Pokemon – 16
3 Phanpy HS/CL 66
3 Donphan Prime HS
3 Machop TM 67
1 Machoke TM 40
3 Machamp Prime TM 95
3 Landorus NV
Trainers – 22
4 Pokémon Collector
3 Pokémon Communication
3 Rare Candy
2 Oaks
2 Juniper
2 Sage's
2 PlusPower
2 Catcher
2 Junk Arm
Energy – 12
9 Fighting Energy
3 Double Colorless Energy
Free Space:10
Basic Donchamp strategy but with Landorus for obvious reasons. Ideal start is with Landorus, Phanpy(s) and Machop(s) on the bench to be set up. Early game should be mostly Landorus/Donphan while energy is setup and evolving/rare candying to Machamp Prime.
Since I have 10 free spaces I've been considering a few things:
Zoroak - could be nice to counter with Foul Play although I don't know how the matchups are or if this is even necessary as a tech.
Dragons - would also be nice, mainly Reshiram/Zekrom because I'm not expecting much of anything weak to water besides maybe mirrors.
Junk Arm - considering bumping this up to 3 or 4 would be nice so I can get energy to the discard for Landorus and could still use cards such as PlusPower, Rare Candy, Communication, and Catcher.
Heavy Ball - really leaning towards running 3 of these for obvious purposes such as pulling Machamp/Donphan if/when needed.
Regigigas EX - would be a cool tech that fits with the whole self damage spreading theme. Would be nice for heavy hits when needed and I wouldn't have to change the energy lines I'm running at all except maybe adding a 4th DCE depending.
Max Potion - just thought about this and it makes a ton of sense to run since energy is being moved around and cards won't have energy at times so why not heal.
Shaymin - also thought about this but I'd have to run at least 1-2 seeker to make it worth while. Although I think seeker would be dead draw otherwise and it doesn't bring that much to the table besides moving energy if I'm stuck.
I really need some input here. I'm really not sure what to do with my draw power so I've decided to run 2/2/2 Oak/Juniper/Sages. I think my Pokemon lines are pretty straight forward and explanatory so I shouldn't have to change those. My energy line should also be fine, granted I could run a 10th Fighting/4th DCE but I don't think they are needed.
3 Phanpy HS/CL 66
3 Donphan Prime HS
3 Machop TM 67
1 Machoke TM 40
3 Machamp Prime TM 95
3 Landorus NV
Trainers – 22
4 Pokémon Collector
3 Pokémon Communication
3 Rare Candy
2 Oaks
2 Juniper
2 Sage's
2 PlusPower
2 Catcher
2 Junk Arm
Energy – 12
9 Fighting Energy
3 Double Colorless Energy
Free Space:10
Basic Donchamp strategy but with Landorus for obvious reasons. Ideal start is with Landorus, Phanpy(s) and Machop(s) on the bench to be set up. Early game should be mostly Landorus/Donphan while energy is setup and evolving/rare candying to Machamp Prime.
Since I have 10 free spaces I've been considering a few things:
Zoroak - could be nice to counter with Foul Play although I don't know how the matchups are or if this is even necessary as a tech.
Dragons - would also be nice, mainly Reshiram/Zekrom because I'm not expecting much of anything weak to water besides maybe mirrors.
Junk Arm - considering bumping this up to 3 or 4 would be nice so I can get energy to the discard for Landorus and could still use cards such as PlusPower, Rare Candy, Communication, and Catcher.
Heavy Ball - really leaning towards running 3 of these for obvious purposes such as pulling Machamp/Donphan if/when needed.
Regigigas EX - would be a cool tech that fits with the whole self damage spreading theme. Would be nice for heavy hits when needed and I wouldn't have to change the energy lines I'm running at all except maybe adding a 4th DCE depending.
Max Potion - just thought about this and it makes a ton of sense to run since energy is being moved around and cards won't have energy at times so why not heal.
Shaymin - also thought about this but I'd have to run at least 1-2 seeker to make it worth while. Although I think seeker would be dead draw otherwise and it doesn't bring that much to the table besides moving energy if I'm stuck.
I really need some input here. I'm really not sure what to do with my draw power so I've decided to run 2/2/2 Oak/Juniper/Sages. I think my Pokemon lines are pretty straight forward and explanatory so I shouldn't have to change those. My energy line should also be fine, granted I could run a 10th Fighting/4th DCE but I don't think they are needed.