POKEMON: 26
Stage 2: 4
1 : Crobat (Prime), UL-84
1 : Pidgeot, CL-30
2 : Vileplume, UD-24
Stage 1: 7
2 : Gloom, UD-27
1 : Muk, UD-31
2 : Roserade, UL-23
2 : Lucario, CL-14
Basic: 15
2 : Pichu, GS-28
2 : Roselia, UL-61
3 : Oddish, UD-60
4 : Mew (Prime), TM-97
2 : Relicanth, CL-69
2 : Riolu, CL-50
TRAINERS: 22
Trainers: 5
3 : Pokemon Communication, BW-99
2 : Rare Candy, UL-82
Supporters: 17
3 : Professor Oak's New Theory, CL-83
3 : Sage's Training, CL-85
3 : Seeker, TM-88
4 : Twins, TM-89
4 : Pokemon Collector, GS-97
ENERGY: 12
Special Energy: 8
4 : Rainbow Energy, GS-104
2 : Rescue Energy, TM-90
2 : Double Colorless Energy, GS-103
Basic Energy: 4
4 : Psychic Energy, BW-109
The basic strategy of this deck is to get Mew/Relicanth/Pichu starting. Pichu for obvious set up/bench flooding. Relicanth for draw power/lost zoning pokemon and Mew for seeing things off/early game attacking. Around T2-T4 you should be able to get a Vileplume out to slow down their game. Crobat is good for minor sniping ability and for 40 in between turns with poison. Muk for slowing them down via poison/sludge dragging. Pidgeot for headwind also slowing them down more. Roserade for poison/confusion and can attack for low damage if absolutely needed. Lucario is great late game once my resources are kinda used up with Mew or if they are set up and can easily OHKO a Mew. By that time at the very least Lucario can be hitting for 90 with Dimension Sphere quite possibly more.
I understand this isn't perfect and my energy count is pretty wacked out so I'm open for help thank you.
Stage 2: 4
1 : Crobat (Prime), UL-84
1 : Pidgeot, CL-30
2 : Vileplume, UD-24
Stage 1: 7
2 : Gloom, UD-27
1 : Muk, UD-31
2 : Roserade, UL-23
2 : Lucario, CL-14
Basic: 15
2 : Pichu, GS-28
2 : Roselia, UL-61
3 : Oddish, UD-60
4 : Mew (Prime), TM-97
2 : Relicanth, CL-69
2 : Riolu, CL-50
TRAINERS: 22
Trainers: 5
3 : Pokemon Communication, BW-99
2 : Rare Candy, UL-82
Supporters: 17
3 : Professor Oak's New Theory, CL-83
3 : Sage's Training, CL-85
3 : Seeker, TM-88
4 : Twins, TM-89
4 : Pokemon Collector, GS-97
ENERGY: 12
Special Energy: 8
4 : Rainbow Energy, GS-104
2 : Rescue Energy, TM-90
2 : Double Colorless Energy, GS-103
Basic Energy: 4
4 : Psychic Energy, BW-109
The basic strategy of this deck is to get Mew/Relicanth/Pichu starting. Pichu for obvious set up/bench flooding. Relicanth for draw power/lost zoning pokemon and Mew for seeing things off/early game attacking. Around T2-T4 you should be able to get a Vileplume out to slow down their game. Crobat is good for minor sniping ability and for 40 in between turns with poison. Muk for slowing them down via poison/sludge dragging. Pidgeot for headwind also slowing them down more. Roserade for poison/confusion and can attack for low damage if absolutely needed. Lucario is great late game once my resources are kinda used up with Mew or if they are set up and can easily OHKO a Mew. By that time at the very least Lucario can be hitting for 90 with Dimension Sphere quite possibly more.
I understand this isn't perfect and my energy count is pretty wacked out so I'm open for help thank you.