Discussion What mechanics are you hoping for in Gen 8 TCG

Discussion in 'Pokémon Trading Card Game' started by SupStar, Sep 17, 2019.

  1. Gameguard Aspiring Trainer
    Gameguard

    Member

    Most likely v max will kinda be like breaks, but only last while pokemon is active if u retreat or opp switches it it loses the vmax card and it goes to lost zone
     


  2. Yaginku Aspiring Trainer
    Yaginku

    Member

    i highly doubt it. Imagine being a casual player, pulling a huge, rare and shiny V-MAX Pokemon, only for it to go the the Lost Zone the moment you bench it.
     
  3. Gameguard Aspiring Trainer
    Gameguard

    Member

    Vmax is a evolved pokemon so u cant bench it. V cards will he able too, I'm talking v max, in the game going into vmax u stay that way for 3 turns I believe and if u switch it out u cant g max anymore and it devolves.
    So if v max cards prob have similar effect and are cards u put on top of v cards. Assuming like break cards. Odds are you wont be able to vmax a bench pokemon. And if it goes to bench it loses the vmax card. I'm almost certain this is how vmax mechanic would work.
     
  4. SableyeGuy Creating the future big brian BDIF...
    SableyeGuy

    Member

    Okay but “the moment you bench it” is kinda an exaggeration. Gust is played in lots of decks, by the time its in play it will go to the lost zone
     
  5. imashbuttons Aspiring Trainer
    imashbuttons

    Advanced Member Member

    Maybe give more Abilities and decent effects to lower rarity Pokemon? Cause tbh I'm really tired of 80+% of the Pokemon in a set being useless and just taking up room waiting to be sold as bulk.
     
    ShaQuL likes this.
  6. Yaginku Aspiring Trainer
    Yaginku

    Member

    You would really hate Magic, then.
    Pokemon is different in a sense, that every rare Charizard needs a Charmander to be played, immediately having at least one common card elevated to the "playable" status. Of course, once the format focuses on "big basics" like with EX-es and TT-s, this flies completely out of the window.
    No matter how powerful you'd make a common, it would still be bulk, because it is a common. At best you could make one common stand out (like evolution Eevee), but that would promote needless power creep. We should rather cross fingers in hope that V-Pokemon aren't just basics.
     
  7. Otaku The wise fool?
    Otaku

    Member

    You just named one of the many reasons I never got into MtG. Another was the idea that they "needed" to intentionally design and release cards that weren't intended to be useful, for the folks who like to "discover" what is good, or want to come up with creative uses for bad cards. That is literally planning to fail; they'll mess up on cards they intended to be good so it isn't needed. ;) Even if they didn't, I have to wonder if that represents a large enough portion of the customer base to make it a good idea, y'know?

    Let's not worry about any of that, though. Rarity schemes are totally artificial but they're an effective sales tool, so they are not going away. So let's justify them. Instead of making higher-rarity cards "good", let us just set aside more complex effects and the like for them. This way, simpler cards are easier to obtain (good for new players), and more complex cards take a bit longer to fully appear in the metagame (good for anyone wanting coherent rulings). Because Evolving Basic Pokémon and Evolutions need to be better.
     
    ShaQuL likes this.

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