My strategy for this team involves trick room and sand storm. Since it will be used in VGC, it is made for double battles
Gigalith
-sandstorm
-stealth rock
-Explosion
-rock slide
252 hp 252 atk 4 sp def
Sturdy
Smooth rock
Sassy
I love this pokemon. It can set up rocks and sandstorm, then explode or beat them with rock slide (which is incredible in double battles). Sturdy prevents from dying the first turn.
Reuniclus
-trick room
-protect
-calm mind
-psychic
252 hp 128 def 128 sp def
Leftovers
Magic guard
Relaxed
The strategy here is to set up trick room, use calm mind a couple times (protect when a field move is used), then sweep with psychic. I am forced to play more defensively here due to lack of sturdy, but magic guard is still very useful.
Golurk
-shadow punch
-earthquake
-hammer arm
-trick room
252 hp 252 atk 4 sp def
Expert belt
Iron fist
Brave
The effective star of my team. Considering that it's moves get perfect coverage and two get iron fist boosts, this thing can be quite dangerous. It also serves as my second trick room user. Expert belt is on there because it will likely get the boost almost all the time.
Escavelier
-swords dance
-megahorn
-iron head
-protect
252 hp 252 atk 4 sp def
Life orb
Swarm
Brave
This thing is a new scizor. It can swords dance and sweep with ease. Protect is there in case of earthquake or explosion. Swarm really compliments life orb.
Threats:
Whimsicott-prankster is just plain evil against this team.
Jellicent-resists almost everything I have.
Conkelldur-Mach punch. Enough said.
Gigalith-though rare, these things will be hecka hard to counter.
Gigalith
-sandstorm
-stealth rock
-Explosion
-rock slide
252 hp 252 atk 4 sp def
Sturdy
Smooth rock
Sassy
I love this pokemon. It can set up rocks and sandstorm, then explode or beat them with rock slide (which is incredible in double battles). Sturdy prevents from dying the first turn.
Reuniclus
-trick room
-protect
-calm mind
-psychic
252 hp 128 def 128 sp def
Leftovers
Magic guard
Relaxed
The strategy here is to set up trick room, use calm mind a couple times (protect when a field move is used), then sweep with psychic. I am forced to play more defensively here due to lack of sturdy, but magic guard is still very useful.
Golurk
-shadow punch
-earthquake
-hammer arm
-trick room
252 hp 252 atk 4 sp def
Expert belt
Iron fist
Brave
The effective star of my team. Considering that it's moves get perfect coverage and two get iron fist boosts, this thing can be quite dangerous. It also serves as my second trick room user. Expert belt is on there because it will likely get the boost almost all the time.
Escavelier
-swords dance
-megahorn
-iron head
-protect
252 hp 252 atk 4 sp def
Life orb
Swarm
Brave
This thing is a new scizor. It can swords dance and sweep with ease. Protect is there in case of earthquake or explosion. Swarm really compliments life orb.
Threats:
Whimsicott-prankster is just plain evil against this team.
Jellicent-resists almost everything I have.
Conkelldur-Mach punch. Enough said.
Gigalith-though rare, these things will be hecka hard to counter.