WATER GATE Pokémon (12): 4 Gyarados SM9 (beatdown) 4 Magikarp SM4 (evolve) 3 Jirachi SM8a (search) 1 Ditto Prism (evolve) Trainer (30): 3 Crusher Wake (search) 1 Brock's Grid (retrieve) 3 Tate and Liza (draw) 3 Guzma (control) 3 Cynthia (draw) 1 Rescue stretcher (retrieval) 2 Choice Band (beatdown) 3 Escape Board (retreat) 4 Ultra Ball (search) 4 Nest Ball (search) 3 Shrine of Punishment (beatdown) Energy (18): 18 Water Energy STRATEGY: Start with Jirachi and search for needed trainer cards. Bench Magikarp and evolve it into Gyarados next turn. Attach a Basic Water Energy and start to attack with Filter Out. The trainer cards have been selected to increase the health of Gyarados and to search them out in time. SPOILER: Gyarados Stage 1 Water Pokémon - evolves from Magikarp HP: 150 [W] Filter Out: 30+ Reveal the top 7 cards from your deck. This attack does 30 more damage for each [W[ energy revealed. Shuffle those [W] energy back into your deck. Discard the remaining cards. [W][W][W] Hyper Beam: 100 Discard an energy from your opponent’s active Pokémon. Retreat Cost: CCCC Weakness: L NOTE: I will test the deck with either Crusher Wake or Apricon Maker to see which version works best for me.