4-4-4 Jumpluff
2-2 Sunflora
1-1 Shaymin Lv.X (Shaymin PT 14/127 & Shaymin Lv.X PT 126/127)
1-1 Uxie Lv.X
1 Azelf
~21 Pokemon
4 Broken Time-Space
4 Seeker
4 Pokemon Communication
4 Flower Shop Lady
4 PONT
3 Rare Candy
3 Level Max
2 Pokemon Collector
1 Twins
1 Luxury Ball
~30 T/S/S
9 Grass Energy
~9 Energy
The main strategy is to get Jumpluff turn one or two with either Rare Candy or BTS. Expert Belt tends to result in Jumpluff getting KO'ed for two prizes as easily as knocking it out for one prize; so I have left out Expert Belts. Shaymin Lv.X is used to give Jumpluff 130 max HP, allowing it to easily survive 2-3 turns. Flower shop lady, Uxie Lv.X, and Sunflora are all used in unison to allow Jumpluffs to be recovered in 1-2 turns. All these strategies, combined with Jumpluff's mass attack; result in my opponent either being decked or simply losing too many pokemon to continue.
2-2 Sunflora
1-1 Shaymin Lv.X (Shaymin PT 14/127 & Shaymin Lv.X PT 126/127)
1-1 Uxie Lv.X
1 Azelf
~21 Pokemon
4 Broken Time-Space
4 Seeker
4 Pokemon Communication
4 Flower Shop Lady
4 PONT
3 Rare Candy
3 Level Max
2 Pokemon Collector
1 Twins
1 Luxury Ball
~30 T/S/S
9 Grass Energy
~9 Energy
The main strategy is to get Jumpluff turn one or two with either Rare Candy or BTS. Expert Belt tends to result in Jumpluff getting KO'ed for two prizes as easily as knocking it out for one prize; so I have left out Expert Belts. Shaymin Lv.X is used to give Jumpluff 130 max HP, allowing it to easily survive 2-3 turns. Flower shop lady, Uxie Lv.X, and Sunflora are all used in unison to allow Jumpluffs to be recovered in 1-2 turns. All these strategies, combined with Jumpluff's mass attack; result in my opponent either being decked or simply losing too many pokemon to continue.