] Energy from your hand. If you do, draw a card.
[P] Ominous Wind [30]
Draw cards until you have 5 cards in your hand.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C]
Ghost Town: 24/60
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Golett / Basic / HP: 90 / Psychic
[C] Defense Curl
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (before applying Weakness and Resistance).
[C][C] Dual Hammer [20x]
Flip 2 coins. This attack does 20 damage for each heads.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C][C]
Ghost Town: 38/60
[C] Defense Curl
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (before applying Weakness and Resistance).
[C][C] Dual Hammer [20x]
Flip 2 coins. This attack does 20 damage for each heads.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C][C]
Ghost Town: 38/60
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Pumpkaboo / Basic / HP: 60 / Psychic
[-] Synthesis
Heal 20 damage from this Pokémon.
[P][C] Spite Bomb [30]
If this Pokémon was damaged by an attack during your opponent's last turn, you may discard the top card of their deck.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C]
Ghost Town: 46/60
[-] Synthesis
Heal 20 damage from this Pokémon.
[P][C] Spite Bomb [30]
If this Pokémon was damaged by an attack during your opponent's last turn, you may discard the top card of their deck.
Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C]
Ghost Town: 46/60
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Haunted Poké ball / Trainer / Item
Search your deck for a [P] Pokémon that has [D] Weakness, reveal it, and put it into your hand. Then, shuffle your deck.
[Item Rule: You may play as many Item cards as you like during your turn (before your attack).]
Ghost Town: 55/60
Search your deck for a [P] Pokémon that has [D] Weakness, reveal it, and put it into your hand. Then, shuffle your deck.
[Item Rule: You may play as many Item cards as you like during your turn (before your attack).]
Ghost Town: 55/60
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Promo's
This is the section where you can see all of the promo's I've made!
Chandelure / Stage2 / HP: 140 / Fire
~ Evolves from Lampent
[Ability] Dancing Flames
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 [R] Energy cards from your discard pile to your Benched Pokémon in any way you like.
[R] Smoke Burn [40]
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Weakness: [W] x2
Resistance:
Retreat Cost: [C][C]
Promo #001
~ Evolves from Lampent
[Ability] Dancing Flames
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 [R] Energy cards from your discard pile to your Benched Pokémon in any way you like.
[R] Smoke Burn [40]
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Weakness: [W] x2
Resistance:
Retreat Cost: [C][C]
Promo #001
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