Hey guys and gals! I was looking for any input that could help this deck. I've found this deck is very consistent and can deal with a lot of different matchups. It's pretty much 50/50 with all of the metagame but here are some good and bad matchups. Anyway to improve the bad matchups would be much appreciated! Thank you
Basic Strategy:
Use Bronzong's Metal Links ability to speed up Mega Mewtwo-EX's attack Psychic Infinity and deal out a ton of damage very quickly as well as setting up other Mega Mewtwo-EXs on the bench.
Without further ado here's the deck list:
Pokemon (17):
The Pokemon are pretty standard for a Mega Mewtwo (Y)/Metal Deck. The only change is I don't run Heatran. After many many times play testing I have found that Hex maniac, VS Seeker and Lysandre are sufficient against decks such as Giratina/Fairy or Giratina/Reshiram. Also Regice can be dealt with Bronzong (This actually happened in top 4 with this deck and I killed two regimes with a bronzong). So I don't feel Heatran is that necessary. The reason I subbed out my Heatran for a second Aegislash-EX is purely because of Night March, Toad and Vespiquen when play testing. I was playing Fairy/ M Mewtwo-EX over Metal/M Mewtwo-EX because it is very hard to stop when set up. I now play Metal because I feel it is faster and Aegislash-EX makes Night March not an auto-loss and in some cases a good one. Bronzong, Shaymin-EX and Hoopa-EX are there for obvious reasons.
The Items are again pretty standard. 2 Battle Compressors, to get Metal Energy in the discard. 2 Float Stones for Bronzong, Aegislash-EX, Hoopa-EX Etc... 2 Level Balls, to get out Bronzors and Bronzongs. 3 Mewtwo Spirit Links; because I have 3 Mega Mewtwo EXs. 1 Startling Megaphone, disruptive and can get rid of annoying tools such as Muscle Band, Spirit Links, and most importantly Focus Sash. 3 Trainer's Mails, I personally think almost every deck should run this card its just so good; it also improves the consistency of this deck. 3 Ultra Balls, standard must I say anything else? 3 VS Seekers, I had 4 in this deck but subbed one out for a Startling Megaphone.
Supporters: Okay this is where my deceits gets a little weird. Only 6 dedicated Draw Supporters? Well technically 8 Draw Supporters. It took me so much play testing to finally figure out supporters. I did play 4 Birch 4 Sycamore but I soon realized how many KO's Mega Mewtwo-EX Missed out on. I didn't want to add muscle band and didn't want to take away from my supporter count so I went with Giovanni's Scheme. With a Giovanni's Scheme you can OHKO any EX with 5 combined Energy (Which is very easy to get by at least turn 3) and OHKO anything not named Wailord-EX with 7 combined Energy and a Giovanni's Scheme. I feel that it is monumental in this deck and really help out. The rest is pretty standard except for AZ and Hex Maniac. Hex Maniac can let you hit Giratina and Beautifly (If for some reason it is played competitively). I'll get into why I have AZ later on.
The one Parallel City is purely to counter a Dimension Valley for night march or a Fighting Stadium for Fighting/Bats or whatever.
MATCHUPS:
Now how the deck has been preforming. I am very pleased with this deck as it got me 2nd at the only cities I've been able to attend this year. I also like that it is very consistent, has a bunch of options, and can deal out heavy damage.
Good Matchups:
Fairy (In General) 90/10
Vespiquen (In General) 70/30
Night March (No Bronzong) 75/25
Seismitoad-EX (Because this is metal) 70/30
Now you may be asking me this question, "WHY ARE NIGHT MARCH W/O BRONZONG AND VESPIQUEN GOOD MATCHUPS?!?" So why did I putNight March without Bronzong and Vespiquen as GOOD matchups? Let me explain. When playing with this at the only cities I've been able to attend (Which I placed 2nd in) I went 4-1 against Night March with no Bronzong and 2-0 against Vespiquen. This is because of one card AZ. This deck has a strategy I like to call AZ spam. So the second you see those two decks keep the VS Seekers. If you start with Mewtwo against Night March AZ it up and get the two Aegislash-EX down. Set up 2 Bronzongs as fast as possible. They have a limited amount of times they can attack you with Hex Maniac or Basic Energy. This normally amounts to 3 to 5 times a game. When they get 140 or so damage on your Aegislash-EX you AZ it up and send up the other Aegislash-EX which is now set up thanks to Bronzong. That wastes 1 of their times to attack you. Rinse and repeat until you get rid of all their Basic Energy or Hex Maniac options. Since you have no other pokemon down this forces them to find a way to knock out all Aegislash-EX within appx. 4 attacks. That's a tall order. Also that parallel city? That gets rid of Dimension valley and limits bench space for the night march player which can make it very difficult late game for them. There are still those rare occasions in which you just draw dead or can't get anything going so the 25% can happen. With Vespiquen, yes it is very fast but so is this deck. You can take 2 prizes early game with Mewtwo, then AZ it (and all of its damage) up and send out another Mewtwo or Aegislash-EX. They may take 3 or 4 prizes but you normally win. Seismitoad-EX and Fairy Decks are good matchup for obvious reasons. Toad can't keep up and Fairy is week to metal and way too slow.
Bad Matchups:
Night March (W/ Bronzong) 40/60
Manectric/Bats 45/55 (Not really that bad, but really the only other thing you have to watch out for)
Okay Night March with Bronzong is slightly problematic. This is the only matchup you really don't want to play. I did go 2-0 against it but it wasn't easy. Instead of having 3-5 attacks they normally have 4-7 so Mewtwo-EX with Photon Wave can also be used if needed to kill joltiks. Still not easy to play this matchup. Manectric/Bats isn't necessarily a bad matchup but isn't good either. Its fast and head ringer is annoying and it can kill bronzing easily which can limit your Mewtwos. Get as many Bronzongs into play as possible and you'll probably be fine.
Neutral:
Everything Else
Well everything else is pretty neutral neither bad nor good.
Possible Additions:
+1 AZ (AZ spam as mentioned above)
+1 Heatran (Regice is still annoying but can be dealed with)
If you go this far thank you for reading! Please give your input into what you think would help this deck out!
Thanks once again!
-Gabking5458
Basic Strategy:
Use Bronzong's Metal Links ability to speed up Mega Mewtwo-EX's attack Psychic Infinity and deal out a ton of damage very quickly as well as setting up other Mega Mewtwo-EXs on the bench.
Without further ado here's the deck list:
Pokemon (17):
- 3 Mewtwo-EX (Photon Wave) BKT
- 3 Mega Mewtwo-EX (Psychic Infinity) BKT
- 3 Bronzor PHF
- 3 Bronzong PHF
- 1 Hoopa-EX AOR
- 2 Shaymin-EX ROS
- 2 Aegislash-EX PHF
- 2 Battle Compressor
- 2 Float Stone
- 2 Level Ball
- 3 Mewtwo Spirit Link
- 1 Startling Megaphone
- 3 Trainers' Mail
- 3 Ultra Ball
- 3 VS Seeker
- 1 AZ
- 2 Giovanni's Scheme
- 1 Hex Maniac
- 2 Lysandre
- 2 Professor Birch's Observations
- 4 Professor Sycamore
- 1 Parallel City
- 7 Metal Energy
- 4 Double Colorless Energy
The Pokemon are pretty standard for a Mega Mewtwo (Y)/Metal Deck. The only change is I don't run Heatran. After many many times play testing I have found that Hex maniac, VS Seeker and Lysandre are sufficient against decks such as Giratina/Fairy or Giratina/Reshiram. Also Regice can be dealt with Bronzong (This actually happened in top 4 with this deck and I killed two regimes with a bronzong). So I don't feel Heatran is that necessary. The reason I subbed out my Heatran for a second Aegislash-EX is purely because of Night March, Toad and Vespiquen when play testing. I was playing Fairy/ M Mewtwo-EX over Metal/M Mewtwo-EX because it is very hard to stop when set up. I now play Metal because I feel it is faster and Aegislash-EX makes Night March not an auto-loss and in some cases a good one. Bronzong, Shaymin-EX and Hoopa-EX are there for obvious reasons.
The Items are again pretty standard. 2 Battle Compressors, to get Metal Energy in the discard. 2 Float Stones for Bronzong, Aegislash-EX, Hoopa-EX Etc... 2 Level Balls, to get out Bronzors and Bronzongs. 3 Mewtwo Spirit Links; because I have 3 Mega Mewtwo EXs. 1 Startling Megaphone, disruptive and can get rid of annoying tools such as Muscle Band, Spirit Links, and most importantly Focus Sash. 3 Trainer's Mails, I personally think almost every deck should run this card its just so good; it also improves the consistency of this deck. 3 Ultra Balls, standard must I say anything else? 3 VS Seekers, I had 4 in this deck but subbed one out for a Startling Megaphone.
Supporters: Okay this is where my deceits gets a little weird. Only 6 dedicated Draw Supporters? Well technically 8 Draw Supporters. It took me so much play testing to finally figure out supporters. I did play 4 Birch 4 Sycamore but I soon realized how many KO's Mega Mewtwo-EX Missed out on. I didn't want to add muscle band and didn't want to take away from my supporter count so I went with Giovanni's Scheme. With a Giovanni's Scheme you can OHKO any EX with 5 combined Energy (Which is very easy to get by at least turn 3) and OHKO anything not named Wailord-EX with 7 combined Energy and a Giovanni's Scheme. I feel that it is monumental in this deck and really help out. The rest is pretty standard except for AZ and Hex Maniac. Hex Maniac can let you hit Giratina and Beautifly (If for some reason it is played competitively). I'll get into why I have AZ later on.
The one Parallel City is purely to counter a Dimension Valley for night march or a Fighting Stadium for Fighting/Bats or whatever.
MATCHUPS:
Now how the deck has been preforming. I am very pleased with this deck as it got me 2nd at the only cities I've been able to attend this year. I also like that it is very consistent, has a bunch of options, and can deal out heavy damage.
Good Matchups:
Fairy (In General) 90/10
Vespiquen (In General) 70/30
Night March (No Bronzong) 75/25
Seismitoad-EX (Because this is metal) 70/30
Now you may be asking me this question, "WHY ARE NIGHT MARCH W/O BRONZONG AND VESPIQUEN GOOD MATCHUPS?!?" So why did I putNight March without Bronzong and Vespiquen as GOOD matchups? Let me explain. When playing with this at the only cities I've been able to attend (Which I placed 2nd in) I went 4-1 against Night March with no Bronzong and 2-0 against Vespiquen. This is because of one card AZ. This deck has a strategy I like to call AZ spam. So the second you see those two decks keep the VS Seekers. If you start with Mewtwo against Night March AZ it up and get the two Aegislash-EX down. Set up 2 Bronzongs as fast as possible. They have a limited amount of times they can attack you with Hex Maniac or Basic Energy. This normally amounts to 3 to 5 times a game. When they get 140 or so damage on your Aegislash-EX you AZ it up and send up the other Aegislash-EX which is now set up thanks to Bronzong. That wastes 1 of their times to attack you. Rinse and repeat until you get rid of all their Basic Energy or Hex Maniac options. Since you have no other pokemon down this forces them to find a way to knock out all Aegislash-EX within appx. 4 attacks. That's a tall order. Also that parallel city? That gets rid of Dimension valley and limits bench space for the night march player which can make it very difficult late game for them. There are still those rare occasions in which you just draw dead or can't get anything going so the 25% can happen. With Vespiquen, yes it is very fast but so is this deck. You can take 2 prizes early game with Mewtwo, then AZ it (and all of its damage) up and send out another Mewtwo or Aegislash-EX. They may take 3 or 4 prizes but you normally win. Seismitoad-EX and Fairy Decks are good matchup for obvious reasons. Toad can't keep up and Fairy is week to metal and way too slow.
Bad Matchups:
Night March (W/ Bronzong) 40/60
Manectric/Bats 45/55 (Not really that bad, but really the only other thing you have to watch out for)
Okay Night March with Bronzong is slightly problematic. This is the only matchup you really don't want to play. I did go 2-0 against it but it wasn't easy. Instead of having 3-5 attacks they normally have 4-7 so Mewtwo-EX with Photon Wave can also be used if needed to kill joltiks. Still not easy to play this matchup. Manectric/Bats isn't necessarily a bad matchup but isn't good either. Its fast and head ringer is annoying and it can kill bronzing easily which can limit your Mewtwos. Get as many Bronzongs into play as possible and you'll probably be fine.
Neutral:
Everything Else
Well everything else is pretty neutral neither bad nor good.
Possible Additions:
+1 AZ (AZ spam as mentioned above)
+1 Heatran (Regice is still annoying but can be dealed with)
If you go this far thank you for reading! Please give your input into what you think would help this deck out!
Thanks once again!
-Gabking5458
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