Xous' Pokémon TCG Ideas: DPPt: War of the Gods

Xous

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DPPt: War of the Gods

These are just a few ideas I came up with and jotted down in Word. I'd like to see what people think of them – though I expect a few to be called broken. xD The format is a bit off, because I copied from the document to this, so I'll fix it later. :)
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Spear Pillar
(Stadium Card)

All Dialga, Palkia, and Giratina in play add 20 damage to each of their damaging attacks (before applying Weakness and Resistance).
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Hall of Origin
(Stadium Card)

Each Arceus in play gets +20 HP and adds 20 damage to each of its damaging attacks (before applying Weakness and Resistance).
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Arceus LV.X HP 120 {C}

[Poké-Body: Creation Force] Arceus’ Type is also treated as {R}, {L}, {D}, {M}, {W}, {G}, {F}, and {P}.

{C} Divine Body 30
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Arceus during your opponent’s next turn.

{C}{C}{C}{C} Final Judgment
Knock Out the Defending Pokémon. Discard all Energy attached to each of your Pokémon in play.

{Put this card onto your Active Arceus. Arceus LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.}

Weakness:
Resistance:
Retreat Cost: {C}
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Dialga LV.X HP 140 {M}

[Poké-Power: Temporal Wreckage] Once during your turn (before your attack), you may look at the top 5 cards of your deck and add any number of Energy cards found there to your hand and return the remaining cards to the bottom of your deck in any order. Your opponent must then discard a number of cards from the top of his/her deck equal to the number of Energy cards you added to your hand. This Power cannot be used if Dialga LV.X is affected by a Special Condition.

{M}{M}{M}{C}{C} Time Erase
Discard all Energy attached to Dialga LV.X in order to use this attack. Both players must place cards from the top of their respective decks face down in their Prize Zone until each player has 6 Prizes left. (If a player already had 6 Prizes left, he/she does nothing.) Place 2 damage counters on the Defending Pokémon for each Prize card placed in this way.

{Put this card onto your Active Dialga. Dialga LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.}

Weakness: {F} x2
Resistance: {G} –20
Retreat Cost: {C}{C}
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Palkia LV.X HP 140 {W}

[Poké-Power: Spatial Collapse] Once during your turn, when you play Palkia LV.X to Level Up your Active Pokémon, you may select 3 of the opponent’s Bench Zones. The selected Zones cannot be used until Palkia LV.X is no longer your Active Pokémon. If the selected Bench Zones are occupied by Pokémon, return them and all cards attached to them to the opponent’s hand.

{W}{W}{W}{C} Dimensional Tear
Discard 3 Energy attached to Palkia LV.X in order to use this attack. Place 12 damage counters on any of the opponent’s Pokémon in any order desired. If any of your opponent’s Pokémon would be Knocked Out by this attack, put that Pokémon and all cards attached to it in the Lost Zone instead of discarding it.

{Put this card onto your Active Palkia. Palkia LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.}

Weakness: {C} x2
Resistance: {R}-20
Retreat Cost: {C}{C}
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Giratina LV.X HP 170 {P} <Altered Forme>

[Poké-Body: Abyssal Pressure] Place 2 damage counters on each of the opponent’s Pokémon between turns.

{P}{C} Vital Divide
Put damage counters on each of the opponent’s Pokemon until they are each 40 HP away from being Knocked Out. Giratina LV.X cannot use Vital Divide during your next turn.

{P}{P}{P}{P} Dark Dismissal
Discard any # of Energy attached to Giratina LV.X. Place 2 damage counters on the Defending Pokémon for each Energy discarded.

{Put this card onto your Active Giratina. Giratina LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.}

Weakness: {D} x2
Resistance: {F}-20
Retreat Cost: {C}{C}{C}
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Cresselia Lv.50 HP 90 (Psychic)

[Poké-Body: Lunar Veil] Cresselia cannot be affected by a Special Condition.

(Psychic) Psywave 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

(Psychic)(Psychic)(Colorless) Lunar Dance 120
Cresselia does 120 damage to itself. Move all Energy cards attached to Cresselia to your Benched Pokémon in any order desired. (If you do not have Benched Pokemon, the Energy cards are discarded.)

Weakness: (Darkness) +20
Resistance: (Fighting) -30
Retreat Cost: (Colorless)(Colorless)
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Manaphy Lv.35 HP 80 (Water)

[Poké-Body: Moisture] You may remove 3 damage counters and all Special Conditions from Manaphy each time you attach a (Water) Energy from your hand to Manaphy.

(Water) Wave Ebb 20
Draw 1 card from your deck if the Defending Pokémon has more Energy attached to it than Manaphy.

(Water)(Water)(Colorless) Hydro Vortex 90-
Does 90 damage minus 10 damage for each Energy attached to Manaphy other than the Energy necessary to use this attack.

Weakness: (Grass)+20
Resistance: (Fire) -30
Retreat Cost: (Colorless)
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Mewtwo Lv.78 HP 100 (Psychic)

[Poké-Power: Malevolent Heart] Once during your turn, before you attack, you may place 2 damage counters on 1 Pokémon on both sides of the field. You can’t use more than 1 “Malevolent Heart” Poké-Power each turn. This power can’t be used if Mewtwo is affected by a Special Condition.

(Psychic)(Colorless) Psychic 30+
Does 30 damage plus 10 more damage for each Energy attached to the Defending Pokémon. You can’t add more than 30 damage this way.

(Psychic)(Psychic)(Colorless)(Colorless) Berserk Mind 90+
Flip a coin. If heads, this does 90 damage plus 10 more damage for each card in the opponent’s hand. If tails, this does 90 damage and you must discard 2 (Psychic) Energy attached to Mewtwo.

Weakness: (Darkness) +20
Resistance:
Retreat Cost: (Colorless)
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Mew Lv.43 HP 90 (Psychic)

[Poké-Body: Repulsion] If Mew is damaged by an opponent’s Pokémon’s attack (even is Mew is Knocked Out), you may discard 2 Energy cards from the attacking Pokémon after damage.

(Psychic) Calm Mind
You may attach up to 2 (Psychic) Energies from your discard pile onto Mew.

(Psychic)(Psychic)(Psychic)(Colorless)(Colorless) Psycho Explosion 190
Mew does 100 damage to itself. You may then place 7 damage counters on any Benched Pokémon (yours or the opponent’s) in any order desired.

Weakness: (Darkness) +20
Resistance:
Retreat Cost: (Colorless)
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Jirachi Lv.35 HP 80 (Metal)

[Poké-Power: Divine Wish] Once during your turn, before you attack, you may search your discard pile for 1 (Psychic) or (Metal) Energy and attach it to Jirachi. You can only use 1 “Divine Wish” Poké-Power each turn. This power can’t be used if Jirachi is affected by a Special Condition.

(Colorless) Swift 20
This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on the Defending Pokémon.

(Metal)(Colorless) Metal Pressure 40

(Metal)(Psychic)(Colorless) Doom Desire
Place damage counters on the Defending Pokémon and 1 of the opponent’s Benched Pokémon until they are both 10 HP away from being Knocked Out. Jirachi cannot use Doom Desire during your next turn.

Weakness: (Fire) +20
Resistance: (Grass) -30
Retreat Cost: (Colorless)(Colorless)
(Fire) +20 (Grass) –30 (Colorless)(Colorless)
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Rayquaza Lv.75 HP 110 (Colorless)

[Poké-Body: Aerial Perfection] Rayquaza cannot be damaged while on the Bench.

(Colorless)(Colorless) Wicked Claws 30
Place 2 damage counters on 1 of the opponent’s Benched Pokémon.

(Colorless)(Colorless)(Colorless)(Colorless) Draco Meteor 130
Discard 2 Energy attached to Rayquaza in order to use this attack.

Weakness: (Colorless) +20
Resistance: (Grass) -30
Retreat Cost: (Colorless)(Colorless)
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Kyogre Lv.75 HP 110 (Water)

[Poké-Body: Rainy Air] Kyogre cannot be damaged while on the Bench.

(Water)(Colorless) Wave Crash 20
If the Defending Pokémon has any (Fire) Energy attached to it, they are discarded (before doing damage).

(Water)(Water)(Water)(Water) Water Spout 160-
Does 160 damage minus 10 damage for each damage counter on Kyogre.

Weakness: (Lightning) +20
Resistance: (Fire) -30
Retreat Cost: (Colorless)(Colorless)(Colorless)
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Groudon Lv.75 HP 110 (Fighting)

[Poké-Body: Dry Air] Groudon cannot be damaged while on the Bench.

(Fighting)(Colorless) Granite Split 20
If the Defending Pokémon has any (Lightning) Energy attached to it, they are discarded (before doing damage).

(Fighting)(Fighting)(Fighting)(Fighting) Eruption 160-
Does 160 damage minus 10 damage for each damage counter on Groudon.

Weakness Resistance Retreat Cost
(Grass) +20 (Lightning) –30 (Colorless)(Colorless)(Colorless)
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Latios Lv.50 HP 90 (Psychic)

(Psychic) Distort 100-
Does 100 damage minus 80 damage if Latios has less than 4 Energy attached to it.

(Psychic)(Psychic)(Colorless) Luster Purge 50
Place 3 damage counters on the opponent’s Benched Pokémon in any order desired.

Weakness: (Darkness) +20
Resistance: (Fighting) -30
Retreat Cost: (Colorless)
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Latias Lv.50 HP 90 (Psychic)

(Psychic) Warp 80-
Does 80 damage minus 60 damage if Latias has less than 3 Energy attached to it.

(Psychic)(Psychic) Mist Ball 50

(Psychic)(Psychic)(Colorless)(Colorless) Dragon Break 100
Discard all Energy attached to Latias and the Defending Pokémon.

Weakness: (Darkness) +20
Resistance: (Fighting) -30
Retreat Cost: (Colorless)
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Regice Lv.60 HP 110 (Water)

[Poké-Body: Frozen Shine] If Regice ever has more than 4 Energy attached to it, its attacks do 20 more damage to the Defending Pokémon for each Energy above 4 attached (before applying Weakness and Resistance).

(Water)(Colorless) Ice Beam 20+
Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.

(Water)(Water)(Colorless) Glacier Chill 60
You may discard 1 (Water) Energy attached to Regice in order to use this attack. If you do, you may place 3 damage counters on the opponent’s Benched Pokémon in any order desired.

Weakness: (Metal) +20
Resistance: (Grass) -30
Retreat Cost: (Colorless)(Colorless)(Colorless)
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Registeel Lv.60 HP 100 (Metal)

[Poké-Body: Metallic Shine] If Registeel ever has more than 4 Energy attached to it, its attacks do 20 more damage to the Defending Pokémon for each Energy above 4 attached (before applying Weakness and Resistance).

(Metal)(Colorless) Iron Head 30

(Metal)(Metal)(Colorless) Metal Crush 70+
If the Defending Pokémon has any (Metal) Energy attached to it, this attack does 70 damage plus 30 more damage.

Weakness: (Fire) +20
Resistance: (Grass) -30
Retreat Cost: (Colorless)(Colorless)(Colorless)
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Regirock Lv.60 HP 100 (Fighting)

[Poké-Body: Smoothed Shine] If Regirock ever has more than 4 Energy attached to it, its attacks do 20 more damage to the Defending Pokémon for each Energy above 4 attached (before applying Weakness and Resistance).

(Fighting) Crumble 20
You may place 1 damage counter on each of the opponent’s Benched Pokémon. If you do, Regirock does 20 damage to itself.

(Fighting)(Fighting)(Colorless) Cliff Tear 100
Discard 1 (Fighting) Energy attached to Regirock in order to use this attack.

Weakness: (Grass) +20
Resistance: (Fire) -30
Retreat Cost: (Colorless)(Colorless)(Colorless)
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Celebi Lv.43 HP 80 (Grass)

[Poké-Power: Time Lapse] Once during your turn, before you attack, you may discard 2 Energy from your hand to add up to 2 Pokémon from your discard pile to your hand. You can only use 1 “Time Lapse” Poké-Power each turn. This power can’t be used if Celebi is affected by a Special Condition.

(Grass) Strength Sap 20
Add 1 (Psychic) Energy from your discard pile and attach it to Celebi.

(Grass)(Psychic)(Colorless) Forest Force 60
Both players may shuffle 2 Energy from their discard piles into their decks.

Weakness: (Fire) +20
Resistance:
Retreat Cost: (Colorless)
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Shaymin Lv.40 HP80 (Grass) <Land Forme>

[Poké-Power: Floral Expansion] Once during your turn, when you put Shaymin from your hand onto your Bench, you may attach any # of (Grass) Energy in your discard pile onto any of your (Grass) Pokémon.

(Colorless) Endeavor
Place damage counters on the Defending Pokémon until its HP is equal to Shaymin’s.

(Grass)(Grass) Energy Blast 20+
You may discard up to 4 (Grass) Energy from your hand. This attack does 20 damage plus 10 more damage for each Energy discarded in this way.

Weakness: (Fire) +20
Resistance: (Water) -20
Retreat Cost: (Colorless)
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Shaymin Lv.51 HP90 (Grass) <Sky Forme>

[Poké-Body: Therapeutic Gust] Each time a (Grass) Energy is attached to Shaymin (in any way) remove all Special Conditions and 3 damage counters from Shaymin.

(_) Leaf Flurry 50x
Discard as many (Grass) Energy as you like attached to your Pokémon in play. Flip a coin for each Energy you discarded. This attack does 50 damage times the number of heads.

(Grass)(Colorless) Flower Crush 20+
This attack does 20 damage plus 10 more damage for each (Grass) Energy in your discard pile.

Weakness: (Fire) +20
Resistance: (Fighting) -20
Retreat Cost: (Colorless)
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Arceus Lv.87 HP110 (Colorless)

[Poké-Body: Deity Status] Negate all damage done to Arceus by your opponent’s Pokémon with maximum HP of 60 or less.

(_) Universe Crash 100x 30x
Send all Energy attached to your Pokémon in play to the Lost Zone. This attack does 100 30 damage times the number of Energy sent to the Lost Zone. Arceus cannot use Universe Crash during your next turn.

(Colorless)(Colorless) Holy Light 40
Both players draw cards until they have 7 cards in their hand. (You draw your cards first.)

Weakness:
Resistance:
Retreat Cost: (Colorless)
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Dialga Lv.78 HP100 (Metal)

[Poké-Power: Forgotten Time] Once during your turn, when you put Dialga from your hand onto your Bench, you may use this power. Both players select 5 cards from their opponent’s discard pile and send them to the Lost Zone.

(Colorless) Pummel 20
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

(Metal)(Metal)(Colorless) Hyper Roar 70
You may discard 2 (Metal) Energy attached to Dialga. If you do, place 4 damage counters on the opponent’s Benched Pokémon in any order desired.

Weakness: (Fighting) +20
Resistance: (Grass) -20
Retreat Cost: (Colorless)(Colorless)
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Palkia Lv.78 HP100 (Water)

[Poké-Body: Chaotic Space] Each time any number of cards is put in the Lost Zone, the opponent must discard a card from his/her hand for each card put in the Lost Zone.

(Water) Warp Break
Send the bottom card of the opponent’s deck to the Lost Zone.

(Water)(Water)(Colorless) Special Fissure 60
During your opponent’s next turn, all cards that would be discarded are put in the Lost Zone instead. If the Defending Pokémon is Knocked Out by this attack, put it and all cards attached to it into the Lost Zone instead of being discarded.

Weakness: (Lightning) +20
Resistance: (Fire) -20
Retreat Cost: (Colorless)(Colorless)
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Giratina Lv.78 HP110 (Psychic) <Altered Forme>

[Poké-Power: Wrecked Fate] Once during your turn, when you put Giratina from your hand onto your Bench, you may use this power. Knock Out all of the opponent’s Benched Pokémon that are 10 HP away from being Knocked Out and place a number of damage counters on Giratina equal to double the number of Pokémon Knocked Out by this power.

(_) Vengeful Curse
Place as many damage counters on Giratina as you like without Knocking Out Giratina. Place a number of damage counters on the Defending Pokémon equal to double the number of damage counters you placed on Giratina.

(Psychic)(Psychic)(Colorless) Shadow Drain 50
If the Defending Pokémon has any (Darkness) or (Psychic) Energy attached to it remove 6 damage counters from Giratina.

Weakness: (Darkness) +20
Resistance: (Colorless) -20
Retreat Cost: (Colorless)(Colorless)(Colorless)
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Finished Card:
ArceusLVXCardArt4.png

Less broken version?
I know it's not perfect, but it's an improvement from the older version... >_>
 
The font is messed up on the second attack but otherwise fine. Nice to see so many people getting back into fake cardery now....

a bit of advice. Energy symbols in fake cardery go like this--[P][F][C][G][L][W][R][M][D]

They should be obvious, aside from [R] which is fire, with R as in Red, to distinguish it from [F], or fighting. Good luck in your fake cards!

Oh, except regular Arceus is horrible, utterly broken.
 
Dictator Dauntless said:
The font is messed up on the second attack but otherwise fine. Nice to see so many people getting back into fake cardery now....

a bit of advice. Energy symbols in fake cardery go like this--[P][F][C][G][L][W][R][M][D]

They should be obvious, aside from [R] which is fire, with R as in Red, to distinguish it from [F], or fighting. Good luck in your fake cards!

Oh, except regular Arceus is horrible, utterly broken.

xD Yeah, I used to have all of the {LetterHere} for the energies, but it made the post exceed the image limit, so I had to cut down on those.

Also... Yes, Regular Arceus is getting fixed right now. >_> I can't believe I didn't fix it.
 
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