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Yan-Ultra

Does this Deck Have Potential?

  • Yes!

    Votes: 2 22.2%
  • Prety Good

    Votes: 3 33.3%
  • Kinda

    Votes: 1 11.1%
  • Needs work

    Votes: 3 33.3%

  • Total voters
    9

rockinpikachu

"grrr" That's my grrrr face
Member
This is my new GREAT deck that uses yanmega prime.
The main Pokemon is Yanmega Prime and the strategy is to get the same amount of cards as my opponent by using Aipom TR (Triumphant how do you abbreviate it). We try and get Yanmega to prime so I can sweep. I threw in Bennette so that it carries on the amount of cards in your hand strategy. Please help as It is not complete.

I you vote in the poll please post too!

4x Yanma
4x Yanmega Prime
1x Staraptor FB
1x Straptor FB x
2x Aipom
2x Ambipom
4x Shuppet PL
3x Bennete PL
2x Shaymin UL
2x Hoothoot HGSS
2x Noctowl HGSS
29x total pokemon

Trainers

2x Black belt
X3 Copycat
X2 Proffesor Oak
X2 Seeker
x2 vs. seeker
X2 Bebe's Search
2x Judge

Energy
5x Grass
10x Psychic
3 rescue energy

Remember this is a {G}{P} deck so try and recommend pokemon. In that criteria. And as far as now I only have triumphant stuff in my deck so please recommend some in season cards for the rest!
 
4 copy cats
4 judge
4 proffessor oaks
4 spiritomb TR (make ur opponent get 6 cards, then use oak's to also get 6 cards)

i dont really think you need those ambipoms and banette

maybe a celebi prime as a tech
 
I need the Bennette and ambipoms so that I can use some cards as placeholders and Bennete fits my strategy.

Added
X4 Copycat
X3 Proffesor Oak
X4 Spiritomb
 
actually, take out a few spiritombs. they will just use up ur bench space.
add in a few seekers from TR. they will help you re-use the spiritomb
 
Just learned that I can put Yanmega prime on Yanma instead o on Yanmega.
So
-2 Yanmega
+2 Yanmega prime
 
What do you guys think of adding 1 or 2 Espeon UD for a tech? It could be a nice revenger with solar ingestion
 
You dont need 22 Energies.

All of those Pokemons have an Energy Cost of 2 or less.

And Yanmega is capable of using no Energies as long as you have the same amount of cards in the hand.
 
@goldendp
I was thinking the same thing and well duh I know that Yanmega can do that. It's the idea of the deck XD
 
Bump! Please help me finish and finalize the deck so then I can finally get some of the cards. So tell me if I need to finish or recommend more cards
 
Ill say just drop Banette and Ampibom lines, and around 10 energies... add in:

+4 Judge (both shuffle their hand in and draw 6 cards)
+2 Giratina Let loose (both shuffle their hand in and draw up to 4 cards, the only minus is that your opponent may draw less than you.)
+2 Spiritomb (if its Triumphant, then dont add those 2 extra, if its Arceus, do add those 2 extra)

there's 8 cards in, you have 18 cards left...

Before you say anything, Banette is very slow and is a easy target when damaged enough...
Ampibom has just nothing to do with your strategy! xD
 
Thank you for your help but here's the reasons I need those lines.
1) Aipom TR has move where bothe players shuffle there deck and draw 6 cards. I understand what you are saying about Ambipom though. So
-2 Ambipom

2) Bannete fits with the strategy when I don't have Yanmega out. It's a card that goes great with the deck IMO

I am liking the Girintina idea so
+2 Girintina (I have him yay)

The judges might work so
-2 Bebe's Search
+2 Judge

Thank you for the support and the deck I think is almost done!
 
Aipom uses an attack for the shuffle. That says that your opponent may play some of the cards they get.
 
This deck looks pretty good already. A couple of things you might want to add are:
Shaymin UL: Maybe add a couple as they can move energy around your side of the field, helpful if you need to boost up one of your pokes or to save all the energy from one about to be killed.
Also rescue energy would be helpful in this deck as you can save your yanmega primes or whatever and recycle them. It works well with shaymin as you can move the rescue energy to the pokemon you want to save, or if shaymin is killed you can use it's pokepower again with rescue energy attached. Its all personal preference, depends also on what decks your against.
 
Thanks that shaman idea might be useful so
+2 Shaymin UL
-2 Girintina Let Loose

rescue energy helps too

+2 rescue energy
 
I was thinking of making a deck like this what do you guys think of team rockets trickery you know you draw 2 cards opponent discards one card, it may help control each hand (and similar cards like that).... i guess its probably to situational?
 
Just changed the bennetes and shuppets to PL so that they can help me control the amount of cards in my hand
 
I tried the deck today and it needs help against donphan and luxchomp. It takes gengar pretty well however
 
To keep up with meta deck I have added a Flygon X set
+3 Trapinch RR
+2 Flygon RR
+2 Flygon X RR
+2 Rare Candy

-2 Spiritomb
-2 Grass Energy
-1 Prof. Oak
-1 Copycat
 
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