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Standard WIP Darkrai GX Aggro Deck

Graven

Eminem TTGX
Member
A wild Darkrai GX appears!! It's not even out yet, but let's make a deck for it anyways, yes?

No Way Out


~ 14 Pokemon ~
  • 4 Darkrai GX (SM3)
  • 3 Shaymin EX (BkT)
  • 3 Pikachu (SM3)
  • 2 Raichu (SM3)
  • 1 Tapu Lele GX (SM2)
  • 1 Carbink (FC)
~ 12 Supporters ~
  • 4 Prof. Sycamore
  • 4 N
  • 2 Guzma
  • 2 Pokemon Center Lady
~ 21 Items ~
  • 4 Ultra Ball
  • 4 VS Seeker
  • 4 Fighting Fury Belt
  • 3 Max Elixir
  • 3 Trainer's Mail
  • 2 Max Potion
  • 2 Field Blower
  • 1 Enhanced Hammer
~ 3 Stadiums ~
  • 3 Altar of The Moone
~ 10 Energy ~
  • 10 Darkness Energy
This deck is very simple in execution. Raichu's Evo Shock allows for Darkrai to follow up with a 1-Hit KO with Dead End GX in one turn, and quite possibly Turn One. Darkrai GX also has a good attack that bypasses resistance, and with a Fighting Fury Belt it can do slightly more damage that still bypasses resistances (along with the +40 HP boost). And finally, it's ability can resurrect itself with one Darkness energy attached, allowing it to keep swinging even from the grave. Carbink and Tapu Lele are essential in making sure Darkrai GX stays fighting on the battlefield, and Altar of The Moone gets rid of his retreat cost entirely, making it even harder for the opponent to react to your movements. Because of how this deck functions, 10 Darkness Energy is all that is required. Everything else is staple, save for Pokemon Center Lady, Guzma being a good replacement for Lysandre (We'll miss you bud), and Enhanced Hammer for extra coverage.

Overall, I feel that this deck is considerably scary. If you win the opening coin toss, and things go right, the opponent's Pokemon may be dead on-whether GX or not, on Turn One. This means on Turn One, you already have one or two Prize cards in your possession. Of course, you can still play a passive-aggressive game, saving the GX attack for when your opponent pulls out the big guns, and once the set-up is complete, you leave your opponent left at a great disadvantage. Darkrai GX can still hold his own even when his GX attack is exhausted, but can still run into some problems, such as a Fighting deck (GX is the only hope at that point), and Garbador's Ability Lock.

As stated above, this deck is a WIP, as I feel it needs something to cover Darkrai GX's noticeable weaknesses. A tech to stop a fighting deck or Garbador (if there even is one), maybe? All advice is much appreciated.
 
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