Ruling Walrein's Ice Bind

8. Does an irriating effect and paralyzes when they're out of cards. They'd have to keep drawing to prevent total freezing.

Though you can still get hit afterwards.
 
too bad being frozen isn't a special condition by itself. that would be cool. like being paralyzed for 2 turns instead of 1
 
That would be broken. Even if you only had a 50% chance of getting it, or even 25%, you will have enough chances to make it totally frozen.

Paralyzed is just too long and not smooth to type. Frozen works so much better.
 
I don't see why they can't do a frozen move because it would prevent you from attacking for a few turns and you would have to flip a coin to see if you are defrosted or or still frozed. They could make a 75 degree angle for frozen and 210 degree angle for any other type of condition.:) The could use a speedometer format to put in other types of conditions at certain angles that way all the conditions from the Pokemon games would make it to the TCG. Actually they could make frozen very easily and make it so you flip a coin every 2 turns to see if you can attack meaning you have to take 2 hits before attacking but on the other hand it would knock out Pokemon really fast if the coin flips don't work but I can see freeze from ice attacks making it to the TCG. It is a matter of time before PUSA makes it work.:)
 
I can see it now. Ice pokemon being a dual type. Water + Colorless = Ice

Ice Energy

Attach Ice Energy to one of your Water pokemon or Colorless pokemon. While Ice Energy is in play, it provides both Water and Colorless energy, but only 1 at a time. If the Pokemon Ice energy is attached to is damaged by an attack of 1 of your opponents pokemon, flip 2 coins. If both are heads, the Attacking pokemon is now Frozen. If 1 is heads, the Attacking pokemon is now paralyzed. Ignonre this effect if the Pokemon Ice Energy is attached to is not both Water and Colorless. Return Ice Energy to your hand at the end of your opponents next turn.
 
Wow I never thought of that part but with both of our ideas PUSA may make a card like that.:)
They will probably make it so it provides both types because most water type moves have colorless and water combined. You rarely but sometimes see a water/ice attack powered by just water energy but most of the time it is colorless/water type.:) EDIT There is about 5 cards in Mysterious treasures with just water energy attacks but you will see a lot of water Pokemon with colorless/water energy combined attacks. You will see more water Pokemon with combined energy attacks rather than stand-alone water energy attacks.:)
 
Empoleon is Water/Metal pokemon but his Aqua jet uses a colorless energy. That makes it easier for him to power up though. the Water/Colorless idea would work if only Weavile weren't Dark/Ice type. they'd have to make 2 different Weavile's. 1 Dark and the other Water/Colorless. i guess they could make him Water/Colorless/dark, but that's a little over board.
 
If they make a dual type energy then both types have to be used at the same time unless they make a basic Ice Energy card then it would work that way. If it is a dual type energy card both types must be used or the card will not be playable and it will be broken. You had a great idea for the card but both types have to be used for it to be a possible card. It may not happen for a few more sets or the next generation but it is possible. Remember forums like ours (Well actually WPM's) help them decide what happens to Pokemon and the TCG.:)
 
Lieutenant Houndoom said:
The way it goes is
Draw phase
Main phase
Attack phase...Paralyze stops it here.
Call attack
(Holon Circle stops it here)
Do prequistiles for attack to work
Do damage
Do whatever you need to do to figure damage
Check remaining HP-stop if KO
Do post-damage effects

Actually you have it reversed.

ATTACK ORDER
a) If the Defending Pokémon is a Baby Pokémon, flip a coin to see if your turn ends without an attack. (If your turn ends without an attack, don't do any of the other steps. You're done now.)

b) Announce which attack your Active Pokémon is using. Make sure your Pokémon has enough Energy attached to it to use this attack.

c) If necessary, make any choices the attack requires you to make. (For example, Swampert's Water Arrow attack says "Choose one of your opponent's Pokémon." So you choose now.)

d) If necessary, do anything the attack requires you to do in order to use it. (For example, discard Energy cards, as in Camerupt's Fire Spin attack, which makes you discard 2 basic Energy cards attached to Camerupt in order to use it.)

e) If necessary, apply any effects that might alter or cancel the attack. (For example, if your Pokémon was hit last turn by Magmar ex's Smokescreen attack, that attack said that if you tried to attack with that Pokémon during your next turn, you should flip a coin. If tails, your Pokémon's attack does nothing.)

f) If your Active Pokémon is Confused, check now to see if the attack fails.

g) Do whatever the attack says. Do any damage first, then do any other effects, and finally, Knock Out any Pokémon that have damage greater than or equal to their Hit Points.

GUESS WHAT, you can discard to prevent the paralysis before the KO check
 
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