So, while Thundurus is not banned yet, and my last team was hugely weak to Thundurus and Latios, I decided to make a team with one goal: kill them both. This, I found, was easily accomplished by Scarftar. Scarftar is the only member of this team I will not trade for something else.
Tyra (Tyranitar) (F) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Slide
- Crunch
- Superpower
- EQ
Description: T-tar, the Pokemon whom the entire team is built around. Choice Scarf allows him to out-speed base 115s. He has incredible bulk for his power. He's an amazing revenge killer, too. I used Rock Slide over Stone Edge because I hate Stone Edge's accuracy and I can still OHKO Thundurus. The Sandstorm he brings allows Heatran to not become dead weight in rain. I used to run Pursuit, but I wasn't using it too much, it's a little risky, and I'd rather have EQ to take out Mixnape.
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Whirlwind
- Roost
- Stealth Rock
Description: Skarmory's on this team for a couple of reasons. He checks Reuniclus. He destroys Virizion. He provides valuable phazing. He stops the Dragon/Ground attacking combo dead in it's tracks. I used Shed Shell over lefties so he doesn't die to Magnezone.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 SPE
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
Description: Rotom goes so well with Tyranitar it's like they're soul-mates. He stops all of T-tar's counters, mainly Gliscor and bulky waters. I'd orginially tryed max Def and SPD, but it wasn't working so well, so I went to the current set and it's done wonders. I used to run HP Fire but it really didn't hit Ferrothorn hard enough to matter. WOW provides useful crippling. Pain Split is Rotom's best form of recovery, but I've considered using HP Ice over it.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Dragon Pulse
- Earth Power
- Hidden Power [Grass]
Description: Heatran is here to stop the Dragon/Fire combo dead in it's tracks. He's amazing with his decent SPE, amazing SPA, and good bulk. I'm using Flamethrower over Fire Blast/Overheat because of the accuracy of FB and the SPA drop of Overheat. I've considered using Lava Plume over Flamethrower. Tyranitar saves him from becoming next to useless in the rain. Air Balloon is one of the best things to ever happen to him. I've considered dumping some of those SPE EVs into HP.
Sally (Salamence) (F) @ Lum Berry
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
Description:
Salamence is a great sweeper. Intimidate lets it set up DD much easier. I used to use Mixmence with Fire Blast over Roost, but Salamence was dying quickly with Sandstorm and no Rapid Spin support. Lum berry stops it from being shut down by status and can make setting up easier, too. I didn't go with Moxie because Intimidate lets me cripple Physical attackers and Moxie does better with an Outrage+Scarf set, IMO, which is not what I'm going for. I didn't us Outrage on this set either because I don't like the trapping. I do miss unresisted type coverage, though.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Protect
- Taunt
Description:
Gliscor does well with T-tar, resisting Fighting types and being immune to Ground types, among other things. I use Gliscor to also counter Jirachi and Breloom. I had tryed SD over Protect, but it got old with the same thing happening every time. Gliscor used SD. The opponent switched into a Water type. Gliscor just wasted a turn setting up and will waste another turn switching out or else he's screwed. Taunt does a great job of shutting down defensive threats/stall breaking. Ice Fang allows me to hit other Gliscors and Brelooms harder than Facade. I've considered running Toxic over Protect.
Tyra (Tyranitar) (F) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Slide
- Crunch
- Superpower
- EQ
Description: T-tar, the Pokemon whom the entire team is built around. Choice Scarf allows him to out-speed base 115s. He has incredible bulk for his power. He's an amazing revenge killer, too. I used Rock Slide over Stone Edge because I hate Stone Edge's accuracy and I can still OHKO Thundurus. The Sandstorm he brings allows Heatran to not become dead weight in rain. I used to run Pursuit, but I wasn't using it too much, it's a little risky, and I'd rather have EQ to take out Mixnape.
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Whirlwind
- Roost
- Stealth Rock
Description: Skarmory's on this team for a couple of reasons. He checks Reuniclus. He destroys Virizion. He provides valuable phazing. He stops the Dragon/Ground attacking combo dead in it's tracks. I used Shed Shell over lefties so he doesn't die to Magnezone.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 SPE
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
Description: Rotom goes so well with Tyranitar it's like they're soul-mates. He stops all of T-tar's counters, mainly Gliscor and bulky waters. I'd orginially tryed max Def and SPD, but it wasn't working so well, so I went to the current set and it's done wonders. I used to run HP Fire but it really didn't hit Ferrothorn hard enough to matter. WOW provides useful crippling. Pain Split is Rotom's best form of recovery, but I've considered using HP Ice over it.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Dragon Pulse
- Earth Power
- Hidden Power [Grass]
Description: Heatran is here to stop the Dragon/Fire combo dead in it's tracks. He's amazing with his decent SPE, amazing SPA, and good bulk. I'm using Flamethrower over Fire Blast/Overheat because of the accuracy of FB and the SPA drop of Overheat. I've considered using Lava Plume over Flamethrower. Tyranitar saves him from becoming next to useless in the rain. Air Balloon is one of the best things to ever happen to him. I've considered dumping some of those SPE EVs into HP.
Sally (Salamence) (F) @ Lum Berry
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
Description:
Salamence is a great sweeper. Intimidate lets it set up DD much easier. I used to use Mixmence with Fire Blast over Roost, but Salamence was dying quickly with Sandstorm and no Rapid Spin support. Lum berry stops it from being shut down by status and can make setting up easier, too. I didn't go with Moxie because Intimidate lets me cripple Physical attackers and Moxie does better with an Outrage+Scarf set, IMO, which is not what I'm going for. I didn't us Outrage on this set either because I don't like the trapping. I do miss unresisted type coverage, though.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Protect
- Taunt
Description:
Gliscor does well with T-tar, resisting Fighting types and being immune to Ground types, among other things. I use Gliscor to also counter Jirachi and Breloom. I had tryed SD over Protect, but it got old with the same thing happening every time. Gliscor used SD. The opponent switched into a Water type. Gliscor just wasted a turn setting up and will waste another turn switching out or else he's screwed. Taunt does a great job of shutting down defensive threats/stall breaking. Ice Fang allows me to hit other Gliscors and Brelooms harder than Facade. I've considered running Toxic over Protect.