Recent content by Vaibe

  1. Vaibe

    CoKEx

    Pokemon: 4-3 Electrode Prime 3 Kyurem 2 Reshiram EX 2 Cobalion 1 Cleffa Total: 15 Trainers: 4 Junk Arm 3 Poke Com 2 Super Rod 2 Switch 2 Eviolite 2 Catcher Total: 15 Supporters: 4 PONT 4 N 4 Collector 3 Twins Total: 15 Energy: 4 Prism 4 Rainbow 3 DCE 4 Water Total: 15 My plan for this deck...
  2. Vaibe

    CMT

    Thanks for the suggestions! This is what I've changed: -2 Cleffa -1 Terrakion -2 Prism -1 Switch +1 Shaymin EX +2 Grass Energy +2 Dual Ball +1 Juniper I'm still play testing with dual ball, not sure if I like the flips or not.
  3. Vaibe

    CMT

    Pokemon: 4 Celebi Prime 3 Mewtwo EX 3 Tornadus 1 Terrakion Total: 11 Trainers: 4 Junk Arm 4 Pokemon Catcher 2 Switch 2 Eviolite 2 Pokemon Communication 2 Dual Ball Total: 16 Stadiums: 3 Sky Arrow Bridge Total: 3 Supporters: 4 Pokemon Collector 4 Juniper 4 PONT 2 N Total: 14 Energies: 9 Grass...
  4. Vaibe

    Eel/Zekrom/Zekrom EX/Thundurus

    @James, I used to run 2 Eviolite before ND came out and loved it. Now with EX's 1HKO any dragon even with Eviolite I took them out. I know I could use them on Zekrom EX instead, but I figured it wasn't worth it that much for me, so I swapped them for SAB hoping that I could continuously use...
  5. Vaibe

    Truth Variant

    Pokemon 3-1-2 Vileplume 2-1-2 Reuniclus 1 Shaymin EX 1 Kyurem EX 1 Reshiram EX 1 Reshiram 1 Kyurem 1 Coballion 1 Zekrom 1 Cleffa 2 Terrakion Total: 21 Trainers 3 Rare Candy 2 Pokemon Communication 2 Pokemon Catcher Total: 7 Supporters 4 Pokemon Collector 4 PONT 3 Twins...
  6. Vaibe

    Eel/Zekrom/Zekrom EX/Thundurus

    RE: Eel/Zekrom/Tornadus/Thundurus Re-did the deck. Still play testing but it's been going pretty good. The deck is really consistent. The new deck is up in the main list. I've also updated the objective of the deck. Criticism please.
  7. Vaibe

    Mewdiculous

    If that's your strategy, I suggest Max Potion instead of potions, lets you heal all of your damage. Downside is that you need to discard energies, however you can just move damage counters to a pokemon without energies. Maybe throw in a seeker as an alternative way of healing? I've won a handful...
  8. Vaibe

    Donphan/Terrakion/RegiEXLet

    I think your energy count is a bit too high. You also have Landorous to search out energies. 15 energies should be more than enough for any deck out there and even then that's still a little high for my taste. If you're worried about shortage, possibly throw in a retrieval or a fisherman. You...
  9. Vaibe

    Eel/Zekrom/Zekrom EX/Thundurus

    RE: Eel/Zekrom/Tornadus/Thundurus I'm not sure if I'm allowed to double post? Anyways, I've managed to pull 2 Zekrom EX's (I want another FA :o) but now I don't know how to incorporate these into the deck. Maybe take out 1 Tornadus and 1 Thundurus? Anyone try anything similar?
  10. Vaibe

    Zekrom/Eelektrik/Mewtwo

    Even with Eviolite, your Mewtwo can get 1HKO by another Mewtwo, if you have 3 on yours. 5 energies = 100 damage, x2 = 200. Eviolite reduces after resistance and weakness, which brings it down to 180.
  11. Vaibe

    Chandelure With Vanilluxe

    If you take out your Dodrio, you wouldn't be able to drop 3 damage counters (unless you actually payed the retreat cost, but with 8 energies I don't see that happening to often) which I think defeats the purpose of this deck, correct? If you were to drop dodrio, why not just leave it in and drop...
  12. Vaibe

    Chandelure With Vanilluxe

    @Jirachi, he's referring to the Vanilluxe from ND that has the ability. So, start with 1 chandy, drop 3 damage counters, retreat, drop 3 more, use ability and drop another 3. Although it sounds like a good idea, it's going to be very slow. Especially with Vileplume. You've also got to think...
  13. Vaibe

    Eelektrik/Zekrom/Tornadus

    I find super rod very useful in this deck. When 3 Zekroms are down, I just super rod + collector and load em up with energies again with dynamotor.
  14. Vaibe

    Eel/Zekrom/Zekrom EX/Thundurus

    RE: Eel/Zekrom/Tornadus I was thinking about it and I'll grab one from my friend to test it out. Seems easy enough, right? Have Mewtwo in hand, with a double colorless, dynamotor 3 energies, that's already 100 + whatever they have. Will surely 1H any other Mewtwo in one turn. I rarely find...
  15. Vaibe

    Eel/Zekrom/Zekrom EX/Thundurus

    RE: Eel/Zekrom/Tornadus Yeah, I'm trying to find a way to throw in Zekrom EX once I have it. Might take out Cleffa, I rarely ever use it and most cases it's always junk armed. I need something to help against Mewtwo EX. I can do fine if I set up a Zekrom before Mewtwo, but once Mewtwo is it's...
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