Vileplume + nincada lock

AmishEskimoNinja

Hating durant since 11/16/11
Member
So I missed top cut today because my opponent uber stalled the game with chatter against my spiritomb. Which sucks. I had heard chatter lock talked about, but I didn't think it was that big of a deal because I thought you could just get out of it by darkness gracing until you die. However this was not the case as I didn't have 6 pokemon to evolve, and it was ruled that failing a darkness means you don't take the damage.

The problem is there is something worse coming. Vileplume + LA Nincada. That doesn't do any damage, so you can use it against anything. So if you bright look something that can't attack, and have vileplume out, they're screwed. only warp energy would save them. Think about it. if they're fast enough, you have no chance without teching in this ONE CARD. Or making sure all of your pokemon can attack. *caugh* azelf
 
RE: Chatter lock

But you can have Warp Energy lol.

dmaster out.
 
RE: Chatter lock

Or you can attack. Yes, this does mean teching a dark but think about it: (for sableye) You hold a darkness energy and an e-belt in your hand and sit their as they stall you forever and a half, then out of nowhere you attach and attack, then time is out and you win and they sit there, in shock. Bwahahaha it would be so awesome...

Same thing with Spiritomb. Yeah, it'll take longer to KO, but if you have a special dark, you can cut down the time.

This is what we will have to resort to with Unown G being rotated out: attacking with starters.
 
RE: Chatter lock

If you got Chatterlocked, that was on you. You ran a deck without accounting for it's weaknesses. It's not PCL's fault, as there's Unown G, Warp Energy, and Dark Energy, and all three are common/uncommon cards that are commonly used. I can understand the frustration here, but you should've prepared better. It's no ones fault but your own.
 
RE: Chatter lock

kwisdumb said:
If you got Chatterlocked, that was on you. You ran a deck without accounting for it's weaknesses. It's not PCL's fault, as there's Unown G, Warp Energy, and Dark Energy, and all three are common/uncommon cards that are commonly used. I can understand the frustration here, but you should've prepared better. It's no ones fault but your own.

They had nidoqueen, so the dark energy didn't help me. And I had Q attached, so I couldn't put my unown g on.
 
RE: Chatter lock

amisheskimoninja said:
They had nidoqueen, so the dark energy didn't help me. And I had Q attached, so I couldn't put my unown g on.

Chatter lock with Nidoqueen? That's nasty. I believe that Warp Energy is going to start being teched into some decks now, especially with Unown G out.
 
Warp Energy was always in decks that can get Chatterlocked. Just because you attached the Q and they ran certain cards doesn't mean that PCL made a broken card, or whatever. There are plenty of outs, you just didn't prepare for it accordingly. It sucks for sure, but it happens.
 
kwisdumb said:
Warp Energy was always in decks that can get Chatterlocked. Just because you attached the Q and they ran certain cards doesn't mean that PCL made a broken card, or whatever. There are plenty of outs, you just didn't prepare for it accordingly. It sucks for sure, but it happens.

But thats not what I'm talking about anymore. After the next set, ANY deck can get "ninjalocked." And the only way around it is warp energy. I hate strategies are instant win unless you tech one card. Its bad for the game. And plus, if you burn your only warp energy, they could probably just lock you again.
 
Not quite as easy as it sounds. Sure you can get the initial Bright Look and lock with Nincada but then you also have to have Vileplume out AFTER the Bright Looking. And then what happens when they go and use their Warp Energy and KO your Nincada? You then have to Bright Look and use Nincada to stal- oh wait, you're losing. Strategy does't work anymore.
 
Then decks will have to start playing Warp Energy, assuming that combo is viable and even sees play? Just as SPs have had to play a Mewtwo counter and an Unown G, Gyarados has had to play Combee, etc? Not really seeing the issue here tbh.
 
kwisdumb said:
Then decks will have to start playing Warp Energy, assuming that combo is viable and even sees play? Just as SPs have had to play a Mewtwo counter and an Unown G, Gyarados has had to play Combee, etc? Not really seeing the issue here tbh.

thats completely different. you're talking about teching in cards to help you with things that counter your specific deck. I'm talking about having to tech a certain card in EVERY deck.
 
You may have heard about an ex-metagame deck by the name of Glistomb. It would do the exact same thing as this combo. Drag up something with Luxray GL Lv.X or PokeBlower+, lock them in with Shoot Poison, attack with Burning Poison and choose poison, send up Spiritomb, heal with Unown K, and repeat. Now why did that deck end up falling off the radar? Because people teched in Warp Energy into some of their decks, people evolved what was dragged up, people played Dialga G Lv.X, people started using LuxChomp more which allowed them to Power Spray Shoot Poison AND level up out of the paralyzation. Can you guess what'll happen to this deck if it ever gets popular?
 
There's a Chatot from th set Majestic Dawn. It has an attack for CC called "Chatter" which deals 20 damage and the opponent can't retreat. If the opponent has a Spiritomb [AR] active and a full bench (meaning no room for Unown G) most people will attempt to "Chatterlock" the Spiritomb. Now because the Spiritomb is active neither player can use Trainers and since the Spiritomb player's bench is full he can't Guard it to prevent the effect. And since Chatot is colorless the attack does no damage so the Chatot player will continue with this strategy until time is called and knab their one prize to get ahead and win the game. The only way out is killing yourself with Darkness Grace (but you better be able to evolve 6 Pokemon and not have Nidoqueen out) or by attaching a Warp Energy which will send Spiritomb to the bench.
 
Lunar Wing said:
You may have heard about an ex-metagame deck by the name of Glistomb. It would do the exact same thing as this combo. Drag up something with Luxray GL Lv.X or PokeBlower+, lock them in with Shoot Poison, attack with Burning Poison and choose poison, send up Spiritomb, heal with Unown K, and repeat. Now why did that deck end up falling off the radar? Because people teched in Warp Energy into some of their decks, people evolved what was dragged up, people played Dialga G Lv.X, people started using LuxChomp more which allowed them to Power Spray Shoot Poison AND level up out of the paralyzation. Can you guess what'll happen to this deck if it ever gets popular?

Thats not the same. It takes a lot more to set up, and is succeptable to more counters. TGW/Judge for instance since you keep the gliscor in your hand. Plus as you pointed out, shoot poison can be power sprayed, which means that 40% of the metagame is immune to your lock. No so with ninjalock. It needs absolutely nothing to keep the lock going, and there's nothing that can save you except warp energy. Unless the ninja lock player is stupid enough to try to lock something that can evolve.
 
well yeah, but what if they spray bright look? so it can be played around. what if they bring up vileplume and kill it?
 
minimidget94 said:
what if they bring up vileplume and kill it?

and how are they going to do that while they're locked?!

minimidget94 said:
well yeah, but what if they spray bright look?

This doesn't require bright look. They could just have a crummy starter and you can lock them T1. Or you could play blower/reversal to get them active before you play vileplume. Or you could play a mix of stuff. It doesn't really matter as long as you get the lock.
 
Well if your so worried about ninja-lock then don't play a wall deck that requires a retreat too work
 
for example cursegar would be extremely easy to lock. you can lock both spiritomb and mime, but spiritomb you would need unown kind.
 
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