Pokemon: 16
Before advancing at all, be aware this is very much a budget deck. Shaymin-EX are out of the question, and suggestions for cards might be declined since I simply don't have access to any. Dialga-EX is a notable example.
This deck is pretty simple; Start a turn or so later than others, but in the long game, overwhelm the opponent with attackers that really just don't stop dealing constant damage thanks to Bronzong. This deck originally had a 1-1 line of Octillery (BKT-33) and a 4-3 line of Excadrill (PRC-97), but they proved to just clunk up the deck with a bunch of evolution lines that it had to get out but often just drew the wrong ones, and couldn't exchange them for what it needed since TPCi refuses to reprint Pokemon Communication.
Aegislash-EX is chosen as the attacker because that's the one I own, the attack takes great advantage of Bronzong's ability to accelerate 2-3 energy per turn, and the ability is flat-out the best ability aside Set-up in the entirety of the standard metagame.
My method of deckbuilding is a little weird; I build by numbers, using math and similar concepts to determine how many of each thing to put in. Muscle Band isn't necessarily something I desperately need to draw very often, but I need as many as possible so as to prevent my opponent from playing a head ringer or jamming net to lower my damage output, and the only way to reasonably achieve an OHKO with Aegislash-EX is by using muscle band and 6 energy. Float Stone is something I absolutely need on a Zoroark as soon as possible, but any number of them beyond the number of Zoroark I have just become dead draws unless I have a Bronzong stuck active. Etc Etc.
I'd like some assistance with deckbuilding that could alleviate any of the problems a math-based deckbuilding style would bring, such as not taking into account a certain threat or the chances each card in the deck might be a dead draw if against the wrong matchups, etc., but as stated before this wall of text, this is a budget deck, so try to keep suggestions on the cheap side.
I also find the deck to be a little dull to operate, and a secondary attacker to go alongside Aegislash-EX (although I guess Zoroark is a secondary attacker in a lot of matchups) would be much appreciated.
I'm using this deck, when finished, for cities next week, so quick suggestions would be appreciated.
- 4 Aegislash EX (PHF-65)
- 4 Bronzong (PHF-61)
- 4 Bronzor (PHF-60)
- 2 Zoroark (BKT-91)
- 2 Zorua (BKT-90)
- 2 Steel Shelter
- 3 Professor Sycamore
- 3 Professor Birch's Observations
- 1 Giovanni's Scheme
- 1 Wally
- 1 Judge
- 1 Lysandre
- 4 Muscle Band
- 2 Float Stone
- 4 VS Seeker
- 4 Ultra Ball
- 3 Trainers' Mail
- 2 Battle Compressor
- 1 Level Ball
- 1 Super Rod
- 11 Metal Energy (even though it should actually be steel)
Before advancing at all, be aware this is very much a budget deck. Shaymin-EX are out of the question, and suggestions for cards might be declined since I simply don't have access to any. Dialga-EX is a notable example.
This deck is pretty simple; Start a turn or so later than others, but in the long game, overwhelm the opponent with attackers that really just don't stop dealing constant damage thanks to Bronzong. This deck originally had a 1-1 line of Octillery (BKT-33) and a 4-3 line of Excadrill (PRC-97), but they proved to just clunk up the deck with a bunch of evolution lines that it had to get out but often just drew the wrong ones, and couldn't exchange them for what it needed since TPCi refuses to reprint Pokemon Communication.
Aegislash-EX is chosen as the attacker because that's the one I own, the attack takes great advantage of Bronzong's ability to accelerate 2-3 energy per turn, and the ability is flat-out the best ability aside Set-up in the entirety of the standard metagame.
My method of deckbuilding is a little weird; I build by numbers, using math and similar concepts to determine how many of each thing to put in. Muscle Band isn't necessarily something I desperately need to draw very often, but I need as many as possible so as to prevent my opponent from playing a head ringer or jamming net to lower my damage output, and the only way to reasonably achieve an OHKO with Aegislash-EX is by using muscle band and 6 energy. Float Stone is something I absolutely need on a Zoroark as soon as possible, but any number of them beyond the number of Zoroark I have just become dead draws unless I have a Bronzong stuck active. Etc Etc.
I'd like some assistance with deckbuilding that could alleviate any of the problems a math-based deckbuilding style would bring, such as not taking into account a certain threat or the chances each card in the deck might be a dead draw if against the wrong matchups, etc., but as stated before this wall of text, this is a budget deck, so try to keep suggestions on the cheap side.
I also find the deck to be a little dull to operate, and a secondary attacker to go alongside Aegislash-EX (although I guess Zoroark is a secondary attacker in a lot of matchups) would be much appreciated.
I'm using this deck, when finished, for cities next week, so quick suggestions would be appreciated.
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