"Hose Fight!"

burnpsy

The Rising Star
Member
This game is a Pokemon version of a game my friend made on some random MtG forums.

Since this is just bringing another game over from some other forums, I may as well post the same rules then...

Aurora Illumina said:
The object in this thread is to make a card that hoses the card above you.
Like the Challenge Game, the next poster should also rate the previous card out of 10 on how well it was made to hose the previous card.

I said:
Lightwave Archangel 4 mana symbolWhite mana symbolWhite mana symbol
Creature - Angel Elemental
Flying, lifelink
2 mana symbolWhite mana symbol: Lightwave Archangel deals 2 damage to target creature attacking you. Play this ability only once each turn.
3/5

Fanfir said:
Zero-Field Blue mana symbolBlack mana symbolBlack mana symbol
Creature - Elemental Orb
Defender
Whenever a creature deals combat damage to CARDNAME, that creature's controller loses that much life.
1 mana symbolBlue mana symbol: Counter target activated ability from a white or red permanent.
"Let them come. They'll soon figure it out—this one is laserproof."
0/3

I said:
Alluring Oddity 1 mana symbolRed mana symbolGreen mana symbol
Creature - Weird
All creatures able to block Alluring Oddity do so.
Whenever a creature blocks Alluring Oddity, switch that creature's power and toughness until end of turn.
2/2

The first card is Alluring Oddity.
The card must be (almost) practical to use in any deck; don't just write something similar to "Destroy target creature named Alluring Oddity."

NOTE: Although this thread is about creating cards that hose other cards, flaming isn't allowed. Those who flame will feel the wrath of my laser.

Just to clarify if you didn't get it:

  • The card must not exist
  • It musn't be too specific
  • It has to perfectly counter the previous card
  • Rate the idea above you
  • YPPY rule is disabled

We will start with Gallade from Secret Wonders.
 
Gengar HP 110

PokeBody Hidden
All prize cards must remain face down and cannot be flipped.

{P}{P} Psychic Block 60
Prevent all effects of attack, excluding damage, done to Gengar, during your opponent's next turn.
 
7/10

Snorchu HP 80 {L}

Stage 1: Evolve from Pikalax. Place on top of Basic Pokemon.

Pokebody Static
If your opponent's Active Pokemon does damage to Snorchu during his/her attack, flip a coin. If heads, your opponent's Active Pokemon is paralyzed until the end of his/her next turn.

{L}{L}{C} Body Slam 40+
Flip two coins. Snorchu does 40 damage plus 10 more damage for each heads.

{L}{L}{L}{C} Thunder 70
This move does 70 damage to the Defending Pokemon. In addition, all Pokemon on your opponent's bench take 10 damage each (ignore Weakness and Resistence)

Weakness: {F} Resistence: None. Retreat Cost: {C}{C}
 
9/10
slowpoke{P} hp 130

pokebody: mutant rain

all pokemon on your opponents side of the field are electric type


{W} everlasting rain

flip a coin if heads knock out all electric pokemon in play if tails it still counts as heads.




weakness{D} resistance {M} retreat cost{C}{C}
 
8/10.

Gardevoir-Psychic-HP 130

Poke-Body: Psy Magnet
Prevent the Poke-Powers, and Poke-Bodies of your opponent's {P} type Pokemon.

{P} Psychic Ownage 30
Your opponent can't flip any coins (if it is the effect of an attack, the attack is prevented).

W:D+30 R: R:C
 
Mightyena HP 90

{D}{D} Bite Down 60+
If the Defending Pokemon is an Evolved Pokemon, this attack does 60 damage and 20 more damage and discard an energy attached to the Defending Pokemon.
 
Arceus-???-120 HP

Shining Judgment ( ) 60
If the defending Pokemon is the {D} type, it is knocked out.

W: R:Every type-30 R:
 
Slowpoke127 said:
9/10
slowpoke{P} hp 130

pokebody: mutant rain

all pokemon on your opponents side of the field are electric type


{W} everlasting rain

flip a coin if heads knock out all electric pokemon in play if tails it still counts as heads.




weakness{D} resistance {M} retreat cost{C}{C}
Soo Broken 0/10 :/

-CC
 
Not if you play this card!

PokeChamp said:
8/10.

Gardevoir-Psychic-HP 130

Poke-Body: Psy Magnet
Prevent the Poke-Powers, and Poke-Bodies of your opponent's {P} type Pokemon.

{P} Psychic Ownage 30
Your opponent can't flip any coins (if it is the effect of an attack, the attack is prevented).

W:D+30 R: R:C
 
Giratina... 90HP [C]

Poke-Body : Over Power Seal
Each Pokemon that has 100 or more Maximum HP can't attack, use poke-power, or poke bodies

[P][C] Void Absorb
You can only use this attack once per game. Put all energy card attach to all Pokemon in play into the Lost Zone.

W - [P] x0.5
R - [F][C] -50
RC - [-]
 
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