I spent about a month refining this team on PO before a tournament I went to at the release of Black 2 and White 2. I did fairly well, but there's obviously room for improvement. When selecting these pokemon, I tallied the top 15 threats I faced on OU matches on PO's main server and I developed counters for them. Wen this new team was swept, I would attempt to close that weakness. This is the team I ended up with. I RNG abuse, so this list perfectly matches what is currently on my game.
As stated in the thread title, ALL legendaries (except Rotom, who GF doesn't consider legendary in any regard) were forbidden in the tournament this was designed for, so I do not have them in my team and I did did with out counters for them to hopefully focus on other major threats that could appear. As pointed out, the main counter I need right now is a Gastrodon/Swampert counter that won't drag the team into a massive type weakness. I am willing to switch out several pokemon in various degrees to achieve this.
Mamoswine (M) @ Focus Sash
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Icicle Crash
- Earthquake
- Ice Shard
This is my main lead and ultimate weather counter. The only real threat is a scarfed drizzle Politoed since it will outspeed me before I can 2HKO it. Since Snow Cloak was allowed, I have no trouble flinching Abomasnow to death and avoiding what does get through.
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 80 HP / 240 SAtk / 188 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Discharge
- Flash Cannon
- Hidden Power [Fire]
This was my steel type counter. It OHKOs Skarmory and can deal with Forretress, and CB Scizor with HP fire (outspeeding both). Substitute blocks Ferrothorn's Leech seed (which is practically guaranteed to be the first move). Flash Cannon lets me deal deal at least decent damage Rock and Ground types.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Thunder
- Psyshock
- Surf
This is my main revenge killer. Rapid Spin cleans up after Magnezone deals with Ferrothorn. Surf and Psyshock are the obligatory STABs with Thunder for coverage. I also use Starmie to absorb status when the need arises. The only reason I selected it was that I needed a Spinner that wouldn't be restricted to purely support. It would mean certain doom if a purely utility Spinner was the last one standing on my team. While it does work in some situations, it often drags the team down with its weakness to several common move types. I hope to be able to get another Spinner to replace it, but I'm open to other options as well. This is my first choice to be replaced by another pokemon and I may put Techniloom here if I can't find any better replacements. If I do use breloom here, Scizor may or may not be replaced as well.
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
I selected this as a late game sweeper. I had Alakazam here before, but that left me wide open to Trick Room teams. Blast-Ball provides perfect coverage with a nice STAB Psychic thrown in, although Focus Blast's lack of accuracy often hurts against Steel types when Magnezone is already KO'd. This is second in line to be replaced. I am looking for a good trick room counter with sweeping potential.
Scizor (F) @ Choice Band
Trait: Technician
EVs: 8 HP / 252 Atk / 16 SDef / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Pursuit
- U-turn
As is usual for this set, I use her to soften up teams for a sweep. A good phazer might work with this if I can safely switch back and forth, but that's usually impractical. This is third in preference for a replacement, most likely with a Techniloom set.
Salamence (F) @ Dragon Gem
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Fire Fang
I know this set is a tad unusual, but I usually alter commonly used sets to fit my needs and make them less predictable. I chose the Dragon Gem to give me an effective +3 Outrage (after a DD) to help set up the first Moxie boost. Many opponents would expect a Lum berry, so they would hesitate to potentially waste a turn with a status move. It was a tossup between this and Dragonite, but I chose this set for it's superior base speed and access to additional ATK boosts
When it comes to building teams, I'm quite good at building one if I am given a core of 2-3 Pokemon, but when starting from scratch like this, my ADD takes over and I miss important weaknesses, so after I finalize my plan and train it, it's too late.
I tried to use [animate] tags, but most of the pokemon are missing...
As stated in the thread title, ALL legendaries (except Rotom, who GF doesn't consider legendary in any regard) were forbidden in the tournament this was designed for, so I do not have them in my team and I did did with out counters for them to hopefully focus on other major threats that could appear. As pointed out, the main counter I need right now is a Gastrodon/Swampert counter that won't drag the team into a massive type weakness. I am willing to switch out several pokemon in various degrees to achieve this.
Mamoswine (M) @ Focus Sash
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Icicle Crash
- Earthquake
- Ice Shard
This is my main lead and ultimate weather counter. The only real threat is a scarfed drizzle Politoed since it will outspeed me before I can 2HKO it. Since Snow Cloak was allowed, I have no trouble flinching Abomasnow to death and avoiding what does get through.
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 80 HP / 240 SAtk / 188 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Discharge
- Flash Cannon
- Hidden Power [Fire]
This was my steel type counter. It OHKOs Skarmory and can deal with Forretress, and CB Scizor with HP fire (outspeeding both). Substitute blocks Ferrothorn's Leech seed (which is practically guaranteed to be the first move). Flash Cannon lets me deal deal at least decent damage Rock and Ground types.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Thunder
- Psyshock
- Surf
This is my main revenge killer. Rapid Spin cleans up after Magnezone deals with Ferrothorn. Surf and Psyshock are the obligatory STABs with Thunder for coverage. I also use Starmie to absorb status when the need arises. The only reason I selected it was that I needed a Spinner that wouldn't be restricted to purely support. It would mean certain doom if a purely utility Spinner was the last one standing on my team. While it does work in some situations, it often drags the team down with its weakness to several common move types. I hope to be able to get another Spinner to replace it, but I'm open to other options as well. This is my first choice to be replaced by another pokemon and I may put Techniloom here if I can't find any better replacements. If I do use breloom here, Scizor may or may not be replaced as well.
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
I selected this as a late game sweeper. I had Alakazam here before, but that left me wide open to Trick Room teams. Blast-Ball provides perfect coverage with a nice STAB Psychic thrown in, although Focus Blast's lack of accuracy often hurts against Steel types when Magnezone is already KO'd. This is second in line to be replaced. I am looking for a good trick room counter with sweeping potential.
Scizor (F) @ Choice Band
Trait: Technician
EVs: 8 HP / 252 Atk / 16 SDef / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Pursuit
- U-turn
As is usual for this set, I use her to soften up teams for a sweep. A good phazer might work with this if I can safely switch back and forth, but that's usually impractical. This is third in preference for a replacement, most likely with a Techniloom set.
Salamence (F) @ Dragon Gem
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Fire Fang
I know this set is a tad unusual, but I usually alter commonly used sets to fit my needs and make them less predictable. I chose the Dragon Gem to give me an effective +3 Outrage (after a DD) to help set up the first Moxie boost. Many opponents would expect a Lum berry, so they would hesitate to potentially waste a turn with a status move. It was a tossup between this and Dragonite, but I chose this set for it's superior base speed and access to additional ATK boosts
When it comes to building teams, I'm quite good at building one if I am given a core of 2-3 Pokemon, but when starting from scratch like this, my ADD takes over and I miss important weaknesses, so after I finalize my plan and train it, it's too late.
I tried to use [animate] tags, but most of the pokemon are missing...