It's not necessarily a sun team, just utilizes Mega Zard Y's drought and Venusaur's Chlorophyll.
Meowstic @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Swagger
- Safeguard
- Charm
- Quick Guard
Meowstic is great, he can neuter Mega Khans and Chomps with Charms, Buff your own Chomps and Khans with Safeguard Swaggers and keep Talonflames/Sucker Punches/Pranksters/etc. in check with Quick Guard. Total Taunt bait, but still good nonetheless.
Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Crunch
- Fake Out
- Return
- Power-Up Punch
Most of the time he's unused. In team preview he's up top with Meowstic to play some mind games. Common set for Mega Khan.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Ancient Power
- Air Slash
- Protect
- Heat Wave
Lead with Venusaur. Ancient Power OHKOs opposing Zards, Air Slash for Coverage. Protect Turn 1 with Venusaur if you're threatened by a Fake Out or a Prankster, otherwise throw the Heat Wave or something else for some early damage.
Clawitzer @ Assault Vest
Ability: Mega Launcher
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Aura Sphere
- Dark Pulse
- Dragon Pulse
- Water Pulse
Pokemon Number 4 in the team. Awesome bulk and awesome coverage. Can OHKO a lot of common threats and live a Rotom's T-bolt to tell the tale.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Rock Slide
- Earthquake
- Dragon Claw
- Protect
Pokemon Number 3 In the team, ran because he's Chomp, he punishes Mega Khans for even existing. He also can Revenge Zards and Talonflames.
Venusaur @ Life Orb
Ability: Chlorophyll
Level: 50
EVs: 132 Spd / 252 SAtk / 124 HP
Modest Nature
- Giga Drain
- Protect
- Sludge Bomb
- Sleep Powder
Usual lead with Zard Y, with this spread he outspeeds anything in the sun that isn't boosted or scarfed. Giga Drain for power out of the sun. Typically I protect Turn 1 with Zard to ensure a free Chloro boost.
Meowstic @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Swagger
- Safeguard
- Charm
- Quick Guard
Meowstic is great, he can neuter Mega Khans and Chomps with Charms, Buff your own Chomps and Khans with Safeguard Swaggers and keep Talonflames/Sucker Punches/Pranksters/etc. in check with Quick Guard. Total Taunt bait, but still good nonetheless.
Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Crunch
- Fake Out
- Return
- Power-Up Punch
Most of the time he's unused. In team preview he's up top with Meowstic to play some mind games. Common set for Mega Khan.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Ancient Power
- Air Slash
- Protect
- Heat Wave
Lead with Venusaur. Ancient Power OHKOs opposing Zards, Air Slash for Coverage. Protect Turn 1 with Venusaur if you're threatened by a Fake Out or a Prankster, otherwise throw the Heat Wave or something else for some early damage.
Clawitzer @ Assault Vest
Ability: Mega Launcher
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Aura Sphere
- Dark Pulse
- Dragon Pulse
- Water Pulse
Pokemon Number 4 in the team. Awesome bulk and awesome coverage. Can OHKO a lot of common threats and live a Rotom's T-bolt to tell the tale.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Rock Slide
- Earthquake
- Dragon Claw
- Protect
Pokemon Number 3 In the team, ran because he's Chomp, he punishes Mega Khans for even existing. He also can Revenge Zards and Talonflames.
Venusaur @ Life Orb
Ability: Chlorophyll
Level: 50
EVs: 132 Spd / 252 SAtk / 124 HP
Modest Nature
- Giga Drain
- Protect
- Sludge Bomb
- Sleep Powder
Usual lead with Zard Y, with this spread he outspeeds anything in the sun that isn't boosted or scarfed. Giga Drain for power out of the sun. Typically I protect Turn 1 with Zard to ensure a free Chloro boost.