I made this deck after I got a little tired of running Kyurem/Dusknoir that used a Ho-oh engine. Since I still like how Ho-oh provides decent energy acceleration, I decided to throw together a deck that focuses on setting up Ho-oh in the discard pile to help fuel a mix of attackers, including attackers that hate on the EX heavy format (unfortunately this deck is no exception to being EX heavy).
So far the list has run very smoothly, and I will try to explain some of my choices.
3x Ho-oh EX
2x Mewtwo EX
1x Giratina EX
1x Shaymin EX
1x Registeel EX
1x Landorus EX
1x Sigilyph DRX
2x Bouffalant DRX
1x Terrakion NV
4x Professor Juniper
4x N
3x Cheren
4x Ultra Ball
1x Computer Search
3x Pokemon Catcher
3x Switch
3x Energy Switch
1x Tool Scrapper
1x Energy Search
3x Double Colorless Energy
3x Prism Energy
6x Psychic Energy
1x Metal Energy
3x Fighting Energy
4x Grass Energy
Some of the card choices may seem odd, but in the end I believe they make the deck more consistant.
First odd choice may be the 1x Tool Scrapper. It is conventional to run 2, but I prefer the 1 because it frees up 1 spot in the deck space and Giratina can hit through the most common item card, Eviolite.
The next questionable choice is 3x Pokemon Catcher. Because of how vulnerable this deck can be to Pokemon Catcher due to the high retreat cost of some of the pokemon, lowering the Pokemon Catcher count by 1 allows me to run an extra Switch, which is a crucial trainer card in my deck so that I don't get stalled too much. What it comes down to is that I'm more concerned in controlling what's in my active spot than in my opponent's.
1x Energy Search has a variety of uses. It can be used on a 1st turn to get a fighting energy for Landorus EX, it can be used to get a Grass Energy for a late game Shaymin EX, it can search for the 1x Metal Energy to fuel Registeel EX, and it can be used to search for an energy card to throw into the discard to give Ho-oh 3 basics to set up Rebirth. Even if it's only at 1x, I feel that Energy Search is a solid addition.
The only other debatable choices are the Pokemon, most notably Giratina EX. While it's not the best EX, it's not by any means bad. Hitting for 90 for 3 energy regardless of whether or not there's an Eviolite on the opponent's active Pokemon is pretty solid, and it can be set up pretty quickly with Ho-oh, manual attachment, and Energy Switch. Registeel is another awkward choice, but in a way it allows me to work around the fact that I only run 3x Pokemon Catcher. Being able to snipe 3 Pokemon is pretty good, and it can let me pick off something small on their bench that I can't Catcher out.
So far I've had a lot of fun playing the deck and it's been running great. All ideas will be taken into consideration and I'd appreciate any advice!
So far the list has run very smoothly, and I will try to explain some of my choices.
3x Ho-oh EX
2x Mewtwo EX
1x Giratina EX
1x Shaymin EX
1x Registeel EX
1x Landorus EX
1x Sigilyph DRX
2x Bouffalant DRX
1x Terrakion NV
4x Professor Juniper
4x N
3x Cheren
4x Ultra Ball
1x Computer Search
3x Pokemon Catcher
3x Switch
3x Energy Switch
1x Tool Scrapper
1x Energy Search
3x Double Colorless Energy
3x Prism Energy
6x Psychic Energy
1x Metal Energy
3x Fighting Energy
4x Grass Energy
Some of the card choices may seem odd, but in the end I believe they make the deck more consistant.
First odd choice may be the 1x Tool Scrapper. It is conventional to run 2, but I prefer the 1 because it frees up 1 spot in the deck space and Giratina can hit through the most common item card, Eviolite.
The next questionable choice is 3x Pokemon Catcher. Because of how vulnerable this deck can be to Pokemon Catcher due to the high retreat cost of some of the pokemon, lowering the Pokemon Catcher count by 1 allows me to run an extra Switch, which is a crucial trainer card in my deck so that I don't get stalled too much. What it comes down to is that I'm more concerned in controlling what's in my active spot than in my opponent's.
1x Energy Search has a variety of uses. It can be used on a 1st turn to get a fighting energy for Landorus EX, it can be used to get a Grass Energy for a late game Shaymin EX, it can search for the 1x Metal Energy to fuel Registeel EX, and it can be used to search for an energy card to throw into the discard to give Ho-oh 3 basics to set up Rebirth. Even if it's only at 1x, I feel that Energy Search is a solid addition.
The only other debatable choices are the Pokemon, most notably Giratina EX. While it's not the best EX, it's not by any means bad. Hitting for 90 for 3 energy regardless of whether or not there's an Eviolite on the opponent's active Pokemon is pretty solid, and it can be set up pretty quickly with Ho-oh, manual attachment, and Energy Switch. Registeel is another awkward choice, but in a way it allows me to work around the fact that I only run 3x Pokemon Catcher. Being able to snipe 3 Pokemon is pretty good, and it can let me pick off something small on their bench that I can't Catcher out.
So far I've had a lot of fun playing the deck and it's been running great. All ideas will be taken into consideration and I'd appreciate any advice!