Where land and sea meet(VGC Team)

In VGC tournaments,which setup should I go with?

  • Setup #1

    Votes: 0 0.0%
  • Setup #2

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Red Striker

VGC Trainer
Member
After the help(and crticism)I got from my original"5th Gen. Strike Team (Improved)" RMT,I finally came up with this.Not much to be said,since it still revolves around sweeping the opponent's field with Eruption\Water Spout,but it has changed a bit,mainly having to do with the stuucture.Rather than trying to explain,here's how to look at it:

starting Sweeper<<>>starting supporter
spare sweeper<<<>>>spare supporter
Water-weakness counter<>Fire-weakness counter

The sweepers will be the ones taking out boath of the opponent's pokemon with Water Spout\Eruption in one hit(with a few exeptions).The supporters are the ones that support the sweepers,using the weather as the main coverage(credit goes to dragonexpert for that idea).The weakness-counterers are there to counter the weaknesses of the wheather in use.The spare(sweeper\supporter)is there to replace the active(sweeper\supporter)if it faints.Here's the team:
~STARTING POKEMON~

Blastoise@Leftovers(sweeper)
Nature:Modest
Ability:Torrent
EVs:252 Sp.Attack,252 Speed,6 whatever
Moveset:
Water Spout
Blizzard
Water Pledge
Protect

Tornadus@Damp Rock(supporter)
Nature:Modest
Ability:prankster
EVs:172 Sp.Attack,152 Defense,152 Sp.Defense,40 Speed
Moveset:
Rain Dance
Hurricane
Tailwind
Dark Pulse

The first turn,I'll start by having Blastoise use Protect,while Tornadus helps by using Tailwind since Blastoise ísn't the fastest thing in the world.By turn two,if Tornadus is still hanging around,it'll use Rain Dance to bring Water Spout up to the power of 337.Now that things are good to go,Tornadus can start taking out anything Blastoise doesn't KO with Water Spout.

More on Tornadus:as mentioned above,Tailwind and Rain Dance are to help Blastoise.Since this will be in rainny weather,I figured Hurricane was a must-have,since it will not only have 100% accuracy,it will have the power of 180,(because of STAB) and a 30% chance to confuse,which(assuming the target survives)will come in handy if it tries to attack Blastiose.The reason Dark Pulse is on the set is because I was down to a few options,and Dark Pulse seemed to make the most sense.Some of you might be wondering why I gave Tornadus 40 speed EVs.It's simple:if the Prankster Ability gets nullified,I atleast have something to back it up.Besides,the extra speed will come in handy when Tornadus tries to attack.

More about Blastoise:So as I've said before,Water Spout and Protect are there for the main strategy,but as for Ice Beam and Flash Cannon,there's no reason they're there.I figured that out of it's movepool,those two would do the best for it.In a way,Blastoise acts as a tank and a sweeper.I say it acts as a tank because of it's high Defenses,plus the fact that I'm complimenting that with a boost in HP.Add boath of those together and you come out with a common trait found in tanks.

~SPARE SWEEPERS\SUPPORTERS~

Typhlosion@Wise Glasses(sweeper)
Nature:Modest
Ability:Blaze
EVs:252 Sp.Attack,252 Speed,6 whatever
Moveset:
Eruption
Fire Pledge
Protect
SolarBeam

Typhlosion will act as the replacement for Blastoise.I was going to put another pokemon that knew Water Spout on the team as the replacement,but I figured it would be better to have a different type for consistancy in the team.Eruption acts as Typhlosion's Water Spout,and since Typhlosion will be out in the Sunny Day weather,SolarBeam will be able to be used on one turn.Not only that,but everything that Fire is weak to is weak to Grass.

Whimsicott@Focus Sash(supporter)
Nature:Calm
Ability:prankster
EVs:252 Defense,128 Sp.Defense,84 HP,48 Speed
Moveset:
U-Turn
Helping Hand
Sunny Day
Tailwind

Whimsicott in this team is basicly the Sunny Day version of Tornadus.Tailwind is there to assist Typhlosion's speed,Leech Seed is to keep Whimsicott healed through tough times,and as for that Helping Hand,it's to make Typhlosion an OHKOer.How?Simple:Eruption will go from 337.5 to 506.Now think:the damage equasion goes like this:move power(ex:Eruption)*user's factoring attack stat(ex:Sp.Attack)\target's factoring Defense stat(ex:Sp.Defense).Now let's do some more thinking:Let's say that the opponent's Sp.Defense is 253.It would go like this:506*172(my Typhlosion's Sp.Attack at Lv.50)=87,032/253=334 damage.(okay,I'll admit:I got a little off topic there.Sorry about that.;))

~WEAKNESS COUNTERERS~

Garchomp@Muscle Band
Nature:Jolly
Ability:Sand Veil
EVs:252 Attack,252 Speed,6 whatever
Moveset:
Earthquake
Rock Slide
Dragon Claw
Swords Dance

I'm sure there are a few of you that are wondering why I gave my Garchomp Earthquake when Water Spout's power depends on how much HP you have left.Let's say I face an Electric-type.All I have to do is have Blastoise use Protect while Garchomp deals with it by using Earthquake.Rock Slide is to help with Garchomp's weakness to Ice and Dragon Claw is for other Dragon-types that oppose Garchomp.Garchomp's typing could also be seen effective in another way.I keep seeing teams that use Dischage+Motor Drive/Volt Absorb,so to counter that,Blastoise will Protect itself,while Garchomp is uneffected.

Ferrothorn@Rocky Helmet
Nature:Brave
Ability:Iron Barbs
EVs:252 Defense,252 HP,6 whatever
Moveset:
Gyro Ball
Leech Seed
Power Whip
Stealth Rock

Ferrothorn's role will be the Sunny weakness counterer,since everything that Fire is weak to can be dealt with a Grass-type move.Since Ferrothorn isn't much for Attack,it can atleast help by bringing the opponent's HP down with Stealth Rock and Leech Seed,since they take the opponent's HP down by a certain percentage,rather than relying on power.Gyro Ball is perfect,since Ferrothorn only has the base Speed of twenty.Another way it makes up for the lack of power is when an opponent attacks me,as the Ability Iron Barbs and Item Rocky Helmet will stack up on eachother.

~TEAM SYNERGY(CREDIT GOES TO DRAGONEXPERT)~

I'll start out using Blastoise and Tornadus at the beginning of the battle.To get setup,Blastoise will use Protect while Tornadus uses Tailwind.{end of turn one}If Tornadus still lives,it will help out even more by using Rain Dance.Since it will go first because of it's ability,by the time Blastoise uses Water Spout,it will already be at the power of 337.If Tornadus faints,(this is likely to happen,as it doesn't have the greatest Defenses)I'll send out Garchomp in hopes of a comeback.If(somehow)boath of them faint within the same turn,then it will be time to change the weather with Typhlosion and Whimsicott.Just do exactally what was done with Blastoise and Tornadus,unless Tailwind is still active.If that's the case,then I can get re-setup faster.

I said this was a VGC team,right?I posted six pokemon anyways since the rules say you can't change the six pokemon in your team,but you pick four pokemon out of the six to battle with.I was thinking of going with one of these setups:

starting sweeper<<>>starting supporter(setup #1)
spare sweeper<<>>spare supporter
OR
starting sweeper<<>>starting supporter(setup #2)
Water-weakness counter<<>>Fire-weakness counter

Tell me what you think!
 
Some changes to the team. First, Blastoise. I don't really see what 106 hp EVs does, unless there is some certain threat that 106 lets it survive I'd just max spd and sp. atk, then put the last 4 in HP. Also, in doubles Ice Beam is generally inferior to Blizzard as Blizzard lets you hit two enemies. Also, Flash Cannon really isn't that great a move, I'd give Blastoise Surf or Hydro Pump as a back-up attack if you take damage, weakening Water Spout. Second, Tornadus. I don't really understand the 40 speed. People don't really nullify your abilities and the only time you'd be attacking is with Tailwind up, so the speed doesn't matter much. Also, Tornadus has too many EVs. If you want to run Tornadus, I'd pump most of its EVs into its defenses because it might not live 2 turns under powerful attacks in doubles. Also, Dark Pulse isn't that great an attack so I'd replace it with U-Turn, Toxic, or Grass Knot. Next, Typhlosion. Shell Bell really doesn't make much sense, I'd give it either Choice Specs, Choice Scarf, Balloon, or Wise Glasses. Extrasensory is a pretty bad move so I'd replace it with Heat Wave for if you take damage, it can also damage both enemies. Next, Whimsicott. I'm still not getting the point of your speed EVs if all of your attacks are prankster boosted. I'd pump those EVs into HP or Sp. Def instead. I'd get rid of Leech Seed and give it U-Turn/Toxic/Hurricane/Fake Tears. Then garchomp. I'm not sure if its banned or not, but if it isn't, I'd give it Jolly to outspeed positive natured base 100 speed pokemon as well as landorus. I'd then change Stone Edge to Rock Slide to hit both opponents. You should also change Crunch to Swords Dance to help sweep. Finally Ferrothorn. A Curse set wouldn't work well in doubles so I'd change its moves to Thunder Wave, Gyro Ball, Leech Seed, and Protect/Explosion/something else of your choice.
 
Honestly, I think the entire foundation of this team is flawed. Rain and Sun on the same team, and relying on moves that lose power as you lose health is really not going to go well for you, and having to keep setting up weather/Tailwind, but whatever I'l rate it anyway. For Tornadus you'll want Focus Blast over Dark Pulse because DP give you little coverage, but FB lets you hit Steels. You really won't be doing much damage with Blastoise because it is not an attacking Pokemon. Shell Bell isn't that great of an item. Either use lefties for recovery or something like Expert Belt for power. I'd recommend Eruption+Fire Blast+Focus Blast+ HP Ice, because this gives you better coverage than Extrasensory, and you won't have to rely on Sun so much with Solarbeam. Crunch doesn't give my much coverage on Garchomp and you'd be better off boosting with SD. Rough Skin isn't released and you'd be better off with Sand Veil anyway. That's why it's banned on PO. Muscle band isn't worth it when you can have Life Orb which boosts your moves much higher. Ferrothorn isn't an attacker. You'd be better off running Defensive EVs and Powerwhip+gyro ball+thunder wave/SR/Spikes+Leech seed. You also might want to use Timid on Typhlosion and Jolly on Garchomp. Also replace Water Pledge for Surf.
 
*MAJOR BUMP*

@Shadow Arceus:You say this team isn't very good,but when you see a few battle videos...just wait.
 
This can't possibly be VGC. VGC 2011 was only Unova pokemon, VGC 2010 and before had no Unova pokemon. If this is for a possible future vgc, I think this needs to be stated. Just because Blastoise and Typhlosion are starters in the Video Game doesn't mean they're good sweepers. They're pretty slow in the format of VGCs, and are often overlooked because they are outclassed by the likes of Kingdra, Ludicolo, Volcarona, and Chandelure respectively. Even with Tailwind their respective attacking stats aren't overwhelming, and I would seriously advise using them. I suggest not planning this ahead for VGCs, because next year may have ubers included, 2010 had Ubers.
 
Like hipoke said, its really hard to plan for a metagame that doesn't even exist yet (Being VGC 2012). Maybe it will be Unova Pokemon only again, forcing a complete revamp of your team. Maybe you can use two ubers, and you can use Kyogre and Groudon and save you two team slots (They can summon weather, and Water Spout/Eruption in the same moveset). I really hope you don't start building this team yet, as I would hate to see you disappointed if you spent all this work building this team, and you can't use it when you want to.

However, assuming at you can use this team as is in VGC 2012, here is what I'd do.
-Replace Blastoise with Choice Scarf Jellicent. With Water Absorb, and Surf being a common move in Doubles, Jellicent may be able to firee off more than one fully powered Water Spout. You can use Blastoise's EV spread, and the other three moves can be Ice Beam/Surf/Shadow Ball.

-Replace Tornadus with Politoed. With Drizzle, you set the Rain up right away, and with a moveset of Hypnosis/Perish Song/Surf/Focus Blast, and the following EV spread and Nature: 252 Def/252 HP/4 SpA, and Bold Nature, Politoed will be able to set up Rain many times during the battle, and heal Jellicent at the same time. It can use Leftovers as an item.

-Change Typhlosion's item to Choice Specs. It will let it hit much harder. Replace Fire Pledge and Protect with Focus Blast and Hidden Power [Electric].

-Replace Whimsicott with Ninetales. Like Politoed, Ninetales summons permanent weather, this time being Sun. Running a support set with Hypnosis/Flamethrower/Substitute/Will-o-Wisp, and the following EV spread and Nature: 252 HP / 92 SpD / 164 Spe, Timid Nature and Balloon it can function as a support Pokemon as well. (Go with Leftovers if there is no Item Clause)

-Replace Garchomp's Rock Slide with Substitute, and its item to Yache Berry. During a sandstorm, if your opponent misses Garchomp while its under its substitute(due to sand veil), you get a Swords Dance boost next turn. Then Garchomp can sweep your opponent with Earthquake and Dragon Claw.

-Change Ferrothorn's EV spread to: 252 HP/208 Def/40 SpD. This makes it very bulky, and it can take a lot of hits. Its item can be Shed Shell, so that it can retreat from Magnezone.

But yeah, like I said at the beginning, don't build this team until you know the rules for VGC 2012.
 
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