After the help(and crticism)I got from my original"5th Gen. Strike Team (Improved)" RMT,I finally came up with this.Not much to be said,since it still revolves around sweeping the opponent's field with Eruption\Water Spout,but it has changed a bit,mainly having to do with the stuucture.Rather than trying to explain,here's how to look at it:
starting Sweeper<<>>starting supporter
spare sweeper<<<>>>spare supporter
Water-weakness counter<>Fire-weakness counter
The sweepers will be the ones taking out boath of the opponent's pokemon with Water Spout\Eruption in one hit(with a few exeptions).The supporters are the ones that support the sweepers,using the weather as the main coverage(credit goes to dragonexpert for that idea).The weakness-counterers are there to counter the weaknesses of the wheather in use.The spare(sweeper\supporter)is there to replace the active(sweeper\supporter)if it faints.Here's the team:
~STARTING POKEMON~
Blastoise@Leftovers(sweeper)
Nature:Modest
Ability:Torrent
EVs:252 Sp.Attack,252 Speed,6 whatever
Moveset:
Water Spout
Blizzard
Water Pledge
Protect
Tornadus@Damp Rock(supporter)
Nature:Modest
Ability
rankster
EVs:172 Sp.Attack,152 Defense,152 Sp.Defense,40 Speed
Moveset:
Rain Dance
Hurricane
Tailwind
Dark Pulse
The first turn,I'll start by having Blastoise use Protect,while Tornadus helps by using Tailwind since Blastoise ísn't the fastest thing in the world.By turn two,if Tornadus is still hanging around,it'll use Rain Dance to bring Water Spout up to the power of 337.Now that things are good to go,Tornadus can start taking out anything Blastoise doesn't KO with Water Spout.
More on Tornadus:as mentioned above,Tailwind and Rain Dance are to help Blastoise.Since this will be in rainny weather,I figured Hurricane was a must-have,since it will not only have 100% accuracy,it will have the power of 180,(because of STAB) and a 30% chance to confuse,which(assuming the target survives)will come in handy if it tries to attack Blastiose.The reason Dark Pulse is on the set is because I was down to a few options,and Dark Pulse seemed to make the most sense.Some of you might be wondering why I gave Tornadus 40 speed EVs.It's simple:if the Prankster Ability gets nullified,I atleast have something to back it up.Besides,the extra speed will come in handy when Tornadus tries to attack.
More about Blastoise:So as I've said before,Water Spout and Protect are there for the main strategy,but as for Ice Beam and Flash Cannon,there's no reason they're there.I figured that out of it's movepool,those two would do the best for it.In a way,Blastoise acts as a tank and a sweeper.I say it acts as a tank because of it's high Defenses,plus the fact that I'm complimenting that with a boost in HP.Add boath of those together and you come out with a common trait found in tanks.
~SPARE SWEEPERS\SUPPORTERS~
Typhlosion@Wise Glasses(sweeper)
Nature:Modest
Ability:Blaze
EVs:252 Sp.Attack,252 Speed,6 whatever
Moveset:
Eruption
Fire Pledge
Protect
SolarBeam
Typhlosion will act as the replacement for Blastoise.I was going to put another pokemon that knew Water Spout on the team as the replacement,but I figured it would be better to have a different type for consistancy in the team.Eruption acts as Typhlosion's Water Spout,and since Typhlosion will be out in the Sunny Day weather,SolarBeam will be able to be used on one turn.Not only that,but everything that Fire is weak to is weak to Grass.
Whimsicott@Focus Sash(supporter)
Nature:Calm
Ability
rankster
EVs:252 Defense,128 Sp.Defense,84 HP,48 Speed
Moveset:
U-Turn
Helping Hand
Sunny Day
Tailwind
Whimsicott in this team is basicly the Sunny Day version of Tornadus.Tailwind is there to assist Typhlosion's speed,Leech Seed is to keep Whimsicott healed through tough times,and as for that Helping Hand,it's to make Typhlosion an OHKOer.How?Simple:Eruption will go from 337.5 to 506.Now think:the damage equasion goes like this:move power(ex:Eruption)*user's factoring attack stat(ex:Sp.Attack)\target's factoring Defense stat(ex:Sp.Defense).Now let's do some more thinking:Let's say that the opponent's Sp.Defense is 253.It would go like this:506*172(my Typhlosion's Sp.Attack at Lv.50)=87,032/253=334 damage.(okay,I'll admit:I got a little off topic there.Sorry about that.
)
~WEAKNESS COUNTERERS~
Garchomp@Muscle Band
Nature:Jolly
Ability:Sand Veil
EVs:252 Attack,252 Speed,6 whatever
Moveset:
Earthquake
Rock Slide
Dragon Claw
Swords Dance
I'm sure there are a few of you that are wondering why I gave my Garchomp Earthquake when Water Spout's power depends on how much HP you have left.Let's say I face an Electric-type.All I have to do is have Blastoise use Protect while Garchomp deals with it by using Earthquake.Rock Slide is to help with Garchomp's weakness to Ice and Dragon Claw is for other Dragon-types that oppose Garchomp.Garchomp's typing could also be seen effective in another way.I keep seeing teams that use Dischage+Motor Drive/Volt Absorb,so to counter that,Blastoise will Protect itself,while Garchomp is uneffected.
Ferrothorn@Rocky Helmet
Nature:Brave
Ability:Iron Barbs
EVs:252 Defense,252 HP,6 whatever
Moveset:
Gyro Ball
Leech Seed
Power Whip
Stealth Rock
Ferrothorn's role will be the Sunny weakness counterer,since everything that Fire is weak to can be dealt with a Grass-type move.Since Ferrothorn isn't much for Attack,it can atleast help by bringing the opponent's HP down with Stealth Rock and Leech Seed,since they take the opponent's HP down by a certain percentage,rather than relying on power.Gyro Ball is perfect,since Ferrothorn only has the base Speed of twenty.Another way it makes up for the lack of power is when an opponent attacks me,as the Ability Iron Barbs and Item Rocky Helmet will stack up on eachother.
~TEAM SYNERGY(CREDIT GOES TO DRAGONEXPERT)~
I'll start out using Blastoise and Tornadus at the beginning of the battle.To get setup,Blastoise will use Protect while Tornadus uses Tailwind.{end of turn one}If Tornadus still lives,it will help out even more by using Rain Dance.Since it will go first because of it's ability,by the time Blastoise uses Water Spout,it will already be at the power of 337.If Tornadus faints,(this is likely to happen,as it doesn't have the greatest Defenses)I'll send out Garchomp in hopes of a comeback.If(somehow)boath of them faint within the same turn,then it will be time to change the weather with Typhlosion and Whimsicott.Just do exactally what was done with Blastoise and Tornadus,unless Tailwind is still active.If that's the case,then I can get re-setup faster.
I said this was a VGC team,right?I posted six pokemon anyways since the rules say you can't change the six pokemon in your team,but you pick four pokemon out of the six to battle with.I was thinking of going with one of these setups:
starting sweeper<<>>starting supporter(setup #1)
spare sweeper<<>>spare supporter
OR
starting sweeper<<>>starting supporter(setup #2)
Water-weakness counter<<>>Fire-weakness counter
Tell me what you think!
starting Sweeper<<>>starting supporter
spare sweeper<<<>>>spare supporter
Water-weakness counter<>Fire-weakness counter
The sweepers will be the ones taking out boath of the opponent's pokemon with Water Spout\Eruption in one hit(with a few exeptions).The supporters are the ones that support the sweepers,using the weather as the main coverage(credit goes to dragonexpert for that idea).The weakness-counterers are there to counter the weaknesses of the wheather in use.The spare(sweeper\supporter)is there to replace the active(sweeper\supporter)if it faints.Here's the team:
~STARTING POKEMON~
Blastoise@Leftovers(sweeper)
Nature:Modest
Ability:Torrent
EVs:252 Sp.Attack,252 Speed,6 whatever
Moveset:
Water Spout
Blizzard
Water Pledge
Protect
Tornadus@Damp Rock(supporter)
Nature:Modest
Ability
EVs:172 Sp.Attack,152 Defense,152 Sp.Defense,40 Speed
Moveset:
Rain Dance
Hurricane
Tailwind
Dark Pulse
The first turn,I'll start by having Blastoise use Protect,while Tornadus helps by using Tailwind since Blastoise ísn't the fastest thing in the world.By turn two,if Tornadus is still hanging around,it'll use Rain Dance to bring Water Spout up to the power of 337.Now that things are good to go,Tornadus can start taking out anything Blastoise doesn't KO with Water Spout.
More on Tornadus:as mentioned above,Tailwind and Rain Dance are to help Blastoise.Since this will be in rainny weather,I figured Hurricane was a must-have,since it will not only have 100% accuracy,it will have the power of 180,(because of STAB) and a 30% chance to confuse,which(assuming the target survives)will come in handy if it tries to attack Blastiose.The reason Dark Pulse is on the set is because I was down to a few options,and Dark Pulse seemed to make the most sense.Some of you might be wondering why I gave Tornadus 40 speed EVs.It's simple:if the Prankster Ability gets nullified,I atleast have something to back it up.Besides,the extra speed will come in handy when Tornadus tries to attack.
More about Blastoise:So as I've said before,Water Spout and Protect are there for the main strategy,but as for Ice Beam and Flash Cannon,there's no reason they're there.I figured that out of it's movepool,those two would do the best for it.In a way,Blastoise acts as a tank and a sweeper.I say it acts as a tank because of it's high Defenses,plus the fact that I'm complimenting that with a boost in HP.Add boath of those together and you come out with a common trait found in tanks.
~SPARE SWEEPERS\SUPPORTERS~
Typhlosion@Wise Glasses(sweeper)
Nature:Modest
Ability:Blaze
EVs:252 Sp.Attack,252 Speed,6 whatever
Moveset:
Eruption
Fire Pledge
Protect
SolarBeam
Typhlosion will act as the replacement for Blastoise.I was going to put another pokemon that knew Water Spout on the team as the replacement,but I figured it would be better to have a different type for consistancy in the team.Eruption acts as Typhlosion's Water Spout,and since Typhlosion will be out in the Sunny Day weather,SolarBeam will be able to be used on one turn.Not only that,but everything that Fire is weak to is weak to Grass.
Whimsicott@Focus Sash(supporter)
Nature:Calm
Ability
EVs:252 Defense,128 Sp.Defense,84 HP,48 Speed
Moveset:
U-Turn
Helping Hand
Sunny Day
Tailwind
Whimsicott in this team is basicly the Sunny Day version of Tornadus.Tailwind is there to assist Typhlosion's speed,Leech Seed is to keep Whimsicott healed through tough times,and as for that Helping Hand,it's to make Typhlosion an OHKOer.How?Simple:Eruption will go from 337.5 to 506.Now think:the damage equasion goes like this:move power(ex:Eruption)*user's factoring attack stat(ex:Sp.Attack)\target's factoring Defense stat(ex:Sp.Defense).Now let's do some more thinking:Let's say that the opponent's Sp.Defense is 253.It would go like this:506*172(my Typhlosion's Sp.Attack at Lv.50)=87,032/253=334 damage.(okay,I'll admit:I got a little off topic there.Sorry about that.
~WEAKNESS COUNTERERS~
Garchomp@Muscle Band
Nature:Jolly
Ability:Sand Veil
EVs:252 Attack,252 Speed,6 whatever
Moveset:
Earthquake
Rock Slide
Dragon Claw
Swords Dance
I'm sure there are a few of you that are wondering why I gave my Garchomp Earthquake when Water Spout's power depends on how much HP you have left.Let's say I face an Electric-type.All I have to do is have Blastoise use Protect while Garchomp deals with it by using Earthquake.Rock Slide is to help with Garchomp's weakness to Ice and Dragon Claw is for other Dragon-types that oppose Garchomp.Garchomp's typing could also be seen effective in another way.I keep seeing teams that use Dischage+Motor Drive/Volt Absorb,so to counter that,Blastoise will Protect itself,while Garchomp is uneffected.
Ferrothorn@Rocky Helmet
Nature:Brave
Ability:Iron Barbs
EVs:252 Defense,252 HP,6 whatever
Moveset:
Gyro Ball
Leech Seed
Power Whip
Stealth Rock
Ferrothorn's role will be the Sunny weakness counterer,since everything that Fire is weak to can be dealt with a Grass-type move.Since Ferrothorn isn't much for Attack,it can atleast help by bringing the opponent's HP down with Stealth Rock and Leech Seed,since they take the opponent's HP down by a certain percentage,rather than relying on power.Gyro Ball is perfect,since Ferrothorn only has the base Speed of twenty.Another way it makes up for the lack of power is when an opponent attacks me,as the Ability Iron Barbs and Item Rocky Helmet will stack up on eachother.
~TEAM SYNERGY(CREDIT GOES TO DRAGONEXPERT)~
I'll start out using Blastoise and Tornadus at the beginning of the battle.To get setup,Blastoise will use Protect while Tornadus uses Tailwind.{end of turn one}If Tornadus still lives,it will help out even more by using Rain Dance.Since it will go first because of it's ability,by the time Blastoise uses Water Spout,it will already be at the power of 337.If Tornadus faints,(this is likely to happen,as it doesn't have the greatest Defenses)I'll send out Garchomp in hopes of a comeback.If(somehow)boath of them faint within the same turn,then it will be time to change the weather with Typhlosion and Whimsicott.Just do exactally what was done with Blastoise and Tornadus,unless Tailwind is still active.If that's the case,then I can get re-setup faster.
I said this was a VGC team,right?I posted six pokemon anyways since the rules say you can't change the six pokemon in your team,but you pick four pokemon out of the six to battle with.I was thinking of going with one of these setups:
starting sweeper<<>>starting supporter(setup #1)
spare sweeper<<>>spare supporter
OR
starting sweeper<<>>starting supporter(setup #2)
Water-weakness counter<<>>Fire-weakness counter
Tell me what you think!