Hey guys, after some time playing decks which have had some success before (Rainbow Road, Yveltal and Lurantis-GX), I want to try to create a rogue deck. A few days ago, I realized how powerful Gumshoos-GX's ability is, but I need help with the deck building. I hope you can help me. This is the first list I've thought:
4-4 Gumshoos GX
3-3 Raticate EVO
1-1 Slowking BKP
1 Shaymin EX
17
3 Sycamore
4 N
1 Team Skull Grunt
1 Team Flare Grunt
1 Delinquent
10
3 Trainers' Mail
3 Vs Seeker
3 Bursting Balloon
1 Eco Arm
3 Level Ball
3 Ultra Ball
4 Crushing Hammer
1 Enhanced Hammer
2 Parallel City
25
4 DCE
4 Water Energy
8
60
The main idea of the deck is to control your opponent's hand, by discarding their in hand energy or reducing their hand (thanks to Gumshoos-GX's ability you can choose under zero risks), while doing damage in mid game with Gumshoos-GX attack. I think Raticate and Slowbro could be very beneficial for energy denial in early game (also, Raticate's second attack can be useful against special energy decks). This is not a mill deck, so I don't think things such as Houndoom EX or Bunnelby are options I'm looking for. I'd like to add things such as Super Rod and Red Card to the list, but what should I take out? Finally, I've always felt comfortable running only 3 Vs Seeker, as it gives me one extra slot for any item.
4-4 Gumshoos GX
3-3 Raticate EVO
1-1 Slowking BKP
1 Shaymin EX
17
3 Sycamore
4 N
1 Team Skull Grunt
1 Team Flare Grunt
1 Delinquent
10
3 Trainers' Mail
3 Vs Seeker
3 Bursting Balloon
1 Eco Arm
3 Level Ball
3 Ultra Ball
4 Crushing Hammer
1 Enhanced Hammer
2 Parallel City
25
4 DCE
4 Water Energy
8
60
The main idea of the deck is to control your opponent's hand, by discarding their in hand energy or reducing their hand (thanks to Gumshoos-GX's ability you can choose under zero risks), while doing damage in mid game with Gumshoos-GX attack. I think Raticate and Slowbro could be very beneficial for energy denial in early game (also, Raticate's second attack can be useful against special energy decks). This is not a mill deck, so I don't think things such as Houndoom EX or Bunnelby are options I'm looking for. I'd like to add things such as Super Rod and Red Card to the list, but what should I take out? Finally, I've always felt comfortable running only 3 Vs Seeker, as it gives me one extra slot for any item.