Hey guys, currently working on a deck for Wisconsin Regionals. I'm currently testing this deck, would appreciate any general criticisms you have.
Pokémon
3 Volcanion (Steam Siege)
4 Volcanion-EX
2 Flareon-EX
1 Turtonator-GX
1 Shaymin-EX (Roaring Skies)
Trainers
3 Professor Sycamore
3 N
2 Lysandre
1 Olympia
1 Hex Maniac
1 Pokémon Ranger
1 Skyla
1 Fisherman
3 Trainers Mail
2 Ultra Ball
3 Nest Ball
1 Field Blower
1 Escape Rope
3 Max Elixir
2 Fighting Fury Belt
3 VS Seeker
1 Super Rod
3 Float Stone
1 Switch
2 Scorched Earth
Energy
11 Fire Energy
Some decisions:
3 VS Seeker: Limits the power of GRI Garbodor (also only have three atm lol).
3 Max Elixir: Simply not enough space with the current list, working on getting a fourth in case I get space.
1 Hex Maniac: Helps against certain matchups, like Vileplume variants (basically one-shotting everything anyways, but gets rid of Item Lock) and also gets rid of Araquanid's Ability (not that that will see too much play).
1 Pokémon Ranger: Same with Hex Maniac, helps against stuff like Jolteon-EX, which I cannot hit since the deck is entirely Basic Pokémon.
1 Olympia/1 Switch/1 Escape Rope/3 Float Stone: Switching, in my opinion, is very important in this deck, and with heavy retreat cards such as Volcanion-EX and Turtonator-EX, you wont want to retreat too much. With certain cards you could retreat in order to fuel Volcanion's Power Heater, but in the case of Volcanion-EX especially, easy switching is mandatory.
2 Fighting Fury Belt: Sometimes you want to have more HP and damage than easy retreat, with cards like Flareon-EX, and Fighting Fury Belt grants that. You also get synergy with Field Blower in the sense that you can discard one of your tools in order to attach another, whether it is Fighting Fury Belt into Float Stone or vise-versa.
3 Nest Ball/2 Ultra Ball: Since the deck is entirely Basic Pokémon, Nest Ball works great with getting cards onto the field. I play two Ultra Ball as well so we can discard Fire Energies for Volcanion's Power Heater a little more often (which I am sort of having a hard time getting them there). We could also grab a Shaymin-EX with the Ultra Balls in order to use Set Up for more cards (since it has to be played from your hand in order to work).
1 Turtonator-GX: I feel only one Turtonator-GX is needed, just because other cards can do it's job a little better. However, it is very useful to set up cards like Flareon-EX with its Nitro Tank GX. You can use it to get 5 Fire Energies onto the field, lets say Flareon-EX, then next turn you use Flareon-EX's Ability to get the Energy off of Turtonator-GX and onto Flareon-EX, then retreat and now you're hitting for 170 damage (assuming you don't have Steam Up, Fighting Fury Belt, or another Energy attach at your access).
2 Flareon-EX: Flareon-EX has a handy Ability that lets you move a Fire Energy from one of your Pokémon onto it. This allows for high damage output at times when you don't want to put your Volcanion-EX in the active in order to preserve Steam Ups. Like I said earlier with Turtonator-GX, Nitro Tank GX can charge Flareon-EX's attack up to 150 and then 170 if you use it's Ability next turn. However, for 3 Fire Energy, Volcanion-EX hits for more, but in times where whether you need to preserve your Volcanion-EX or have no easy switch outs at your access, Flareon-EX is always a nice backup plan.
Thanks for reading,
~SupremeLeaderQuagsire
Pokémon
3 Volcanion (Steam Siege)
4 Volcanion-EX
2 Flareon-EX
1 Turtonator-GX
1 Shaymin-EX (Roaring Skies)
Trainers
3 Professor Sycamore
3 N
2 Lysandre
1 Olympia
1 Hex Maniac
1 Pokémon Ranger
1 Skyla
1 Fisherman
3 Trainers Mail
2 Ultra Ball
3 Nest Ball
1 Field Blower
1 Escape Rope
3 Max Elixir
2 Fighting Fury Belt
3 VS Seeker
1 Super Rod
3 Float Stone
1 Switch
2 Scorched Earth
Energy
11 Fire Energy
Some decisions:
3 VS Seeker: Limits the power of GRI Garbodor (also only have three atm lol).
3 Max Elixir: Simply not enough space with the current list, working on getting a fourth in case I get space.
1 Hex Maniac: Helps against certain matchups, like Vileplume variants (basically one-shotting everything anyways, but gets rid of Item Lock) and also gets rid of Araquanid's Ability (not that that will see too much play).
1 Pokémon Ranger: Same with Hex Maniac, helps against stuff like Jolteon-EX, which I cannot hit since the deck is entirely Basic Pokémon.
1 Olympia/1 Switch/1 Escape Rope/3 Float Stone: Switching, in my opinion, is very important in this deck, and with heavy retreat cards such as Volcanion-EX and Turtonator-EX, you wont want to retreat too much. With certain cards you could retreat in order to fuel Volcanion's Power Heater, but in the case of Volcanion-EX especially, easy switching is mandatory.
2 Fighting Fury Belt: Sometimes you want to have more HP and damage than easy retreat, with cards like Flareon-EX, and Fighting Fury Belt grants that. You also get synergy with Field Blower in the sense that you can discard one of your tools in order to attach another, whether it is Fighting Fury Belt into Float Stone or vise-versa.
3 Nest Ball/2 Ultra Ball: Since the deck is entirely Basic Pokémon, Nest Ball works great with getting cards onto the field. I play two Ultra Ball as well so we can discard Fire Energies for Volcanion's Power Heater a little more often (which I am sort of having a hard time getting them there). We could also grab a Shaymin-EX with the Ultra Balls in order to use Set Up for more cards (since it has to be played from your hand in order to work).
1 Turtonator-GX: I feel only one Turtonator-GX is needed, just because other cards can do it's job a little better. However, it is very useful to set up cards like Flareon-EX with its Nitro Tank GX. You can use it to get 5 Fire Energies onto the field, lets say Flareon-EX, then next turn you use Flareon-EX's Ability to get the Energy off of Turtonator-GX and onto Flareon-EX, then retreat and now you're hitting for 170 damage (assuming you don't have Steam Up, Fighting Fury Belt, or another Energy attach at your access).
2 Flareon-EX: Flareon-EX has a handy Ability that lets you move a Fire Energy from one of your Pokémon onto it. This allows for high damage output at times when you don't want to put your Volcanion-EX in the active in order to preserve Steam Ups. Like I said earlier with Turtonator-GX, Nitro Tank GX can charge Flareon-EX's attack up to 150 and then 170 if you use it's Ability next turn. However, for 3 Fire Energy, Volcanion-EX hits for more, but in times where whether you need to preserve your Volcanion-EX or have no easy switch outs at your access, Flareon-EX is always a nice backup plan.
Thanks for reading,
~SupremeLeaderQuagsire