Vileplume + Hunter + BTS = One Sided Trainer Plays?

Card Slinger J

Aspiring Trainer
Member
How come nobody mentioned this combo yet with Vileplume?

Have Broken Time-Space out with Vileplume on the bench, play Hunter (HS Triumphant) as your Supporter for turn to return Vileplume to your hand from your bench along with Oddish and Gloom, play out your Trainers such as Expert Belt and Bench Shield, play Vileplume again with BTS, re-ignite the Trainer Lock.

An Active Spiritomb does beat this combo but If you're lucky enough that they have a different Pokemon as their Active you can get away with the Trainer Lock with ease as your Opponent won't be able to play their Trainers at all while you did on the same turn.

Sure If your Opponent has an Uxie on their bench they can use the effect of Hunter to reuse it again
for Set Up on their next turn but the combo is still worth it If you're running hand disruption with Judge or the new Spiritomb in HS Triumphant which is alot like Let Loose Giratina from Platinum.

Edit: Please read the Player's Sandbox rules. I added the link. ~EspeonROX.

Vileplume from Undaunted.
 
You must not have been paying close attention. I've seen this suggested at least 2-3 times over the past few weeks. ;)

Obviously, it could work. I'm just not sure it's worth the trouble. It does you no good in a mirror match-up, as you've already hinted at. I guess the question is - what's the point? Most decks that I've seen running Vileplume also run it with Spiritomb, hoping for a T1/T2 trainer lock that will last the whole game. The whole draw to that combo is that it opens the door for slower stage 1 and 2/high-energy decks to compete with the devastatingly fast SP decks clogging up the meta, and the accompanying TSS lines are nearly void of trainers to begin with. That aside, you'll only be able to do this 4 times, and you may not be able to use it when you want to, seeing as how Hunter is hardly searchable unless you've got Cyrus' or Staraptor in play. Doesn't seem entirely practical.

Finally, and as you've mentioned, it could allow your opponent to play some critical POWERs on his/her following turn, especially if they were able to scoop up a benched Garchomp CX, Blissey Prime, etc. Just doesn't seem worth the trouble to me.
 
I've seen this before. It's OK. It's just that most Plumetomb decks are consistent enough WITHOUT trainers because of trainer lock.
 
Mesprit! It could work if you are worried that your opponent is gonna play the uxie they picked up with hunter.

 
I think an easier solution is to tech a 1-1 Dialga G X into the deck. You can run Cyrus to get energies, supporters, and poketurns.

When things get bad, retreat your active out, send up Dialga, level up. Now ALL trainer lock (even the opponent's in case of mirror match) are shut down. Play your trainers as you need, and when its all said and done, poketurn the Dialga, and restart the lock.
 
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